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Engine directory for ticket #1
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Engine/source/unit/tests/testDefaultConstruction.cpp
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Engine/source/unit/tests/testDefaultConstruction.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "unit/test.h"
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#include "console/simObject.h"
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using namespace UnitTesting;
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// Test to ensure that all console classes in the system are default-constructible.
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CreateUnitTest( TestDefaultConstruction, "Console/DefaultConstruction" )
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{
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void run()
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{
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for( AbstractClassRep* classRep = AbstractClassRep::getClassList();
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classRep != NULL;
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classRep = classRep->getNextClass() )
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{
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// Create object.
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ConsoleObject* object = classRep->create();
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test( object, avar( "AbstractClassRep::create failed for class '%s'", classRep->getClassName() ) );
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if( !object )
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continue;
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// Make sure it's a SimObject.
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SimObject* simObject = dynamic_cast< SimObject* >( object );
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if( !simObject )
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{
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SAFE_DELETE( object );
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continue;
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}
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// Register the object.
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bool result = simObject->registerObject();
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test( result, avar( "registerObject failed for object of class '%s'", classRep->getClassName() ) );
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if( result )
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simObject->deleteObject();
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else
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SAFE_DELETE( simObject );
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}
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}
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};
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