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Engine directory for ticket #1
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886
Engine/source/ts/tsShapeOldRead.cpp
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886
Engine/source/ts/tsShapeOldRead.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "core/strings/stringFunctions.h"
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#include "core/util/endian.h"
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#include "ts/tsShapeInstance.h"
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//-------------------------------------------------
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// put old skins into object list
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//-------------------------------------------------
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void TSShape::fixupOldSkins(S32 numMeshes, S32 numSkins, S32 numDetails, S32 * detailFirstSkin, S32 * detailNumSkins)
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{
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#if !defined(TORQUE_MAX_LIB)
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// this method not necessary in exporter, and a couple lines won't compile for exporter
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if (!objects.address() || !meshes.address() || !numSkins)
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// not ready for this yet, will catch it on the next pass
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return;
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S32 numObjects = objects.size();
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TSObject * newObjects = objects.address() + objects.size();
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TSSkinMesh ** skins = (TSSkinMesh**)&meshes[numMeshes];
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Vector<TSSkinMesh*> skinsCopy;
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// Note: newObjects has as much free space as we need, so we just need to keep track of the
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// number of objects we use and then update objects.size
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S32 numSkinObjects = 0;
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S32 skinsUsed = 0;
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S32 emptySkins = 0;
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S32 i;
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for (i=0; i<numSkins; i++)
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if (skins[i]==NULL)
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emptySkins++; // probably never, but just in case
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while (skinsUsed<numSkins-emptySkins)
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{
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TSObject & object = newObjects[numSkinObjects++];
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objects.increment();
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object.nameIndex = 0; // no name
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object.numMeshes = 0;
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object.startMeshIndex = numMeshes + skinsCopy.size();
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object.nodeIndex = -1;
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object.nextSibling = -1;
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for (S32 dl=0; dl<numDetails; dl++)
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{
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// find one mesh per detail to add to this object
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// don't really need to be versions of the same object
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i = 0;
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while (i<detailFirstSkin[dl] || detailFirstSkin[dl]<0)
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i++;
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for (; i<numSkins && i<detailFirstSkin[dl]+detailNumSkins[dl]; i++)
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{
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if (skins[i])
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{
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// found an unused skin... copy it to skinsCopy and set to NULL
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skinsCopy.push_back(skins[i]);
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skins[i]=NULL;
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object.numMeshes++;
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skinsUsed++;
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break;
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}
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}
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if (i==numSkins || i==detailFirstSkin[dl]+detailNumSkins[dl])
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{
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skinsCopy.push_back(NULL);
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object.numMeshes++;
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}
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}
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// exit above loop with one skin per detail...despose of trailing null meshes
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while (!skinsCopy.empty() && skinsCopy.last()==NULL)
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{
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skinsCopy.decrement();
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object.numMeshes--;
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}
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// if no meshes, don't need object
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if (!object.numMeshes)
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{
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objects.decrement();
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numSkinObjects--;
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}
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}
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dMemcpy(skins,skinsCopy.address(),skinsCopy.size()*sizeof(TSSkinMesh*));
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if (subShapeFirstObject.size()==1)
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// as long as only one subshape, we'll now be rendered
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subShapeNumObjects[0] += numSkinObjects;
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// now for something ugly -- we've added somoe objects to hold the skins...
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// now we have to add default states for those objects
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// we also have to increment base states on all the sequences that are loaded
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dMemmove(objectStates.address()+numObjects+numSkinObjects,objectStates.address()+numObjects,(objectStates.size()-numObjects)*sizeof(ObjectState));
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for (i=numObjects; i<numObjects+numSkinObjects; i++)
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{
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objectStates[i].vis=1.0f;
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objectStates[i].frameIndex=0;
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objectStates[i].matFrameIndex=0;
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}
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for (i=0;i<sequences.size();i++)
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{
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sequences[i].baseObjectState += numSkinObjects;
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}
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#endif
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}
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//-------------------------------------------------
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// some macros used for read/write
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//-------------------------------------------------
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// write a vector of structs (minus the first 'm')
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#define writeVectorStructMinus(a,m) \
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{\
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s->write(a.size() - m); \
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for (S32 i=m;i<a.size();i++) \
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a[i].write(s); \
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}
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// write a vector of simple types (minus the first 'm')
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#define writeVectorSimpleMinus(a,m) \
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{\
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s->write(a.size() - m); \
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for (S32 i=m;i<a.size();i++) \
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s->write(a[i]); \
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}
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// same as above with m=0
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#define writeVectorStruct(a) writeVectorStructMinus(a,0)
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#define writeVectorSimple(a) writeVectorSimpleMinus(a,0)
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// read a vector of structs -- over-writing any existing data
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#define readVectorStruct(a) \
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{ \
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S32 sz; \
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s->read(&sz); \
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a.setSize(sz); \
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for (S32 i=0;i<sz;i++) \
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a[i].read(s); \
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}
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// read a vector of simple types -- over-writing any existing data
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#define readVectorSimple(a) \
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{ \
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S32 sz; \
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s->read(&sz); \
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a.setSize(sz); \
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for (S32 i=0;i<sz;i++) \
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s->read(&a[i]); \
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}
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// read a vector of structs -- append to any existing data
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#define appendVectorStruct(a) \
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{ \
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S32 sz; \
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S32 oldSz = a.size(); \
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s->read(&sz); \
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a.setSize(oldSz + sz); \
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for (S32 i=0;i<sz;i++) \
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a[i + oldSz].read(s); \
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}
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// read a vector of simple types -- append to any existing data
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#define appendVectorSimple(a) \
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{ \
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S32 sz; \
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S32 oldSz = a.size(); \
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s->read(&sz); \
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a.setSize(oldSz + sz); \
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for (S32 i=0;i<sz;i++) \
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s->read(&a[i + oldSz]); \
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}
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//-------------------------------------------------
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// export all sequences
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//-------------------------------------------------
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void TSShape::exportSequences(Stream * s)
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{
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// write version
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s->write(smVersion);
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S32 i,sz;
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// write node names
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// -- this is how we will map imported sequence nodes to shape nodes
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sz = nodes.size();
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s->write(sz);
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for (i=0;i<nodes.size();i++)
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writeName(s,nodes[i].nameIndex);
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// legacy write -- write zero objects, don't pretend to support object export anymore
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s->write(0);
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// on import, we will need to adjust keyframe data based on number of
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// nodes/objects in this shape...number of nodes can be inferred from
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// above, but number of objects cannot be. Write that quantity here:
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s->write(objects.size());
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// write node states -- skip default node states
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s->write(nodeRotations.size());
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for (i=0;i<nodeRotations.size();i++)
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{
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s->write(nodeRotations[i].x);
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s->write(nodeRotations[i].y);
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s->write(nodeRotations[i].z);
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s->write(nodeRotations[i].w);
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}
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s->write(nodeTranslations.size());
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for (i=0;i<nodeTranslations.size(); i++)
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{
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s->write(nodeTranslations[i].x);
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s->write(nodeTranslations[i].y);
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s->write(nodeTranslations[i].z);
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}
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s->write(nodeUniformScales.size());
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for (i=0;i<nodeUniformScales.size();i++)
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s->write(nodeUniformScales[i]);
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s->write(nodeAlignedScales.size());
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for (i=0;i<nodeAlignedScales.size();i++)
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{
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s->write(nodeAlignedScales[i].x);
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s->write(nodeAlignedScales[i].y);
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s->write(nodeAlignedScales[i].z);
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}
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s->write(nodeArbitraryScaleRots.size());
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for (i=0;i<nodeArbitraryScaleRots.size();i++)
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{
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s->write(nodeArbitraryScaleRots[i].x);
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s->write(nodeArbitraryScaleRots[i].y);
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s->write(nodeArbitraryScaleRots[i].z);
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s->write(nodeArbitraryScaleRots[i].w);
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}
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for (i=0;i<nodeArbitraryScaleFactors.size();i++)
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{
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s->write(nodeArbitraryScaleFactors[i].x);
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s->write(nodeArbitraryScaleFactors[i].y);
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s->write(nodeArbitraryScaleFactors[i].z);
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}
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s->write(groundTranslations.size());
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for (i=0;i<groundTranslations.size();i++)
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{
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s->write(groundTranslations[i].x);
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s->write(groundTranslations[i].y);
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s->write(groundTranslations[i].z);
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}
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for (i=0;i<groundRotations.size();i++)
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{
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s->write(groundRotations[i].x);
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s->write(groundRotations[i].y);
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s->write(groundRotations[i].z);
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s->write(groundRotations[i].w);
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}
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// write object states -- legacy..no object states
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s->write((S32)0);
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// write sequences
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s->write(sequences.size());
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for (i=0;i<sequences.size();i++)
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{
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Sequence & seq = sequences[i];
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// first write sequence name
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writeName(s,seq.nameIndex);
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// now write the sequence itself
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seq.write(s,false); // false --> don't write name index
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}
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// write out all the triggers...
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s->write(triggers.size());
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for (i=0; i<triggers.size(); i++)
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{
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s->write(triggers[i].state);
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s->write(triggers[i].pos);
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}
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}
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//-------------------------------------------------
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// export a single sequence
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//-------------------------------------------------
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void TSShape::exportSequence(Stream * s, const TSShape::Sequence& seq, bool saveOldFormat)
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{
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S32 currentVersion = smVersion;
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if ( saveOldFormat )
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smVersion = 24;
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// write version
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s->write(smVersion);
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// write node names
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s->write( nodes.size() );
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for ( S32 i = 0; i < nodes.size(); i++ )
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writeName( s, nodes[i].nameIndex );
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// legacy write -- write zero objects, don't pretend to support object export anymore
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s->write( (S32)0 );
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// on import, we will need to adjust keyframe data based on number of
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// nodes/objects in this shape...number of nodes can be inferred from
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// above, but number of objects cannot be. Write that quantity here:
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s->write( objects.size() );
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// write node states -- skip default node states
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S32 count = seq.rotationMatters.count() * seq.numKeyframes;
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s->write( count );
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for ( S32 i = seq.baseRotation; i < seq.baseRotation + count; i++ )
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{
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s->write( nodeRotations[i].x );
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s->write( nodeRotations[i].y );
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s->write( nodeRotations[i].z );
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s->write( nodeRotations[i].w );
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}
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count = seq.translationMatters.count() * seq.numKeyframes;
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s->write( count );
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for ( S32 i = seq.baseTranslation; i < seq.baseTranslation + count; i++ )
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{
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s->write( nodeTranslations[i].x );
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s->write( nodeTranslations[i].y );
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s->write( nodeTranslations[i].z );
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}
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count = seq.scaleMatters.count() * seq.numKeyframes;
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if ( seq.animatesUniformScale() )
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{
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s->write( count );
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for ( S32 i = seq.baseScale; i < seq.baseScale + count; i++ )
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s->write( nodeUniformScales[i] );
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}
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else
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s->write( (S32)0 );
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if ( seq.animatesAlignedScale() )
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{
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s->write( count );
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for ( S32 i = seq.baseScale; i < seq.baseScale + count; i++ )
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{
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s->write( nodeAlignedScales[i].x );
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s->write( nodeAlignedScales[i].y );
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s->write( nodeAlignedScales[i].z );
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}
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}
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else
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s->write( (S32)0 );
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if ( seq.animatesArbitraryScale() )
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{
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s->write( count );
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for ( S32 i = seq.baseScale; i < seq.baseScale + count; i++ )
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{
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s->write( nodeArbitraryScaleRots[i].x );
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s->write( nodeArbitraryScaleRots[i].y );
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s->write( nodeArbitraryScaleRots[i].z );
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s->write( nodeArbitraryScaleRots[i].w );
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}
|
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for ( S32 i = seq.baseScale; i < seq.baseScale + count; i++ )
|
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{
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s->write( nodeArbitraryScaleFactors[i].x );
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s->write( nodeArbitraryScaleFactors[i].y );
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s->write( nodeArbitraryScaleFactors[i].z );
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}
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}
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else
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s->write( (S32)0 );
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s->write( seq.numGroundFrames );
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for ( S32 i = seq.firstGroundFrame; i < seq.firstGroundFrame + seq.numGroundFrames; i++ )
|
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{
|
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s->write( groundTranslations[i].x );
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s->write( groundTranslations[i].y );
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s->write( groundTranslations[i].z );
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}
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for ( S32 i = seq.firstGroundFrame; i < seq.firstGroundFrame + seq.numGroundFrames; i++ )
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{
|
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s->write( groundRotations[i].x );
|
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s->write( groundRotations[i].y );
|
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s->write( groundRotations[i].z );
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s->write( groundRotations[i].w );
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}
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|
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// write object states -- legacy..no object states
|
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s->write( (S32)0 );
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|
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// write the sequence
|
||||
s->write( (S32)1 );
|
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writeName( s, seq.nameIndex );
|
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{
|
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// Write a copy of the sequence with all offsets set to 0
|
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TSShape::Sequence tmpSeq(seq);
|
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tmpSeq.baseDecalState = 0;
|
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tmpSeq.baseObjectState = 0;
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tmpSeq.baseTranslation = 0;
|
||||
tmpSeq.baseRotation = 0;
|
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tmpSeq.baseScale = 0;
|
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tmpSeq.firstGroundFrame = 0;
|
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tmpSeq.firstTrigger = 0;
|
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|
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tmpSeq.write( s, false );
|
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}
|
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|
||||
// write the sequence triggers
|
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s->write( seq.numTriggers );
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for ( S32 i = seq.firstTrigger; i < seq.firstTrigger + seq.numTriggers; i++ )
|
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{
|
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s->write( triggers[i].state );
|
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s->write( triggers[i].pos );
|
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}
|
||||
|
||||
smVersion = currentVersion;
|
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}
|
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|
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//-------------------------------------------------
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||||
// import sequences into existing shape
|
||||
//-------------------------------------------------
|
||||
bool TSShape::importSequences(Stream * s, const String& sequencePath)
|
||||
{
|
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// write version
|
||||
s->read(&smReadVersion);
|
||||
if (smReadVersion>smVersion)
|
||||
{
|
||||
// error -- don't support future version yet :>
|
||||
Con::errorf(ConsoleLogEntry::General,
|
||||
"Sequence import failed: shape exporter newer than running executable.");
|
||||
return false;
|
||||
}
|
||||
if (smReadVersion<19)
|
||||
{
|
||||
// error -- don't support future version yet :>
|
||||
Con::errorf(ConsoleLogEntry::General,
|
||||
"Sequence import failed: deprecated version (%i).",smReadVersion);
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector<S32> nodeMap; // node index of each node from imported sequences
|
||||
Vector<S32> objectMap; // object index of objects from imported sequences
|
||||
VECTOR_SET_ASSOCIATION(nodeMap);
|
||||
VECTOR_SET_ASSOCIATION(objectMap);
|
||||
|
||||
S32 i,sz;
|
||||
|
||||
// read node names
|
||||
// -- this is how we will map imported sequence nodes to our nodes
|
||||
s->read(&sz);
|
||||
nodeMap.setSize(sz);
|
||||
|
||||
for (i=0;i<sz;i++)
|
||||
{
|
||||
U32 startSize = names.size();
|
||||
S32 nameIndex = readName(s,true);
|
||||
|
||||
nodeMap[i] = findNode(nameIndex);
|
||||
|
||||
if (nodeMap[i] < 0)
|
||||
{
|
||||
// node found in sequence but not shape => remove the added node name
|
||||
if (names.size() != startSize)
|
||||
{
|
||||
names.decrement();
|
||||
|
||||
if (names.size() != startSize)
|
||||
Con::errorf(ConsoleLogEntry::General, "TSShape::importSequence: failed to remove unused node correctly for dsq %s.", names[nameIndex].c_str(), sequencePath.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// read the following size, but won't do anything with it...legacy: was going to support
|
||||
// import of sequences that animate objects...we don't...
|
||||
s->read(&sz);
|
||||
|
||||
// before reading keyframes, take note of a couple numbers
|
||||
S32 oldShapeNumObjects;
|
||||
s->read(&oldShapeNumObjects);
|
||||
|
||||
// adjust all the new keyframes
|
||||
S32 adjNodeRots = smReadVersion<22 ? nodeRotations.size() - nodeMap.size() : nodeRotations.size();
|
||||
S32 adjNodeTrans = smReadVersion<22 ? nodeTranslations.size() - nodeMap.size() : nodeTranslations.size();
|
||||
S32 adjGroundStates = smReadVersion<22 ? 0 : groundTranslations.size(); // groundTrans==groundRot
|
||||
|
||||
// Read the node states into temporary vectors, then use the
|
||||
// nodeMap to discard unused transforms and map others to our nodes
|
||||
Vector<Quat16> seqRotations;
|
||||
Vector<Point3F> seqTranslations;
|
||||
Vector<F32> seqUniformScales;
|
||||
Vector<Point3F> seqAlignedScales;
|
||||
Vector<Quat16> seqArbitraryScaleRots;
|
||||
Vector<Point3F> seqArbitraryScaleFactors;
|
||||
|
||||
if (smReadVersion>21)
|
||||
{
|
||||
s->read(&sz);
|
||||
seqRotations.setSize(sz);
|
||||
for (i=0; i < sz; i++)
|
||||
{
|
||||
s->read(&seqRotations[i].x);
|
||||
s->read(&seqRotations[i].y);
|
||||
s->read(&seqRotations[i].z);
|
||||
s->read(&seqRotations[i].w);
|
||||
}
|
||||
s->read(&sz);
|
||||
seqTranslations.setSize(sz);
|
||||
for (i=0; i <sz; i++)
|
||||
{
|
||||
s->read(&seqTranslations[i].x);
|
||||
s->read(&seqTranslations[i].y);
|
||||
s->read(&seqTranslations[i].z);
|
||||
}
|
||||
s->read(&sz);
|
||||
seqUniformScales.setSize(sz);
|
||||
for (i = 0; i < sz; i++)
|
||||
s->read(&seqUniformScales[i]);
|
||||
s->read(&sz);
|
||||
seqAlignedScales.setSize(sz);
|
||||
for (i = 0; i < sz; i++)
|
||||
{
|
||||
s->read(&seqAlignedScales[i].x);
|
||||
s->read(&seqAlignedScales[i].y);
|
||||
s->read(&seqAlignedScales[i].z);
|
||||
}
|
||||
s->read(&sz);
|
||||
seqArbitraryScaleRots.setSize(sz);
|
||||
for (i = 0; i <sz; i++)
|
||||
{
|
||||
s->read(&seqArbitraryScaleRots[i].x);
|
||||
s->read(&seqArbitraryScaleRots[i].y);
|
||||
s->read(&seqArbitraryScaleRots[i].z);
|
||||
s->read(&seqArbitraryScaleRots[i].w);
|
||||
}
|
||||
seqArbitraryScaleFactors.setSize(sz);
|
||||
for (i = 0; i < sz; i++)
|
||||
{
|
||||
s->read(&seqArbitraryScaleFactors[i].x);
|
||||
s->read(&seqArbitraryScaleFactors[i].y);
|
||||
s->read(&seqArbitraryScaleFactors[i].z);
|
||||
}
|
||||
|
||||
// ground transforms can be read directly into the shape (none will be
|
||||
// discarded)
|
||||
s->read(&sz);
|
||||
S32 oldSz = groundTranslations.size();
|
||||
groundTranslations.setSize(sz+oldSz);
|
||||
for (i=oldSz;i<sz+oldSz;i++)
|
||||
{
|
||||
s->read(&groundTranslations[i].x);
|
||||
s->read(&groundTranslations[i].y);
|
||||
s->read(&groundTranslations[i].z);
|
||||
}
|
||||
groundRotations.setSize(sz+oldSz);
|
||||
for (i=oldSz;i<sz+oldSz;i++)
|
||||
{
|
||||
s->read(&groundRotations[i].x);
|
||||
s->read(&groundRotations[i].y);
|
||||
s->read(&groundRotations[i].z);
|
||||
s->read(&groundRotations[i].w);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
s->read(&sz);
|
||||
seqRotations.setSize(sz);
|
||||
seqTranslations.setSize(sz);
|
||||
for (i = 0; i < sz; i++)
|
||||
{
|
||||
s->read(&seqRotations[i].x);
|
||||
s->read(&seqRotations[i].y);
|
||||
s->read(&seqRotations[i].z);
|
||||
s->read(&seqRotations[i].w);
|
||||
s->read(&seqTranslations[i].x);
|
||||
s->read(&seqTranslations[i].y);
|
||||
s->read(&seqTranslations[i].z);
|
||||
}
|
||||
}
|
||||
|
||||
// add these object states to our own -- shouldn't be any...assume it
|
||||
s->read(&sz);
|
||||
|
||||
// read sequences
|
||||
s->read(&sz);
|
||||
S32 startSeqNum = sequences.size();
|
||||
for (i=0;i<sz;i++)
|
||||
{
|
||||
sequences.increment();
|
||||
Sequence & seq = sequences.last();
|
||||
|
||||
// read name
|
||||
seq.nameIndex = readName(s,true);
|
||||
|
||||
// read the rest of the sequence
|
||||
seq.read(s,false);
|
||||
seq.baseRotation = nodeRotations.size();
|
||||
seq.baseTranslation = nodeTranslations.size();
|
||||
|
||||
if (smReadVersion > 21)
|
||||
{
|
||||
if (seq.animatesUniformScale())
|
||||
seq.baseScale = nodeUniformScales.size();
|
||||
else if (seq.animatesAlignedScale())
|
||||
seq.baseScale = nodeAlignedScales.size();
|
||||
else if (seq.animatesArbitraryScale())
|
||||
seq.baseScale = nodeArbitraryScaleFactors.size();
|
||||
}
|
||||
|
||||
// remap the node matters arrays
|
||||
S32 j;
|
||||
TSIntegerSet newTransMembership;
|
||||
TSIntegerSet newRotMembership;
|
||||
TSIntegerSet newScaleMembership;
|
||||
for (j = 0; j < (S32)nodeMap.size(); j++)
|
||||
{
|
||||
if (nodeMap[j] < 0)
|
||||
continue;
|
||||
|
||||
if (seq.translationMatters.test(j))
|
||||
newTransMembership.set(nodeMap[j]);
|
||||
if (seq.rotationMatters.test(j))
|
||||
newRotMembership.set(nodeMap[j]);
|
||||
if (seq.scaleMatters.test(j))
|
||||
newScaleMembership.set(nodeMap[j]);
|
||||
}
|
||||
|
||||
// resize node transform arrays
|
||||
nodeTranslations.increment(newTransMembership.count() * seq.numKeyframes);
|
||||
nodeRotations.increment(newRotMembership.count() * seq.numKeyframes);
|
||||
if (seq.flags & TSShape::ArbitraryScale)
|
||||
{
|
||||
S32 scaleCount = newScaleMembership.count() * seq.numKeyframes;
|
||||
nodeArbitraryScaleRots.increment(scaleCount);
|
||||
nodeArbitraryScaleFactors.increment(scaleCount);
|
||||
}
|
||||
else if (seq.flags & TSShape::AlignedScale)
|
||||
nodeAlignedScales.increment(newScaleMembership.count() * seq.numKeyframes);
|
||||
else
|
||||
nodeUniformScales.increment(newScaleMembership.count() * seq.numKeyframes);
|
||||
|
||||
// remap node transforms from temporary arrays
|
||||
for (S32 j = 0; j < nodeMap.size(); j++)
|
||||
{
|
||||
if (nodeMap[j] < 0)
|
||||
continue;
|
||||
|
||||
if (newTransMembership.test(nodeMap[j]))
|
||||
{
|
||||
S32 src = seq.numKeyframes * seq.translationMatters.count(j);
|
||||
S32 dest = seq.baseTranslation + seq.numKeyframes * newTransMembership.count(nodeMap[j]);
|
||||
dCopyArray(&nodeTranslations[dest], &seqTranslations[src], seq.numKeyframes);
|
||||
}
|
||||
if (newRotMembership.test(nodeMap[j]))
|
||||
{
|
||||
S32 src = seq.numKeyframes * seq.rotationMatters.count(j);
|
||||
S32 dest = seq.baseRotation + seq.numKeyframes * newRotMembership.count(nodeMap[j]);
|
||||
dCopyArray(&nodeRotations[dest], &seqRotations[src], seq.numKeyframes);
|
||||
}
|
||||
if (newScaleMembership.test(nodeMap[j]))
|
||||
{
|
||||
S32 src = seq.numKeyframes * seq.scaleMatters.count(j);
|
||||
S32 dest = seq.baseScale + seq.numKeyframes * newScaleMembership.count(nodeMap[j]);
|
||||
if (seq.flags & TSShape::ArbitraryScale)
|
||||
{
|
||||
dCopyArray(&nodeArbitraryScaleRots[dest], &seqArbitraryScaleRots[src], seq.numKeyframes);
|
||||
dCopyArray(&nodeArbitraryScaleFactors[dest], &seqArbitraryScaleFactors[src], seq.numKeyframes);
|
||||
}
|
||||
else if (seq.flags & TSShape::AlignedScale)
|
||||
dCopyArray(&nodeAlignedScales[dest], &seqAlignedScales[src], seq.numKeyframes);
|
||||
else
|
||||
dCopyArray(&nodeUniformScales[dest], &seqUniformScales[src], seq.numKeyframes);
|
||||
}
|
||||
}
|
||||
|
||||
seq.translationMatters = newTransMembership;
|
||||
seq.rotationMatters = newRotMembership;
|
||||
seq.scaleMatters = newScaleMembership;
|
||||
|
||||
// adjust trigger numbers...we'll read triggers after sequences...
|
||||
seq.firstTrigger += triggers.size();
|
||||
|
||||
// finally, adjust ground transform's nodes states
|
||||
seq.firstGroundFrame += adjGroundStates;
|
||||
}
|
||||
|
||||
if (smReadVersion<22)
|
||||
{
|
||||
for (i=startSeqNum; i<sequences.size(); i++)
|
||||
{
|
||||
// move ground transform data to ground vectors
|
||||
Sequence & seq = sequences[i];
|
||||
S32 oldSz = groundTranslations.size();
|
||||
groundTranslations.setSize(oldSz+seq.numGroundFrames);
|
||||
groundRotations.setSize(oldSz+seq.numGroundFrames);
|
||||
for (S32 j=0;j<seq.numGroundFrames;j++)
|
||||
{
|
||||
groundTranslations[j+oldSz] = nodeTranslations[seq.firstGroundFrame+adjNodeTrans+j];
|
||||
groundRotations[j+oldSz] = nodeRotations[seq.firstGroundFrame+adjNodeRots+j];
|
||||
}
|
||||
seq.firstGroundFrame = oldSz;
|
||||
}
|
||||
}
|
||||
|
||||
// add the new triggers
|
||||
S32 oldSz = triggers.size();
|
||||
s->read(&sz);
|
||||
triggers.setSize(oldSz+sz);
|
||||
for (S32 i=0; i<sz;i++)
|
||||
{
|
||||
s->read(&triggers[i+oldSz].state);
|
||||
s->read(&triggers[i+oldSz].pos);
|
||||
}
|
||||
|
||||
if (smInitOnRead)
|
||||
init();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//-------------------------------------------------
|
||||
// read/write sequence
|
||||
//-------------------------------------------------
|
||||
void TSShape::Sequence::read(Stream * s, bool readNameIndex)
|
||||
{
|
||||
AssertISV(smReadVersion>=19,"Reading old sequence");
|
||||
|
||||
if (readNameIndex)
|
||||
s->read(&nameIndex);
|
||||
flags = 0;
|
||||
if (TSShape::smReadVersion>21)
|
||||
s->read(&flags);
|
||||
else
|
||||
flags=0;
|
||||
|
||||
s->read(&numKeyframes);
|
||||
s->read(&duration);
|
||||
|
||||
if (TSShape::smReadVersion<22)
|
||||
{
|
||||
bool tmp = false;
|
||||
s->read(&tmp);
|
||||
if (tmp)
|
||||
flags |= Blend;
|
||||
s->read(&tmp);
|
||||
if (tmp)
|
||||
flags |= Cyclic;
|
||||
s->read(&tmp);
|
||||
if (tmp)
|
||||
flags |= MakePath;
|
||||
}
|
||||
|
||||
s->read(&priority);
|
||||
s->read(&firstGroundFrame);
|
||||
s->read(&numGroundFrames);
|
||||
if (TSShape::smReadVersion>21)
|
||||
{
|
||||
s->read(&baseRotation);
|
||||
s->read(&baseTranslation);
|
||||
s->read(&baseScale);
|
||||
s->read(&baseObjectState);
|
||||
s->read(&baseDecalState);
|
||||
}
|
||||
else
|
||||
{
|
||||
s->read(&baseRotation);
|
||||
baseTranslation=baseRotation;
|
||||
s->read(&baseObjectState);
|
||||
s->read(&baseDecalState);
|
||||
}
|
||||
|
||||
s->read(&firstTrigger);
|
||||
s->read(&numTriggers);
|
||||
s->read(&toolBegin);
|
||||
|
||||
// now the membership sets:
|
||||
rotationMatters.read(s);
|
||||
if (TSShape::smReadVersion<22)
|
||||
translationMatters=rotationMatters;
|
||||
else
|
||||
{
|
||||
translationMatters.read(s);
|
||||
scaleMatters.read(s);
|
||||
}
|
||||
|
||||
TSIntegerSet dummy;
|
||||
dummy.read(s); // DEPRECIATED: Decals
|
||||
dummy.read(s); // DEPRECIATED: Ifl materials
|
||||
|
||||
visMatters.read(s);
|
||||
frameMatters.read(s);
|
||||
matFrameMatters.read(s);
|
||||
|
||||
dirtyFlags = 0;
|
||||
if (rotationMatters.testAll() || translationMatters.testAll() || scaleMatters.testAll())
|
||||
dirtyFlags |= TSShapeInstance::TransformDirty;
|
||||
if (visMatters.testAll())
|
||||
dirtyFlags |= TSShapeInstance::VisDirty;
|
||||
if (frameMatters.testAll())
|
||||
dirtyFlags |= TSShapeInstance::FrameDirty;
|
||||
if (matFrameMatters.testAll())
|
||||
dirtyFlags |= TSShapeInstance::MatFrameDirty;
|
||||
}
|
||||
|
||||
void TSShape::Sequence::write(Stream * s, bool writeNameIndex) const
|
||||
{
|
||||
if (writeNameIndex)
|
||||
s->write(nameIndex);
|
||||
s->write(flags);
|
||||
s->write(numKeyframes);
|
||||
s->write(duration);
|
||||
s->write(priority);
|
||||
s->write(firstGroundFrame);
|
||||
s->write(numGroundFrames);
|
||||
s->write(baseRotation);
|
||||
s->write(baseTranslation);
|
||||
s->write(baseScale);
|
||||
s->write(baseObjectState);
|
||||
s->write(baseDecalState);
|
||||
s->write(firstTrigger);
|
||||
s->write(numTriggers);
|
||||
s->write(toolBegin);
|
||||
|
||||
// now the membership sets:
|
||||
rotationMatters.write(s);
|
||||
translationMatters.write(s);
|
||||
scaleMatters.write(s);
|
||||
|
||||
TSIntegerSet dummy;
|
||||
dummy.write(s); // DEPRECIATED: Decals
|
||||
dummy.write(s); // DEPRECIATED: Ifl materials
|
||||
|
||||
visMatters.write(s);
|
||||
frameMatters.write(s);
|
||||
matFrameMatters.write(s);
|
||||
}
|
||||
|
||||
void TSShape::writeName(Stream * s, S32 nameIndex)
|
||||
{
|
||||
const char * name = "";
|
||||
if (nameIndex>=0)
|
||||
name = names[nameIndex];
|
||||
S32 sz = (S32)dStrlen(name);
|
||||
s->write(sz);
|
||||
if (sz)
|
||||
s->write(sz*sizeof(char),name);
|
||||
}
|
||||
|
||||
S32 TSShape::readName(Stream * s, bool addName)
|
||||
{
|
||||
static char buffer[256];
|
||||
S32 sz;
|
||||
S32 nameIndex = -1;
|
||||
s->read(&sz);
|
||||
if (sz)
|
||||
{
|
||||
s->read(sz*sizeof(char),buffer);
|
||||
buffer[sz] = '\0';
|
||||
nameIndex = findName(buffer);
|
||||
|
||||
// Many modeling apps don't support spaces in names, so if the lookup
|
||||
// failed, try the name again with spaces replaced by underscores
|
||||
if (nameIndex < 0)
|
||||
{
|
||||
while (char *p = dStrchr(buffer, ' '))
|
||||
*p = '_';
|
||||
nameIndex = findName(buffer);
|
||||
}
|
||||
|
||||
if (nameIndex<0 && addName)
|
||||
{
|
||||
nameIndex = names.size();
|
||||
names.increment();
|
||||
names.last() = buffer;
|
||||
}
|
||||
}
|
||||
|
||||
return nameIndex;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue