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https://github.com/TorqueGameEngines/Torque3D.git
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substitutions -- Implementation of special substitution statements on datablock fields.
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parent
01340843b2
commit
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12 changed files with 464 additions and 4 deletions
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@ -20,6 +20,10 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/debris.h"
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@ -269,6 +273,9 @@ void DebrisData::initPersistFields()
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addField("ignoreWater", TypeBool, Offset(ignoreWater, DebrisData), "If true, this debris object will not collide with water, acting as if the water is not there.");
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endGroup("Behavior");
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// disallow some field substitutions
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onlyKeepClearSubstitutions("emitters"); // subs resolving to "~~", or "~0" are OK
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onlyKeepClearSubstitutions("explosion");
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Parent::initPersistFields();
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}
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@ -20,6 +20,10 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/fx/explosion.h"
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@ -412,6 +416,12 @@ void ExplosionData::initPersistFields()
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"Distance (in the explosion normal direction) of the PointLight position "
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"from the explosion center." );
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// disallow some field substitutions
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onlyKeepClearSubstitutions("debris"); // subs resolving to "~~", or "~0" are OK
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onlyKeepClearSubstitutions("emitter");
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onlyKeepClearSubstitutions("particleEmitter");
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onlyKeepClearSubstitutions("soundProfile");
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onlyKeepClearSubstitutions("subExplosion");
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Parent::initPersistFields();
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}
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@ -20,6 +20,10 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/fx/particleEmitter.h"
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@ -293,6 +297,9 @@ void ParticleEmitterData::initPersistFields()
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endGroup( "ParticleEmitterData" );
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// disallow some field substitutions
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disableFieldSubstitutions("particles");
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onlyKeepClearSubstitutions("poolData"); // subs resolving to "~~", or "~0" are OK
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Parent::initPersistFields();
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}
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@ -20,6 +20,10 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/projectile.h"
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@ -274,6 +278,13 @@ void ProjectileData::initPersistFields()
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"A value of 1.0 will assume \"normal\" influence upon it.\n"
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"The magnitude of gravity is assumed to be 9.81 m/s/s\n\n"
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"@note ProjectileData::isBallistic must be true for this to have any affect.");
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// disallow some field substitutions
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onlyKeepClearSubstitutions("explosion");
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onlyKeepClearSubstitutions("particleEmitter");
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onlyKeepClearSubstitutions("particleWaterEmitter");
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onlyKeepClearSubstitutions("sound");
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onlyKeepClearSubstitutions("splash");
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onlyKeepClearSubstitutions("waterExplosion");
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Parent::initPersistFields();
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}
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@ -20,6 +20,10 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "T3D/shapeBase.h"
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@ -586,6 +590,10 @@ void ShapeBaseData::initPersistFields()
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endGroup( "Reflection" );
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// disallow some field substitutions
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onlyKeepClearSubstitutions("debris"); // subs resolving to "~~", or "~0" are OK
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onlyKeepClearSubstitutions("explosion");
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onlyKeepClearSubstitutions("underwaterExplosion");
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Parent::initPersistFields();
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}
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