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Implements the right-mouse popup menus in the editor in SDL to make it match to Windows.
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5 changed files with 442 additions and 26 deletions
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Engine/source/gui/editor/guiPopupMenuCtrl.h
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Engine/source/gui/editor/guiPopupMenuCtrl.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef GUI_POPUP_MENU_CTRL_H
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#define GUI_POPUP_MENU_CTRL_H
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#ifndef _GUITEXTLISTCTRL_H_
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#include "gui/controls/guiTextListCtrl.h"
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#endif
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#ifndef _GUIMENUBAR_H_
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#include "gui/editor/guiMenuBar.h"
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#endif
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#ifndef _POPUPMENU_H_
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#include "platform/menus/popupMenu.h"
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#endif
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class GuiPopupMenuBackgroundCtrl;
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class GuiPopupMenuTextListCtrl : public GuiTextListCtrl
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{
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friend class GuiPopupMenuBackgroundCtrl;
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private:
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typedef GuiTextListCtrl Parent;
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GuiPopupMenuBackgroundCtrl* mBackground;
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public:
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bool isSubMenu; // Indicates that this text list is in a submenu
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Point2I maxBitmapSize;
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GuiMenuBar::Menu* mMenu;
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GuiMenuBar* mMenuBar;
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PopupMenu* mPopup;
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GuiPopupMenuTextListCtrl();
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// GuiControl overloads:
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bool onKeyDown(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
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virtual void onCellHighlighted(Point2I cell); // Added
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};
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class GuiPopupMenuBackgroundCtrl : public GuiControl
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{
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typedef GuiControl Parent;
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protected:
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GuiPopupMenuTextListCtrl *mTextList;
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public:
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GuiPopupMenuBackgroundCtrl(GuiPopupMenuTextListCtrl* textList);
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void onMouseDown(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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void close();
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};
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#endif
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