From 2a9e6ef5e62c27b48852fe27e2ce91341b3876e4 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Wed, 24 Sep 2014 08:27:03 +1000 Subject: [PATCH] Renamed default ribbon datablocks. --- Templates/Empty/game/art/ribbons/materials.cs | 6 +++--- Templates/Empty/game/art/ribbons/ribbons.cs | 6 +++--- Templates/Full/game/art/ribbons/materials.cs | 16 ++++++++-------- Templates/Full/game/art/ribbons/ribbons.cs | 8 ++++---- 4 files changed, 18 insertions(+), 18 deletions(-) diff --git a/Templates/Empty/game/art/ribbons/materials.cs b/Templates/Empty/game/art/ribbons/materials.cs index a8ee7b19c..d53ada9e2 100644 --- a/Templates/Empty/game/art/ribbons/materials.cs +++ b/Templates/Empty/game/art/ribbons/materials.cs @@ -24,7 +24,7 @@ //Basic ribbon shader///////////////////////////////////////////// -new ShaderData( basicRibbonShader ) +new ShaderData( BasicRibbonShader ) { DXVertexShaderFile = "shaders/common/ribbons/basicRibbonShaderV.hlsl"; DXPixelShaderFile = "shaders/common/ribbons/basicRibbonShaderP.hlsl"; @@ -32,9 +32,9 @@ new ShaderData( basicRibbonShader ) pixVersion = 2.0; }; -singleton CustomMaterial( basicRibbonMat ) +singleton CustomMaterial( BasicRibbonMat ) { - shader = basicRibbonShader; + shader = BasicRibbonShader; version = 2.0; emissive[0] = true; diff --git a/Templates/Empty/game/art/ribbons/ribbons.cs b/Templates/Empty/game/art/ribbons/ribbons.cs index ce65e6fe8..b2184b74c 100644 --- a/Templates/Empty/game/art/ribbons/ribbons.cs +++ b/Templates/Empty/game/art/ribbons/ribbons.cs @@ -27,7 +27,7 @@ datablock RibbonNodeData(DefaultRibbonNodeData) //ribbon data//////////////////////////////////////// -datablock RibbonData(basicRibbon) +datablock RibbonData(BasicRibbon) { size[0] = 0.5; color[0] = "1.0 0.0 0.0 1.0"; @@ -40,5 +40,5 @@ datablock RibbonData(basicRibbon) RibbonLength = 40; fadeAwayStep = 0.1; UseFadeOut = true; - RibbonMaterial = basicRibbonMat; -}; \ No newline at end of file + RibbonMaterial = BasicRibbonMat; +}; diff --git a/Templates/Full/game/art/ribbons/materials.cs b/Templates/Full/game/art/ribbons/materials.cs index f9115356f..dce3e9cac 100644 --- a/Templates/Full/game/art/ribbons/materials.cs +++ b/Templates/Full/game/art/ribbons/materials.cs @@ -24,7 +24,7 @@ //Basic ribbon shader///////////////////////////////////////////// -new ShaderData( basicRibbonShader ) +new ShaderData( BasicRibbonShader ) { DXVertexShaderFile = "shaders/common/ribbons/basicRibbonShaderV.hlsl"; DXPixelShaderFile = "shaders/common/ribbons/basicRibbonShaderP.hlsl"; @@ -32,9 +32,9 @@ new ShaderData( basicRibbonShader ) pixVersion = 2.0; }; -singleton CustomMaterial( basicRibbonMat ) +singleton CustomMaterial( BasicRibbonMat ) { - shader = basicRibbonShader; + shader = BasicRibbonShader; version = 2.0; emissive[0] = true; @@ -51,17 +51,17 @@ singleton CustomMaterial( basicRibbonMat ) //Texture ribbon shader///////////////////////////////////////////// -new ShaderData( texRibbonShader ) +new ShaderData( TexturedRibbonShader ) { - DXVertexShaderFile = "shaders/common/ribbons/texRibbonShaderV.hlsl"; - DXPixelShaderFile = "shaders/common/ribbons/texRibbonShaderP.hlsl"; + DXVertexShaderFile = "shaders/common/ribbons/TexturedRibbonShaderV.hlsl"; + DXPixelShaderFile = "shaders/common/ribbons/TexturedRibbonShaderP.hlsl"; pixVersion = 2.0; }; -singleton CustomMaterial( texRibbonMat ) +singleton CustomMaterial( TexturedRibbonMat ) { - shader = texRibbonShader; + shader = TexturedRibbonShader; version = 2.0; emissive[0] = true; diff --git a/Templates/Full/game/art/ribbons/ribbons.cs b/Templates/Full/game/art/ribbons/ribbons.cs index aef6204e4..8660ec4d2 100644 --- a/Templates/Full/game/art/ribbons/ribbons.cs +++ b/Templates/Full/game/art/ribbons/ribbons.cs @@ -27,7 +27,7 @@ datablock RibbonNodeData(DefaultRibbonNodeData) //ribbon data//////////////////////////////////////// -datablock RibbonData(basicRibbon) +datablock RibbonData(BasicRibbon) { size[0] = 0.5; color[0] = "1.0 0.0 0.0 1.0"; @@ -40,12 +40,12 @@ datablock RibbonData(basicRibbon) RibbonLength = 40; fadeAwayStep = 0.1; UseFadeOut = true; - RibbonMaterial = basicRibbonMat; + RibbonMaterial = BasicRibbonMat; }; -datablock RibbonData(texRibbon) +datablock RibbonData(TexturedRibbon) { - RibbonMaterial = texRibbonMat; + RibbonMaterial = TexturedRibbonMat; size[0] = 0.5; color[0] = "1.0 1.0 1.0 1.0"; position[0] = 0.0;