From 7f717e08ce2bfe73663521dff7b165222f2470db Mon Sep 17 00:00:00 2001 From: Kyrah Abattoir Date: Mon, 15 Apr 2013 20:43:05 +0300 Subject: [PATCH] guiObjectView.setCameraRotation() Exposed setCameraRotation to TorqueScript. --- Engine/source/T3D/guiObjectView.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/Engine/source/T3D/guiObjectView.cpp b/Engine/source/T3D/guiObjectView.cpp index 35d14c1c9..392eee503 100644 --- a/Engine/source/T3D/guiObjectView.cpp +++ b/Engine/source/T3D/guiObjectView.cpp @@ -182,7 +182,8 @@ void GuiObjectView::initPersistFields() "Minimum distance below which the camera will not zoom in further." ); addField( "cameraSpeed", TypeF32, Offset( mCameraSpeed, GuiObjectView ), "Multiplier for mouse camera operations." ); - + addField( "cameraRotation", TypePoint3F, Offset( mCameraRotation, GuiObjectView ), + "Set the camera rotation." ); endGroup( "Camera" ); Parent::initPersistFields(); @@ -205,6 +206,7 @@ void GuiObjectView::onStaticModified( StringTableEntry slotName, const char* new static StringTableEntry sOrbitDistance = StringTable->insert( "orbitDistance" ); static StringTableEntry sMinOrbitDistance = StringTable->insert( "minOrbitDistance" ); static StringTableEntry sMaxOrbitDistance = StringTable->insert( "maxOrbitDistance" ); + static StringTableEntry sCameraRotation = StringTable->insert( "cameraRotation" ); static StringTableEntry sAnimSequence = StringTable->insert( "animSequence" ); if( slotName == sShapeFile ) @@ -225,6 +227,8 @@ void GuiObjectView::onStaticModified( StringTableEntry slotName, const char* new setLightDirection( mLightDirection ); else if( slotName == sOrbitDistance || slotName == sMinOrbitDistance || slotName == sMaxOrbitDistance ) setOrbitDistance( mOrbitDist ); + else if( slotName == sCameraRotation ) + setCameraRotation( mCameraRotation ); else if( slotName == sAnimSequence ) setObjectAnimation( String( mAnimationSeqName ) ); } @@ -579,6 +583,12 @@ void GuiObjectView::setCameraSpeed( F32 factor ) //------------------------------------------------------------------------------ +void GuiObjectView::setCameraRotation( const EulerF& rotation ) +{ + mCameraRot.set(rotation); +} + +//------------------------------------------------------------------------------ void GuiObjectView::setLightColor( const ColorF& color ) { mLightColor = color;