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Engine directory for ticket #1
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421
Engine/source/util/messaging/dispatcher.cpp
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421
Engine/source/util/messaging/dispatcher.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "util/messaging/dispatcher.h"
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#include "platform/threads/mutex.h"
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#include "core/tSimpleHashTable.h"
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#include "core/util/safeDelete.h"
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namespace Dispatcher
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{
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//-----------------------------------------------------------------------------
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// IMessageListener Methods
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//-----------------------------------------------------------------------------
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IMessageListener::~IMessageListener()
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{
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for(S32 i = 0;i < mQueues.size();i++)
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{
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unregisterMessageListener(mQueues[i], this);
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}
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}
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void IMessageListener::onAddToQueue(StringTableEntry queue)
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{
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// [tom, 8/20/2006] The dispatcher won't let us get added twice, so no need
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// to worry about it here.
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mQueues.push_back(queue);
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}
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void IMessageListener::onRemoveFromQueue(StringTableEntry queue)
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{
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for(S32 i = 0;i < mQueues.size();i++)
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{
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if(mQueues[i] == queue)
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{
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mQueues.erase(i);
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Global State
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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/// @brief Internal class used by the dispatcher
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//-----------------------------------------------------------------------------
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typedef struct _DispatchData
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{
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void *mMutex;
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SimpleHashTable<MessageQueue> mQueues;
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U32 mLastAnonQueueID;
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_DispatchData()
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{
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mMutex = Mutex::createMutex();
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mLastAnonQueueID = 0;
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}
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~_DispatchData()
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{
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if(Mutex::lockMutex( mMutex ) )
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{
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mQueues.clearTables();
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Mutex::unlockMutex( mMutex );
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}
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Mutex::destroyMutex( mMutex );
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//SAFE_DELETE(mMutex);
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mMutex = NULL;
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}
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const char *makeAnonQueueName()
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{
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char buf[512];
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dSprintf(buf, sizeof(buf), "AnonQueue.%lu", mLastAnonQueueID++);
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return StringTable->insert(buf);
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}
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} _DispatchData;
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static _DispatchData& _dispatcherGetGDispatchData()
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{
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static _DispatchData dispatchData;
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return dispatchData;
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}
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#define gDispatchData _dispatcherGetGDispatchData()
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//-----------------------------------------------------------------------------
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// Queue Registration
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//-----------------------------------------------------------------------------
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bool isQueueRegistered(const char *name)
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{
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MutexHandle mh;
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if(mh.lock(gDispatchData.mMutex, true))
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{
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return gDispatchData.mQueues.retreive(name) != NULL;
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}
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return false;
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}
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void registerMessageQueue(const char *name)
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{
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if(isQueueRegistered(name))
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return;
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if(Mutex::lockMutex( gDispatchData.mMutex, true ))
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{
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MessageQueue *queue = new MessageQueue;
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queue->mQueueName = StringTable->insert(name);
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gDispatchData.mQueues.insert(queue, name);
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Mutex::unlockMutex( gDispatchData.mMutex );
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}
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}
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extern const char * registerAnonMessageQueue()
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{
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const char *name = NULL;
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if(Mutex::lockMutex( gDispatchData.mMutex, true ))
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{
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name = gDispatchData.makeAnonQueueName();
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Mutex::unlockMutex( gDispatchData.mMutex );
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}
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if(name)
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registerMessageQueue(name);
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return name;
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}
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void unregisterMessageQueue(const char *name)
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{
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MutexHandle mh;
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if(mh.lock(gDispatchData.mMutex, true))
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{
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MessageQueue *queue = gDispatchData.mQueues.remove(name);
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if(queue == NULL)
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return;
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// Tell the listeners about it
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for(S32 i = 0;i < queue->mListeners.size();i++)
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{
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queue->mListeners[i]->onRemoveFromQueue(name);
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}
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delete queue;
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}
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}
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//-----------------------------------------------------------------------------
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// Message Listener Registration
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//-----------------------------------------------------------------------------
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bool registerMessageListener(const char *queue, IMessageListener *listener)
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{
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if(! isQueueRegistered(queue))
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registerMessageQueue(queue);
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MutexHandle mh;
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if(! mh.lock(gDispatchData.mMutex, true))
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return false;
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MessageQueue *q = gDispatchData.mQueues.retreive(queue);
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if(q == NULL)
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{
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Con::errorf("Dispatcher::registerMessageListener - Queue '%s' not found?! It should have been added automatically!", queue);
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return false;
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}
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for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
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{
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if(*i == listener)
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return false;
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}
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q->mListeners.push_front(listener);
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listener->onAddToQueue(StringTable->insert(queue));
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return true;
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}
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void unregisterMessageListener(const char *queue, IMessageListener *listener)
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{
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if(! isQueueRegistered(queue))
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return;
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MutexHandle mh;
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if(! mh.lock(gDispatchData.mMutex, true))
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return;
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MessageQueue *q = gDispatchData.mQueues.retreive(queue);
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if(q == NULL)
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return;
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for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
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{
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if(*i == listener)
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{
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listener->onRemoveFromQueue(StringTable->insert(queue));
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q->mListeners.erase(i);
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Dispatcher
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//-----------------------------------------------------------------------------
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bool dispatchMessage( const char* queue, const char* msg, const char* data)
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{
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AssertFatal( queue != NULL, "Dispatcher::dispatchMessage - Got a NULL queue name" );
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AssertFatal( msg != NULL, "Dispatcher::dispatchMessage - Got a NULL message" );
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MutexHandle mh;
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if(! mh.lock(gDispatchData.mMutex, true))
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return true;
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MessageQueue *q = gDispatchData.mQueues.retreive(queue);
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if(q == NULL)
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{
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Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
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return true;
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}
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return q->dispatchMessage(msg, data);
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}
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bool dispatchMessageObject(const char *queue, Message *msg)
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{
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MutexHandle mh;
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if(msg == NULL)
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return true;
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msg->addReference();
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if(! mh.lock(gDispatchData.mMutex, true))
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{
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msg->freeReference();
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return true;
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}
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MessageQueue *q = gDispatchData.mQueues.retreive(queue);
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if(q == NULL)
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{
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Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
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msg->freeReference();
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return true;
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}
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// [tom, 8/19/2006] Make sure that the message is registered with the sim, since
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// when it's ref count is zero it'll be deleted with deleteObject()
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if(! msg->isProperlyAdded())
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{
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SimObjectId id = Message::getNextMessageID();
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if(id != 0xffffffff)
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msg->registerObject(id);
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else
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{
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Con::errorf("dispatchMessageObject: Message was not registered and no more object IDs are available for messages");
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msg->freeReference();
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return false;
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}
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}
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bool bResult = q->dispatchMessageObject(msg);
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msg->freeReference();
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return bResult;
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}
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//-----------------------------------------------------------------------------
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// Internal Functions
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//-----------------------------------------------------------------------------
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MessageQueue * getMessageQueue(const char *name)
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{
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return gDispatchData.mQueues.retreive(name);
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}
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extern bool lockDispatcherMutex()
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{
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return Mutex::lockMutex(gDispatchData.mMutex);
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}
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extern void unlockDispatcherMutex()
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{
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Mutex::unlockMutex(gDispatchData.mMutex);
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}
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} // end namespace Dispatcher
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//-----------------------------------------------------------------------------
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// Console Methods
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//-----------------------------------------------------------------------------
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using namespace Dispatcher;
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ConsoleFunction(isQueueRegistered, bool, 2, 2, "(string queueName)"
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"@brief Determines if a dispatcher queue exists\n\n"
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"@param queueName String containing the name of queue\n"
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"@ingroup Messaging")
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{
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return isQueueRegistered(argv[1]);
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}
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ConsoleFunction(registerMessageQueue, void, 2, 2, "(string queueName)"
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"@brief Registeres a dispatcher queue\n\n"
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"@param queueName String containing the name of queue\n"
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"@ingroup Messaging")
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{
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return registerMessageQueue(argv[1]);
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}
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ConsoleFunction(unregisterMessageQueue, void, 2, 2, "(string queueName)"
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"@brief Unregisters a dispatcher queue\n\n"
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"@param queueName String containing the name of queue\n"
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"@ingroup Messaging")
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{
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return unregisterMessageQueue(argv[1]);
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}
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//-----------------------------------------------------------------------------
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ConsoleFunction(registerMessageListener, bool, 3, 3, "(string queueName, string listener)"
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"@brief Registers an event message\n\n"
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"@param queueName String containing the name of queue to attach listener to\n"
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"@param listener Name of event messenger\n"
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"@ingroup Messaging")
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{
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IMessageListener *listener = dynamic_cast<IMessageListener *>(Sim::findObject(argv[2]));
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if(listener == NULL)
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{
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Con::errorf("registerMessageListener - Unable to find listener object, not an IMessageListener ?!");
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return false;
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}
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return registerMessageListener(argv[1], listener);
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}
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ConsoleFunction(unregisterMessageListener, void, 3, 3, "(string queueName, string listener)"
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"@brief Unregisters an event message\n\n"
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"@param queueName String containing the name of queue\n"
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"@param listener Name of event messenger\n"
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"@ingroup Messaging")
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{
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IMessageListener *listener = dynamic_cast<IMessageListener *>(Sim::findObject(argv[2]));
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if(listener == NULL)
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{
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Con::errorf("unregisterMessageListener - Unable to find listener object, not an IMessageListener ?!");
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return;
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}
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unregisterMessageListener(argv[1], listener);
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}
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//-----------------------------------------------------------------------------
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ConsoleFunction(dispatchMessage, bool, 3, 4, "(string queueName, string message, string data)"
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"@brief Dispatch a message to a queue\n\n"
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"@param queueName Queue to dispatch the message to\n"
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"@param message Message to dispatch\n"
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"@param data Data for message\n"
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"@return True for success, false for failure\n"
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"@see dispatchMessageObject\n"
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"@ingroup Messaging")
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{
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return dispatchMessage(argv[1], argv[2], argc > 3 ? argv[3] : "" );
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}
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ConsoleFunction(dispatchMessageObject, bool, 3, 3, "(string queueName, string message)"
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"@brief Dispatch a message object to a queue\n\n"
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"@param queueName Queue to dispatch the message to\n"
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"@param message Message to dispatch\n"
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"@return true for success, false for failure\n"
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"@see dispatchMessage\n"
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"@ingroup Messaging")
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{
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Message *msg = dynamic_cast<Message *>(Sim::findObject(argv[2]));
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if(msg == NULL)
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{
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Con::errorf("dispatchMessageObject - Unable to find message object");
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return false;
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}
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return dispatchMessageObject(argv[1], msg);
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}
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