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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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parent
d22b7c7121
commit
829cc2b24a
4 changed files with 18 additions and 3 deletions
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@ -81,7 +81,9 @@ void GuiBitmapCtrl::initPersistFields()
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docsURL;
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docsURL;
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addGroup( "Bitmap" );
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addGroup( "Bitmap" );
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INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapCtrl, The bitmap file to display in the control);
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addField("Bitmap", TypeImageFilename, Offset(mBitmapName, GuiBitmapCtrl), assetDoc(Bitmap, docs), AbstractClassRep::FIELD_HideInInspectors);
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addField("BitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiBitmapCtrl), assetDoc(Bitmap, asset docs.));
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addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl),"color mul");
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addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl),"color mul");
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addField( "wrap", TypeBool, Offset( mWrap, GuiBitmapCtrl ),
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addField( "wrap", TypeBool, Offset( mWrap, GuiBitmapCtrl ),
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"If true, the bitmap is tiled inside the control rather than stretched to fit." );
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"If true, the bitmap is tiled inside the control rather than stretched to fit." );
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@ -297,10 +297,19 @@ BaseMatInstance *MaterialManager::getMeshDebugMatInstance(const LinearColorF &me
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void MaterialManager::mapMaterial(const String & textureName, const String & materialName)
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void MaterialManager::mapMaterial(const String & textureName, const String & materialName)
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{
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{
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if (getMapEntry(textureName).isNotEmpty())
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String currentMapEntry = getMapEntry(textureName);
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if (currentMapEntry.isNotEmpty())
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{
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{
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if (!textureName.equal("unmapped_mat", String::NoCase))
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if (!textureName.equal("unmapped_mat", String::NoCase))
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Con::warnf(ConsoleLogEntry::General, "Warning, overwriting material for: %s", textureName.c_str());
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{
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SimObject* originalMat;
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SimObject* newMat;
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if (Sim::findObject(currentMapEntry, originalMat) && Sim::findObject(materialName, newMat))
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Con::warnf(ConsoleLogEntry::General, "Warning, overwriting material for: \"%s\" in %s by %s", textureName.c_str(), originalMat->getFilename(), newMat->getFilename());
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else
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Con::warnf(ConsoleLogEntry::General, "Warning, overwriting material for: %s", textureName.c_str());
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}
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}
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}
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mMaterialMap[String::ToLower(textureName)] = materialName;
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mMaterialMap[String::ToLower(textureName)] = materialName;
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@ -147,6 +147,8 @@ SimObject* TamlBinaryReader::parseElement( Stream& stream, const U32 versionId )
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if ( pSimObject == NULL )
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if ( pSimObject == NULL )
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return NULL;
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return NULL;
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pSimObject->setFilename(mpTaml->getFilePathBuffer());
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// Find Taml callbacks.
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// Find Taml callbacks.
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TamlCallbacks* pCallbacks = dynamic_cast<TamlCallbacks*>( pSimObject );
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TamlCallbacks* pCallbacks = dynamic_cast<TamlCallbacks*>( pSimObject );
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@ -119,6 +119,8 @@ SimObject* TamlXmlReader::parseElement( tinyxml2::XMLElement* pXmlElement )
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if ( pSimObject == NULL )
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if ( pSimObject == NULL )
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return NULL;
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return NULL;
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pSimObject->setFilename(mpTaml->getFilePathBuffer());
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// Find Taml callbacks.
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// Find Taml callbacks.
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TamlCallbacks* pCallbacks = dynamic_cast<TamlCallbacks*>( pSimObject );
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TamlCallbacks* pCallbacks = dynamic_cast<TamlCallbacks*>( pSimObject );
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