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Adds script function to access full path of the level asset's preview image file
Updates script function descriptions to be correct Updates chooseLevelDlg functions to be more efficient and consistent, and use the exposed get methods for getting preview images and the like properly
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0763ad9649
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2 changed files with 24 additions and 29 deletions
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@ -83,9 +83,9 @@ function ChooseLevelDlg::onWake( %this )
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for(%i=0; %i < LevelListEntries.count(); %i++)
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{
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%levelEntry = LevelListEntries.getKey(%i);
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%levelAsset = LevelListEntries.getKey(%i);
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LevelList.addRow(getField(%levelEntry, 0), "", -1, -30);
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LevelList.addRow(%levelAsset.LevelName, "", -1, -30);
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}
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LevelList.setSelected(0);
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@ -140,45 +140,33 @@ function ChooseLevelDlg::addMissionFile( %this, %file )
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function ChooseLevelDlg::addLevelAsset( %this, %levelAsset )
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{
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%file = %levelAsset.getAssetId();
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%levelName = %levelAsset.LevelName;
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%levelDesc = %levelAsset.description;
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%levelPreview = %levelAsset.levelPreviewImage;
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LevelListEntries.add( %levelName TAB %file TAB %levelDesc TAB %levelPreview );
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LevelListEntries.add( %levelAsset );
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}
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function LevelList::onChange(%this)
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{
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%index = %this.getSelectedRow();
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%levelEntry = LevelListEntries.getKey(%index);
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%levelAsset = LevelListEntries.getKey(%index);
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// Get the name
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ChooseLevelWindow->LevelName.text = getField(%levelEntry, 0);
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ChooseLevelWindow->LevelName.text = %levelAsset.LevelName;
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// Get the level file
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$selectedLevelAsset = getField(%levelEntry, 1);
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// Get the level id
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$selectedLevelAsset = %levelAsset.getAssetId();
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// Find the preview image
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%levelPreview = getField(%levelEntry, 3);
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%levelPreview = %levelAsset.getPreviewImagePath();
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// Test against all of the different image formats
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// This should probably be moved into an engine function
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if (isFile(%levelPreview @ ".png") ||
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isFile(%levelPreview @ ".jpg") ||
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isFile(%levelPreview @ ".bmp") ||
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isFile(%levelPreview @ ".gif") ||
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isFile(%levelPreview @ ".jng") ||
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isFile(%levelPreview @ ".mng") ||
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isFile(%levelPreview @ ".tga"))
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ChooseLevelWindow->CurrentPreview.setBitmap(%previewFile);
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if (isFile(%levelPreview))
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ChooseLevelWindow->CurrentPreview.setBitmap(%levelPreview);
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else
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ChooseLevelWindow->CurrentPreview.setBitmap("data/ui/images/no-preview");
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// Get the description
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%levelDesc = getField(%levelEntry, 2);
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%levelDesc = %levelAsset.description;
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if(%levelDesc !$= "")
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{
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