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-added Vignette PostFx
-added vignette to the Full and Empty Template -added vignette to the PostEffect Manager -added vignette Shader and .cs File
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "../postFx.hlsl"
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#include "shadergen:/autogenConditioners.h"
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uniform sampler2D backBuffer : register(S0);
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uniform float radiusX;
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uniform float radiusY;
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float4 main(PFXVertToPix IN) : COLOR0
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{
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float4 base = tex2D(backBuffer, IN.uv0);
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float dist = distance(IN.uv0, float2(0.5,0.5)) * 0.7 ;
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base.rgb *= smoothstep(radiusX, radiusY, dist);
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return base;
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}
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