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Engine directory for ticket #1
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Engine/source/unit/tests/testSwizzle.cpp
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126
Engine/source/unit/tests/testSwizzle.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "unit/test.h"
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#include "unit/memoryTester.h"
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#include "core/util/swizzle.h"
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#include "math/mRandom.h"
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using namespace UnitTesting;
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class TestStruct
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{
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private:
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static U32 smIdx;
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U32 mIdx;
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U32 mData;
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public:
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TestStruct( const S32 data = -1 ) : mData( data ), mIdx( smIdx++ ) {};
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dsize_t Idx() const { return mIdx; }
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U32 Data() const { return mData; }
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void Data(U32 val) { mData = val; }
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};
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U32 TestStruct::smIdx = 0;
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CreateUnitTest(TestSwizzle, "Utils/Swizzle")
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{
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void run()
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{
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//------------------------------------------------------------------------
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// Debugger-Observable Functionality Tests
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//------------------------------------------------------------------------
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U8 simpleBuffer[] = { 0, 1, 2, 3 };
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U8 simpleTest[] = { 0, 1, 2, 3 };
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#define RESET_SIMPLE() dMemcpy( simpleTest, simpleBuffer, sizeof( simpleBuffer ) )
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//------------------------------------------------------------------------
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// No-switch test
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dsize_t noSwzl4[] = { 0, 1, 2, 3 };
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Swizzle<U8,4> noSwizzle4( noSwzl4 );
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noSwizzle4.InPlace( simpleTest, sizeof( simpleTest ) );
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test( dMemcmp( simpleTest, simpleBuffer, sizeof( simpleBuffer ) ) == 0, "No-switch test failed!" );
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RESET_SIMPLE();
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//------------------------------------------------------------------------
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// No-brainer RGBA->BGRA test
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dsize_t bgraSwzl[] = { 2, 1, 0, 3 };
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Swizzle<U8,4> bgraSwizzle( bgraSwzl );
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U8 bgraTest[] = { 2, 1, 0, 3 };
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bgraSwizzle.InPlace( simpleTest, sizeof( simpleTest ) );
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test( dMemcmp( simpleTest, bgraTest, sizeof( bgraTest ) ) == 0, "U8 RGBA->BGRA test failed" );
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//------------------------------------------------------------------------
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// Reverse test
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bgraSwizzle.InPlace( simpleTest, sizeof( simpleTest ) );
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test( dMemcmp( simpleTest, simpleBuffer, sizeof( simpleBuffer ) ) == 0, "U8 RGBA->BGRA reverse test failed" );
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RESET_SIMPLE();
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//------------------------------------------------------------------------
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// Object support test
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Swizzle<TestStruct,4> bgraObjSwizzle( bgraSwzl );
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{
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U32 objIdx[] = { 0, 1, 2, 3 };
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FrameTemp<TestStruct> objTest( sizeof( objIdx ) / sizeof( U32 ) );
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FrameTemp<U32> randData( sizeof( objIdx ) / sizeof( U32 ) );
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bool same = true;
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for( U32 i = 0; i < sizeof( objIdx ) / sizeof( U32 ); i++ )
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{
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// Make random data and assign it
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randData[i] = gRandGen.randI();
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objTest[i].Data( randData[i] );
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// Continue object sanity check
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same &= ( objTest[i].Idx() == objIdx[i] );
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}
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test( same, "Test object failed to be competent" );
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bgraObjSwizzle.InPlace( ~objTest, sizeof( TestStruct ) * ( sizeof( objIdx ) / sizeof( U32 ) ) );
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same = true;
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for( U32 i = 0; i < sizeof( objIdx ) / sizeof( U32 ); i++ )
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same &= ( objTest[i].Idx() == bgraTest[i] ) && ( objTest[i].Data() == randData[ (U32)bgraTest[ i ] ] );
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test( same, "Object RGBA->BGRA test failed." );
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bgraObjSwizzle.InPlace( ~objTest, sizeof( TestStruct ) * ( sizeof( objIdx ) / sizeof( U32 ) ) );
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same = true;
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for( U32 i = 0; i < sizeof( objIdx ) / sizeof( U32 ); i++ )
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same &= ( objTest[i].Idx() == objIdx[i] ) && ( objTest[i].Data() == randData[i] );
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test( same, "Object RGBA->BGRA reverse test failed." );
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}
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}
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};
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