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https://github.com/TorqueGameEngines/Torque3D.git
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GL fix for Epoxy and creating a 3.2 core context with win32 api.
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1 changed files with 9 additions and 0 deletions
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@ -272,6 +272,11 @@ void GFXGLDevice::init( const GFXVideoMode &mode, PlatformWindow *window )
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int debugFlag = 0;
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int debugFlag = 0;
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#endif
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#endif
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// Create a temp rendering context, needed a current context to use wglCreateContextAttribsARB
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HGLRC tempGLRC = wglCreateContext(hdcGL);
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if (!wglMakeCurrent(hdcGL, tempGLRC))
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AssertFatal(false, "Couldn't make temp GL context.");
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if( gglHasWExtension(hdcGL, ARB_create_context) )
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if( gglHasWExtension(hdcGL, ARB_create_context) )
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{
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{
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int const create_attribs[] = {
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int const create_attribs[] = {
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@ -292,6 +297,10 @@ void GFXGLDevice::init( const GFXVideoMode &mode, PlatformWindow *window )
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else
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else
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mContext = wglCreateContext( hdcGL );
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mContext = wglCreateContext( hdcGL );
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// Delete temp rendering context
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(tempGLRC);
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if( !wglMakeCurrent( hdcGL, (HGLRC)mContext ) )
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if( !wglMakeCurrent( hdcGL, (HGLRC)mContext ) )
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AssertFatal( false , "GFXGLDevice::init - cannot make our context current. Or maybe we can't create it." );
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AssertFatal( false , "GFXGLDevice::init - cannot make our context current. Or maybe we can't create it." );
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