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Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash.
Renamed hasSkylight to mHasSkylight to avoid var ambiguity.
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2 changed files with 7 additions and 19 deletions
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@ -196,7 +196,7 @@ class RenderProbeMgr : public RenderBinManager
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Vector<GFXCubemapHandle> cubeMaps;
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Vector<GFXCubemapHandle> irradMaps;
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bool hasSkylight;
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bool mHasSkylight;
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GFXCubemapHandle skylightIrradMap;
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GFXCubemapHandle skylightPrefilterMap;
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Point4F skylightPos;
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@ -312,4 +312,4 @@ RenderProbeMgr* RenderProbeMgr::getProbeManager()
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#define PROBEMGR RenderProbeMgr::getProbeManager()
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#endif // RENDER_PROBE_MGR_H
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#endif // RENDER_PROBE_MGR_H
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