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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
decal atlas support work
allow a textureCoordCount to be used raw when texrows and coumns are not >1 in order to let the transmitted vector actually be used
correct and augment editDecalDetails to now read
DecalEditorGui.editDecalDetails( %this.instanceId, %pos, %tan, %size, %uvID );
it needed the word split to begin with, and also added the uvID for instance frame tracking/overriding
same token added a getDecalFrame(%this.instanceId); method
todos: add a frame lookup and selector for the instance tab, modify decal display to account for non-square uv portions
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parent
12db0500e8
commit
82435693dd
4 changed files with 30 additions and 12 deletions
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@ -71,7 +71,11 @@ function ActionEditNodeDetails::doit(%this)
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%count = getWordCount(%this.newTransformData);
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if(%this.instanceId !$= "" && %count == 7)
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{
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DecalEditorGui.editDecalDetails( %this.instanceId, %this.newTransformData );
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%pos = getwords(%this.newTransformData,0,2);
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%tan = getwords(%this.newTransformData,3,5);
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%size = getword(%this.newTransformData,6);
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%uvID = DecalEditorGui.getDecalFrame(%this.instanceId);
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DecalEditorGui.editDecalDetails( %this.instanceId, %pos, %tan, %size, %uvID );
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DecalEditorGui.syncNodeDetails();
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DecalEditorGui.selectDecal( %this.instanceId );
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return true;
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@ -84,7 +88,11 @@ function ActionEditNodeDetails::undo(%this)
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%count = getWordCount(%this.oldTransformData);
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if(%this.instanceId !$= "" && %count == 7)
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{
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DecalEditorGui.editDecalDetails( %this.instanceId, %this.oldTransformData );
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%pos = getwords(%this.oldTransformData,0,2);
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%tan = getwords(%this.oldTransformData,3,5);
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%size = getword(%this.oldTransformData,6);
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%uvID = DecalEditorGui.getDecalFrame(%this.instanceId);
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DecalEditorGui.editDecalDetails( %this.instanceId, %pos, %tan, %size, %uvID );
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DecalEditorGui.syncNodeDetails();
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DecalEditorGui.selectDecal( %this.instanceId );
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}
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@ -341,7 +341,8 @@ function DecalEditorGui::prepGizmoTransform( %this, %decalId, %nodeDetails )
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// Activated in onMouseUp while gizmo is dirty
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function DecalEditorGui::completeGizmoTransform( %this, %decalId, %nodeDetails )
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{
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DecalEditorGui.doEditNodeDetails( %decalId, %nodeDetails, true );
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if( getWordCount(%nodeDetails) == 7 )
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DecalEditorGui.doEditNodeDetails( %decalId, %nodeDetails, true );
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}
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function DecalEditorGui::onSleep( %this )
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@ -628,8 +629,8 @@ function DecalEditorGui::updateInstancePreview( %this, %material )
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if(AssetDatabase.isDeclaredAsset(%material))
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{
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%previewImage = %material;
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}
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}
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}
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DecalPreviewWindow-->instancePreview.setBitmap( getAssetPreviewImage(%previewImage) );
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}
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