mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
109
Engine/source/ts/tsTransform.h
Normal file
109
Engine/source/ts/tsTransform.h
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _TSTRANSFORM_H_
|
||||
#define _TSTRANSFORM_H_
|
||||
|
||||
#ifndef _MMATH_H_
|
||||
#include "math/mMath.h"
|
||||
#endif
|
||||
|
||||
class Stream;
|
||||
|
||||
/// compressed quaternion class
|
||||
struct Quat16
|
||||
{
|
||||
enum { MAX_VAL = 0x7fff };
|
||||
|
||||
S16 x, y, z, w;
|
||||
|
||||
void read(Stream *);
|
||||
void write(Stream *);
|
||||
|
||||
void identity();
|
||||
QuatF getQuatF() const;
|
||||
QuatF &getQuatF( QuatF * q ) const;
|
||||
void set( const QuatF & q );
|
||||
S32 operator==( const Quat16 & q ) const;
|
||||
S32 operator!=( const Quat16 & q ) const { return !(*this == q); }
|
||||
};
|
||||
|
||||
/// class to handle general scaling case
|
||||
///
|
||||
/// transform = rot * scale * inv(rot)
|
||||
struct TSScale
|
||||
{
|
||||
QuatF mRotate;
|
||||
Point3F mScale;
|
||||
|
||||
void identity() { mRotate.identity(); mScale.set( 1.0f,1.0f,1.0f ); }
|
||||
S32 operator==( const TSScale & other ) const { return mRotate==other.mRotate && mScale==other.mScale; }
|
||||
};
|
||||
|
||||
/// struct for encapsulating ts transform related static functions
|
||||
struct TSTransform
|
||||
{
|
||||
static Point3F & interpolate(const Point3F & p1, const Point3F & p2, F32 t, Point3F *);
|
||||
static F32 interpolate(F32 p1, F32 p2, F32 t);
|
||||
static QuatF & interpolate(const QuatF & q1, const QuatF & q2, F32 t, QuatF *);
|
||||
static TSScale & interpolate(const TSScale & s1, const TSScale & s2, F32 t, TSScale *);
|
||||
|
||||
static void setMatrix(const QuatF & q, MatrixF *);
|
||||
static void setMatrix(const QuatF & q, const Point3F & p, MatrixF *);
|
||||
|
||||
static void applyScale(F32 scale, MatrixF *);
|
||||
static void applyScale(const Point3F & scale, MatrixF *);
|
||||
static void applyScale(const TSScale & scale, MatrixF *);
|
||||
};
|
||||
|
||||
inline Point3F & TSTransform::interpolate(const Point3F & p1, const Point3F & p2, F32 t, Point3F * p)
|
||||
{
|
||||
p->x = p1.x + t * (p2.x-p1.x);
|
||||
p->y = p1.y + t * (p2.y-p1.y);
|
||||
p->z = p1.z + t * (p2.z-p1.z);
|
||||
return *p;
|
||||
}
|
||||
|
||||
inline F32 TSTransform::interpolate(F32 p1, F32 p2, F32 t)
|
||||
{
|
||||
return p1 + t*(p2-p1);
|
||||
}
|
||||
|
||||
inline TSScale & TSTransform::interpolate(const TSScale & s1, const TSScale & s2, F32 t, TSScale * s)
|
||||
{
|
||||
TSTransform::interpolate(s1.mRotate,s2.mRotate,t,&s->mRotate);
|
||||
TSTransform::interpolate(s1.mScale,s2.mScale,t,&s->mScale);
|
||||
return *s;
|
||||
}
|
||||
|
||||
inline void TSTransform::setMatrix( const QuatF & q, const Point3F & p, MatrixF * pDest )
|
||||
{
|
||||
q.setMatrix(pDest);
|
||||
pDest->setColumn(3,p);
|
||||
}
|
||||
|
||||
inline void TSTransform::setMatrix( const QuatF & q, MatrixF * pDest )
|
||||
{
|
||||
q.setMatrix(pDest);
|
||||
}
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue