Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.

Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
This commit is contained in:
Areloch 2018-02-12 00:02:20 -06:00
parent 86f8677cff
commit 7e0e46d66c
4 changed files with 117 additions and 257 deletions

View file

@ -34,7 +34,6 @@ EditorSettings.setDefaultValue( "orthoFOV", "50" );
EditorSettings.setDefaultValue( "orthoShowGrid", "1" );
EditorSettings.setDefaultValue( "currentEditor", "WorldEditorInspectorPlugin" );
EditorSettings.setDefaultValue( "newLevelFile", "tools/levels/BlankRoom.mis" );
EditorSettings.setDefaultValue( "newGameObjectDir", "scripts/server/gameObjects" );
if( isFile( "C:/Program Files/Torsion/Torsion.exe" ) )
EditorSettings.setDefaultValue( "torsionPath", "C:/Program Files/Torsion/Torsion.exe" );
@ -128,7 +127,7 @@ EditorSettings.setDefaultValue( "renderInfoText", "1" );
EditorSettings.beginGroup( "Grid" );
EditorSettings.setDefaultValue( "gridColor", "255 255 255 20" );
EditorSettings.setDefaultValue( "gridSize", "10 10 10" );
EditorSettings.setDefaultValue( "gridSize", "1 1 1" );
EditorSettings.setDefaultValue( "snapToGrid", "0" ); //<-- Not currently used
EditorSettings.setDefaultValue( "renderPlane", "0" );
EditorSettings.setDefaultValue( "renderPlaneHashes", "0" );