Merge branch 'GarageGames/master' into ueberengine-dev

Conflicts:
	Engine/source/T3D/fps/guiCrossHairHud.cpp
This commit is contained in:
Duion 2016-07-27 13:44:27 +02:00
commit 81750f3deb
2827 changed files with 315755 additions and 121398 deletions

View file

@ -0,0 +1,51 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#include "gui/editor/guiMenuBar.h"
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#include "platform/menus/popupMenu.h"
class GuiPlatformGenericMenuBar : public GuiMenuBar
{
typedef GuiMenuBar Parent;
public:
DECLARE_CONOBJECT(GuiPlatformGenericMenuBar);
virtual void menuItemSelected(Menu *menu, MenuItem *item)
{
AssertFatal(menu && item, "");
PopupMenu *popupMenu = PlatformPopupMenuData::mMenuMap[menu];
AssertFatal(popupMenu, "");
popupMenu->handleSelect(item->id);
Parent::menuItemSelected(menu, item);
}
protected:
/// menu id / item id
Map<CompoundKey<U32, U32>, String> mCmds;
};

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@ -31,6 +31,8 @@
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#include "platformSDL/menus/guiPlatformGenericMenuBar.h"
#ifdef TORQUE_SDL
//-----------------------------------------------------------------------------
@ -44,30 +46,6 @@
Map<GuiMenuBar::Menu*, PopupMenu*> PlatformPopupMenuData::mMenuMap;
class GuiPlatformGenericMenuBar : public GuiMenuBar
{
typedef GuiMenuBar Parent;
public:
DECLARE_CONOBJECT(GuiPlatformGenericMenuBar);
virtual void menuItemSelected(Menu *menu, MenuItem *item)
{
AssertFatal(menu && item, "");
PopupMenu *popupMenu = PlatformPopupMenuData::mMenuMap[ menu ];
AssertFatal(popupMenu, "");
popupMenu->handleSelect( item->id );
Parent::menuItemSelected(menu, item);
}
protected:
/// menu id / item id
Map<CompoundKey<U32, U32>, String> mCmds;
};
IMPLEMENT_CONOBJECT(GuiPlatformGenericMenuBar);
//-----------------------------------------------------------------------------

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@ -23,7 +23,7 @@
#ifdef TORQUE_SDL
#include "platform/menus/popupMenu.h"
#include "platform/menus//menuBar.h"
#include "platform/menus/menuBar.h"
#include "console/consoleTypes.h"
#include "gui/core/guiCanvas.h"
#include "core/util/safeDelete.h"
@ -37,10 +37,25 @@
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#include "console/engineAPI.h"
#include "platformSDL/menus/guiPlatformGenericMenuBar.h"
#include "gui/editor/guiPopupMenuCtrl.h"
//////////////////////////////////////////////////////////////////////////
// Platform Menu Data
//////////////////////////////////////////////////////////////////////////
GuiPlatformGenericMenuBar* findMenuBarCtrl()
{
GuiControl* control;
Sim::findObject("PlatformGenericMenubar", control);
AssertFatal(control, "");
if (!control)
return NULL;
GuiPlatformGenericMenuBar* menuBar;
menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>(control->findObjectByInternalName(StringTable->insert("menubar"), true));
AssertFatal(menuBar, "");
return menuBar;
}
//////////////////////////////////////////////////////////////////////////
@ -84,7 +99,9 @@ void PopupMenu::createPlatformMenu()
S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
if(item)
//We'll make a special exception for the spacer items
if(item && dStrcmp(title, ""))
{
setItem( pos, title, accelerator, cmd);
return pos;
@ -215,8 +232,133 @@ bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
{
if(owner == NULL || isAttachedToMenuBar())
if(owner == NULL)
return;
GuiControl* editorGui;
Sim::findObject("EditorGui", editorGui);
if (editorGui)
{
GuiPopupMenuTextListCtrl* textList;
GuiPopupMenuBackgroundCtrl* backgroundCtrl;
Sim::findObject("PopUpMenuControl", backgroundCtrl);
GuiControlProfile* profile;
Sim::findObject("GuiMenubarProfile", profile);
if (!profile)
return;
if (!backgroundCtrl)
{
textList = new GuiPopupMenuTextListCtrl();
textList->registerObject();
backgroundCtrl = new GuiPopupMenuBackgroundCtrl(textList);
backgroundCtrl->registerObject("PopUpMenuControl");
textList->setControlProfile(profile);
backgroundCtrl->addObject(textList);
}
else
{
textList = dynamic_cast<GuiPopupMenuTextListCtrl*>(backgroundCtrl->first());
}
if (!backgroundCtrl || !textList)
return;
owner->pushDialogControl(backgroundCtrl, 10);
backgroundCtrl->setExtent(editorGui->getExtent());
textList->clear();
textList->mMenu = mData->mMenuGui;
textList->mMenuBar = findMenuBarCtrl();
textList->mPopup = this;
S32 textWidth = 0, width = 0;
S32 acceleratorWidth = 0;
GFont *font = profile->mFont;
Point2I maxBitmapSize = Point2I(0, 0);
S32 numBitmaps = profile->mBitmapArrayRects.size();
if (numBitmaps)
{
RectI *bitmapBounds = profile->mBitmapArrayRects.address();
for (S32 i = 0; i < numBitmaps; i++)
{
if (bitmapBounds[i].extent.x > maxBitmapSize.x)
maxBitmapSize.x = bitmapBounds[i].extent.x;
if (bitmapBounds[i].extent.y > maxBitmapSize.y)
maxBitmapSize.y = bitmapBounds[i].extent.y;
}
}
for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if (!walk->visible)
continue;
S32 iTextWidth = font->getStrWidth(walk->text);
S32 iAcceleratorWidth = walk->accelerator ? font->getStrWidth(walk->accelerator) : 0;
if (iTextWidth > textWidth)
textWidth = iTextWidth;
if (iAcceleratorWidth > acceleratorWidth)
acceleratorWidth = iAcceleratorWidth;
}
width = textWidth + acceleratorWidth + maxBitmapSize.x * 2 + 2 + 4;
textList->setCellSize(Point2I(width, font->getHeight() + 2));
textList->clearColumnOffsets();
textList->addColumnOffset(-1); // add an empty column in for the bitmap index.
textList->addColumnOffset(maxBitmapSize.x + 1);
textList->addColumnOffset(maxBitmapSize.x + 1 + textWidth + 4);
U32 entryCount = 0;
for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if (!walk->visible)
continue;
char buf[512];
// If this menu item is a submenu, then set the isSubmenu to 2 to indicate
// an arrow should be drawn. Otherwise set the isSubmenu normally.
char isSubmenu = 1;
if (walk->isSubmenu)
isSubmenu = 2;
char bitmapIndex = 1;
if (walk->bitmapIndex >= 0 && (walk->bitmapIndex * 3 <= profile->mBitmapArrayRects.size()))
bitmapIndex = walk->bitmapIndex + 2;
dSprintf(buf, sizeof(buf), "%c%c\t%s\t%s", bitmapIndex, isSubmenu, walk->text, walk->accelerator ? walk->accelerator : "");
textList->addEntry(entryCount, buf);
if (!walk->enabled)
textList->setEntryActive(entryCount, false);
entryCount++;
}
Point2I pos = owner->getCursorPos();
textList->setPosition(pos);
//nudge in if we'd overshoot the screen
S32 widthDiff = (textList->getPosition().x + textList->getExtent().x) - backgroundCtrl->getWidth();
if (widthDiff > 0)
{
Point2I popupPos = textList->getPosition();
textList->setPosition(popupPos.x - widthDiff, popupPos.y);
}
}
}
//////////////////////////////////////////////////////////////////////////

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@ -2,6 +2,10 @@
#include "windowManager/sdl/sdlWindow.h"
#include "console/console.h"
#ifdef TORQUE_OS_WIN
#include "gfx/gl/tGL/tWGL.h"
#endif
namespace PlatformGL
{
@ -13,18 +17,16 @@ namespace PlatformGL
return;
inited = true;
const U32 majorOGL = 4;
const U32 majorOGL = 3;
const U32 minorOGL = 2;
U32 debugFlag = 0;
#ifdef TORQUE_DEBUG
debugFlag |= SDL_GL_CONTEXT_DEBUG_FLAG;
#endif
#if 0 // cause problem with glew, no extension load
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorOGL);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorOGL);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#endif
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, debugFlag);
SDL_ClearError();
@ -66,6 +68,11 @@ namespace PlatformGL
Con::printf( err );
AssertFatal(0, err );
}
#ifdef TORQUE_OS_WIN
// JTH: Update the internals of epoxy on windows.
epoxy_handle_external_wglMakeCurrent();
#endif
}
void setVSync(const int i)