Separate OpenGL code from Linux or Mac.

This commit is contained in:
LuisAntonRebollo 2014-11-08 01:32:11 +01:00
parent c354f59b72
commit 7f183ef9e5
2 changed files with 8 additions and 8 deletions

View file

@ -47,8 +47,7 @@
#include "lighting/basic/blTerrainSystem.h"
#include "lighting/common/projectedShadow.h"
#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
#if defined( TORQUE_OPENGL )
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
#include "shaderGen/GLSL/bumpGLSL.h"
#include "shaderGen/GLSL/pixSpecularGLSL.h"
@ -163,7 +162,7 @@ void BasicLightManager::activate( SceneManager *sceneManager )
if( GFX->getAdapterType() == OpenGL )
{
#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
#if defined( TORQUE_OPENGL )
FEATUREMGR->registerFeature( MFT_LightMap, new LightmapFeatGLSL );
FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatGLSL );
FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatGLSL );
@ -173,7 +172,7 @@ void BasicLightManager::activate( SceneManager *sceneManager )
}
else
{
#if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
#if defined( TORQUE_OS_WIN32 )
FEATUREMGR->registerFeature( MFT_LightMap, new LightmapFeatHLSL );
FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatHLSL );
FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );