From 7e3e1941c685c740e3f1762223d1741621e920db Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Wed, 27 Jan 2021 14:03:12 -0600 Subject: [PATCH] add a toggle for the standard canSaveDynamicFields flipped by default to off so folks can bolt variables on the fly onto the spawner (like thing spawned, how many ect) without it poluting level saves --- .../BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui | 1 + 1 file changed, 1 insertion(+) diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui index 3533b4f41..34fa23b8f 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/objectBuilderGui.ed.gui @@ -1082,6 +1082,7 @@ function ObjectBuilderGui::buildGeneralDropPoint(%this) %this.addField("spawnClass", "TypeString", "Spawn Class", ""); %this.addField("spawnDatablock", "TypeString", "Spawn Data", ""); %this.addField("spawnTransform", "TypeBool", "Spawn Here", "true"); + %this.addField("canSaveDynamicFields", "TypeBool", "Save metadata", "false"); %this.process(); }