Removes Direct3D9 functionality.

This commit is contained in:
Areloch 2017-05-28 16:51:31 -05:00
parent 5e288e79d2
commit 7e5e3b5105
86 changed files with 382 additions and 10445 deletions

View file

@ -145,7 +145,6 @@ void GBufferConditionerHLSL::processPix( Vector<ShaderComponent*> &componentLis
gbNormal->setName( "gbNormal" );
gbNormal->setStructName( "IN" );
gbNormal->setType( "float3" );
gbNormal->mapsToSampler = false;
gbNormal->uniform = false;
}
@ -222,7 +221,6 @@ Var* GBufferConditionerHLSL::printMethodHeader( MethodType methodType, const Str
retVal = Parent::printMethodHeader( methodType, methodName, stream, meta );
else
{
const bool isDirect3D11 = GFX->getAdapterType() == Direct3D11;
Var *methodVar = new Var;
methodVar->setName(methodName);
methodVar->setType("inline float4");
@ -230,7 +228,7 @@ Var* GBufferConditionerHLSL::printMethodHeader( MethodType methodType, const Str
Var *deferredSampler = new Var;
deferredSampler->setName("deferredSamplerVar");
deferredSampler->setType("sampler2D");
deferredSampler->setType("SamplerState");
DecOp *deferredSamplerDecl = new DecOp(deferredSampler);
Var *screenUV = new Var;
@ -238,28 +236,21 @@ Var* GBufferConditionerHLSL::printMethodHeader( MethodType methodType, const Str
screenUV->setType("float2");
DecOp *screenUVDecl = new DecOp(screenUV);
Var *deferredTex = NULL;
DecOp *deferredTexDecl = NULL;
if (isDirect3D11)
{
deferredSampler->setType("SamplerState");
deferredTex = new Var;
deferredTex->setName("deferredTexVar");
deferredTex->setType("Texture2D");
deferredTex->texture = true;
deferredTex->constNum = deferredSampler->constNum;
deferredTexDecl = new DecOp(deferredTex);
}
Var *deferredTex = new Var;
deferredTex->setName("deferredTexVar");
deferredTex->setType("Texture2D");
deferredTex->texture = true;
deferredTex->constNum = deferredSampler->constNum;
deferredTexDecl = new DecOp(deferredTex);
Var *bufferSample = new Var;
bufferSample->setName("bufferSample");
bufferSample->setType("float4");
DecOp *bufferSampleDecl = new DecOp(bufferSample);
if (isDirect3D11)
meta->addStatement(new GenOp("@(@, @, @)\r\n", methodDecl, deferredSamplerDecl, deferredTexDecl, screenUVDecl));
else
meta->addStatement( new GenOp( "@(@, @)\r\n", methodDecl, deferredSamplerDecl, screenUVDecl ) );
meta->addStatement(new GenOp("@(@, @, @)\r\n", methodDecl, deferredSamplerDecl, deferredTexDecl, screenUVDecl));
meta->addStatement( new GenOp( "{\r\n" ) );
@ -267,15 +258,7 @@ Var* GBufferConditionerHLSL::printMethodHeader( MethodType methodType, const Str
// The gbuffer has no mipmaps, so use tex2dlod when
// possible so that the shader compiler can optimize.
meta->addStatement( new GenOp( " #if TORQUE_SM >= 30\r\n" ) );
if (isDirect3D11)
meta->addStatement(new GenOp(" @ = @.SampleLevel(@, @,0);\r\n", bufferSampleDecl, deferredTex, deferredSampler, screenUV));
else
meta->addStatement(new GenOp(" @ = tex2Dlod(@, float4(@,0,0));\r\n", bufferSampleDecl, deferredSampler, screenUV));
meta->addStatement(new GenOp(" #else\r\n"));
meta->addStatement(new GenOp(" @ = tex2D(@, @);\r\n", bufferSampleDecl, deferredSampler, screenUV));
meta->addStatement(new GenOp(" #endif\r\n\r\n"));
meta->addStatement(new GenOp(" @ = @.SampleLevel(@, @,0);\r\n", bufferSampleDecl, deferredTex, deferredSampler, screenUV));
// We don't use this way of passing var's around, so this should cause a crash
// if something uses this improperly