diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/editors/creator.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/editors/creator.ed.cs index 0e2813d57..006031668 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/editors/creator.ed.cs +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/editors/creator.ed.cs @@ -304,36 +304,6 @@ function EWCreatorWindow::navigate( %this, %address ) %this.addShapeIcon( %obj ); } } - - //Add a separate folder for Game Objects - if(isClass("Entity")) - { - if(%address $= "") - { - %this.addFolderIcon("GameObjects"); - } - else - { - //find all GameObjectAssets - %assetQuery = new AssetQuery(); - if(!AssetDatabase.findAssetType(%assetQuery, "GameObjectAsset")) - return 0; //if we didn't find ANY, just exit - - %count = %assetQuery.getCount(); - - for(%i=0; %i < %count; %i++) - { - %assetId = %assetQuery.getAsset(%i); - - %gameObjectAsset = AssetDatabase.acquireAsset(%assetId); - - if(isFile(%gameObjectAsset.TAMLFilePath)) - { - %this.addGameObjectIcon( %gameObjectAsset.gameObjectName ); - } - } - } - } } if ( %this.tab $= "Meshes" ) @@ -768,22 +738,6 @@ function EWCreatorWindow::addPrefabIcon( %this, %fullPath ) %this.contentCtrl.addGuiControl( %ctrl ); } -function EWCreatorWindow::addGameObjectIcon( %this, %gameObjectName ) -{ - %ctrl = %this.createIcon(); - - %ctrl.altCommand = "spawnGameObject( \"" @ %gameObjectName @ "\", true );"; - %ctrl.iconBitmap = EditorIconRegistry::findIconByClassName( "Prefab" ); - %ctrl.text = %gameObjectName; - %ctrl.class = "CreatorGameObjectIconBtn"; - %ctrl.tooltip = "Spawn the " @ %gameObjectName @ " GameObject"; - - %ctrl.buttonType = "radioButton"; - %ctrl.groupNum = "-1"; - - %this.contentCtrl.addGuiControl( %ctrl ); -} - function CreatorPopupMenu::onSelect( %this, %id, %text ) { %split = strreplace( %text, "/", " " );