diff --git a/Templates/BaseGame/game/data/UI/scripts/menuNavigation.tscript b/Templates/BaseGame/game/data/UI/scripts/menuNavigation.tscript index 261bdbb04..19fef3476 100644 --- a/Templates/BaseGame/game/data/UI/scripts/menuNavigation.tscript +++ b/Templates/BaseGame/game/data/UI/scripts/menuNavigation.tscript @@ -75,7 +75,8 @@ function UINavigation::pushPage(%this, %newPage, %callback) } //don't re-add pages - if(%this.pageStack.getIndexFromKey(%newPage) != -1) + if(%this.pageStack.getPageCount() != 0 && + %this.pageStack.getIndexFromKey(%newPage) != -1) return; %canChange = true; diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript index 9d5d3c5b8..31642000c 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript @@ -5,9 +5,9 @@ function AssetBrowser::setupCreateNewTerrainAsset(%this) NewAssetPropertiesInspector.addField("genWithNoise", "Generate Terrain With Noise", "bool", "Is this script used on the server?", "0", "2", %this.newAssetSettings); NewAssetPropertiesInspector.endGroup(); - NewAssetPropertiesInspector.startGroup("Terrain - Import"); + /*NewAssetPropertiesInspector.startGroup("Terrain - Import"); NewAssetPropertiesInspector.addField("importDetails", "Import Heightmap", "button", "Import an existing heightmap", "", "Canvas.pushDialog( TerrainImportGui );", %this.newAssetSettings); - NewAssetPropertiesInspector.endGroup(); + NewAssetPropertiesInspector.endGroup();*/ } function AssetBrowser::createTerrainAsset(%this) diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.tscript index 2486564cd..a73f2bae0 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.tscript @@ -153,6 +153,14 @@ function TerrainMaterialDlg::dialogApply( %this ) { // Move all new materials we have created to the root group. + if(%this-->diffuseMapAssetId.text $= "None" || + %this-->detailMapAssetId.text $= "None") + { + toolsMessageBoxOK("Invalid Terrain Material", + "Terrain Materials require Diffuse and Detail textures to display and blend correctly."); + return; + } + %newCount = TerrainMaterialDlgNewGroup.getCount(); for( %i = 0; %i < %newCount; %i ++ ) RootGroup.add( TerrainMaterialDlgNewGroup.getObject( %i ) );