debug crashfix. append .xyz so it knows 'yes, i do mean float4 to float3'

This commit is contained in:
Azaezel 2019-03-05 00:28:34 -06:00
parent 4275e340f4
commit 7eb6f767d0

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@ -85,7 +85,7 @@ float defineBoxSpaceInfluence(Surface surface, ProbeData probe, float3 wsEyeRay)
float3 boxProject(Surface surface, ProbeData probe) float3 boxProject(Surface surface, ProbeData probe)
{ {
float3 RayLS = mul(probe.worldToLocal, float4(surface.R,0.0)).xyz; float3 RayLS = mul(probe.worldToLocal, float4(surface.R,0.0)).xyz;
float3 PositionLS = mul( probe.worldToLocal, float4(surface.P,1.0)); float3 PositionLS = mul( probe.worldToLocal, float4(surface.P,1.0)).xyz;
float3 unit = probe.boxMax-probe.boxMin; float3 unit = probe.boxMax-probe.boxMin;
float3 plane1vec = (unit - PositionLS) / RayLS; float3 plane1vec = (unit - PositionLS) / RayLS;