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Engine directory for ticket #1
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323
Engine/source/ts/tsMaterialList.cpp
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323
Engine/source/ts/tsMaterialList.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "ts/tsMaterialList.h"
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#include "ts/tsShape.h"
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#include "materials/matInstance.h"
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#include "materials/materialManager.h"
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TSMaterialList::TSMaterialList(U32 materialCount,
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const char **materialNames,
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const U32 * materialFlags,
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const U32 * reflectanceMaps,
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const U32 * bumpMaps,
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const U32 * detailMaps,
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const F32 * detailScales,
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const F32 * reflectionAmounts)
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: MaterialList(materialCount,materialNames),
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mNamesTransformed(false)
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{
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VECTOR_SET_ASSOCIATION(mFlags);
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VECTOR_SET_ASSOCIATION(mReflectanceMaps);
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VECTOR_SET_ASSOCIATION(mBumpMaps);
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VECTOR_SET_ASSOCIATION(mDetailMaps);
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VECTOR_SET_ASSOCIATION(mDetailScales);
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VECTOR_SET_ASSOCIATION(mReflectionAmounts);
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allocate(materialCount);
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dMemcpy(mFlags.address(),materialFlags,materialCount*sizeof(U32));
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dMemcpy(mReflectanceMaps.address(),reflectanceMaps,materialCount*sizeof(U32));
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dMemcpy(mBumpMaps.address(),bumpMaps,materialCount*sizeof(U32));
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dMemcpy(mDetailMaps.address(),detailMaps,materialCount*sizeof(U32));
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dMemcpy(mDetailScales.address(),detailScales,materialCount*sizeof(F32));
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dMemcpy(mReflectionAmounts.address(),reflectionAmounts,materialCount*sizeof(F32));
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}
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TSMaterialList::TSMaterialList()
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: mNamesTransformed(false)
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{
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VECTOR_SET_ASSOCIATION(mFlags);
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VECTOR_SET_ASSOCIATION(mReflectanceMaps);
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VECTOR_SET_ASSOCIATION(mBumpMaps);
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VECTOR_SET_ASSOCIATION(mDetailMaps);
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VECTOR_SET_ASSOCIATION(mDetailScales);
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VECTOR_SET_ASSOCIATION(mReflectionAmounts);
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}
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TSMaterialList::TSMaterialList(const TSMaterialList* pCopy)
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: MaterialList(pCopy)
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{
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VECTOR_SET_ASSOCIATION(mFlags);
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VECTOR_SET_ASSOCIATION(mReflectanceMaps);
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VECTOR_SET_ASSOCIATION(mBumpMaps);
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VECTOR_SET_ASSOCIATION(mDetailMaps);
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VECTOR_SET_ASSOCIATION(mDetailScales);
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VECTOR_SET_ASSOCIATION(mReflectionAmounts);
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mFlags = pCopy->mFlags;
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mReflectanceMaps = pCopy->mReflectanceMaps;
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mBumpMaps = pCopy->mBumpMaps;
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mDetailMaps = pCopy->mDetailMaps;
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mDetailScales = pCopy->mDetailScales;
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mReflectionAmounts = pCopy->mReflectionAmounts;
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mNamesTransformed = pCopy->mNamesTransformed;
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}
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TSMaterialList::~TSMaterialList()
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{
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free();
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}
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void TSMaterialList::free()
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{
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// these aren't found on our parent, clear them out here to keep in synch
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mFlags.clear();
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mReflectanceMaps.clear();
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mBumpMaps.clear();
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mDetailMaps.clear();
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mDetailScales.clear();
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mReflectionAmounts.clear();
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Parent::free();
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}
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void TSMaterialList::push_back(const String &name, U32 flags, U32 rMap, U32 bMap, U32 dMap, F32 dScale, F32 emapAmount)
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{
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Parent::push_back(name);
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mFlags.push_back(flags);
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if (rMap==0xFFFFFFFF)
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mReflectanceMaps.push_back(size()-1);
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else
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mReflectanceMaps.push_back(rMap);
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mBumpMaps.push_back(bMap);
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mDetailMaps.push_back(dMap);
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mDetailScales.push_back(dScale);
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mReflectionAmounts.push_back(emapAmount);
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}
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void TSMaterialList::push_back(const char * name, U32 flags, Material* mat)
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{
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Parent::push_back(name, mat);
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mFlags.push_back(flags);
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mReflectanceMaps.push_back(size()-1);
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mBumpMaps.push_back(0xFFFFFFFF);
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mDetailMaps.push_back(0xFFFFFFFF);
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mDetailScales.push_back(1.0f);
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mReflectionAmounts.push_back(1.0f);
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}
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void TSMaterialList::allocate(U32 sz)
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{
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mFlags.setSize(sz);
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mReflectanceMaps.setSize(sz);
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mBumpMaps.setSize(sz);
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mDetailMaps.setSize(sz);
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mDetailScales.setSize(sz);
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mReflectionAmounts.setSize(sz);
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}
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U32 TSMaterialList::getFlags(U32 index)
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{
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AssertFatal(index < size(),"TSMaterialList::getFlags: index out of range");
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return mFlags[index];
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}
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void TSMaterialList::setFlags(U32 index, U32 value)
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{
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AssertFatal(index < size(),"TSMaterialList::getFlags: index out of range");
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mFlags[index] = value;
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}
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bool TSMaterialList::write(Stream & s)
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{
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if (!Parent::write(s))
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return false;
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U32 i;
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for (i=0; i<size(); i++)
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s.write(mFlags[i]);
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for (i=0; i<size(); i++)
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s.write(mReflectanceMaps[i]);
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for (i=0; i<size(); i++)
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s.write(mBumpMaps[i]);
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for (i=0; i<size(); i++)
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s.write(mDetailMaps[i]);
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// MDF - This used to write mLightmaps
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// We never ended up using it but it is
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// still part of the version 25 standard
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if (TSShape::smVersion == 25)
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{
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for (i=0; i<size(); i++)
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s.write(0xFFFFFFFF);
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}
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for (i=0; i<size(); i++)
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s.write(mDetailScales[i]);
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for (i=0; i<size(); i++)
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s.write(mReflectionAmounts[i]);
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return (s.getStatus() == Stream::Ok);
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}
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bool TSMaterialList::read(Stream & s)
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{
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if (!Parent::read(s))
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return false;
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allocate(size());
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U32 i;
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if (TSShape::smReadVersion < 2)
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{
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for (i=0; i<size(); i++)
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setFlags(i,S_Wrap|T_Wrap);
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}
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else
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{
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for (i=0; i<size(); i++)
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s.read(&mFlags[i]);
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}
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if (TSShape::smReadVersion < 5)
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{
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for (i=0; i<size(); i++)
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{
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mReflectanceMaps[i] = i;
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mBumpMaps[i] = 0xFFFFFFFF;
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mDetailMaps[i] = 0xFFFFFFFF;
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}
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}
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else
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{
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for (i=0; i<size(); i++)
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s.read(&mReflectanceMaps[i]);
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for (i=0; i<size(); i++)
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s.read(&mBumpMaps[i]);
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for (i=0; i<size(); i++)
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s.read(&mDetailMaps[i]);
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if (TSShape::smReadVersion == 25)
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{
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U32 dummy = 0;
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for (i=0; i<size(); i++)
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s.read(&dummy);
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}
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}
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if (TSShape::smReadVersion > 11)
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{
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for (i=0; i<size(); i++)
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s.read(&mDetailScales[i]);
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}
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else
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{
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for (i=0; i<size(); i++)
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mDetailScales[i] = 1.0f;
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}
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if (TSShape::smReadVersion > 20)
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{
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for (i=0; i<size(); i++)
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s.read(&mReflectionAmounts[i]);
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}
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else
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{
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for (i=0; i<size(); i++)
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mReflectionAmounts[i] = 1.0f;
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}
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if (TSShape::smReadVersion < 16)
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{
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// make sure emapping is off for translucent materials on old shapes
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for (i=0; i<size(); i++)
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if (mFlags[i] & TSMaterialList::Translucent)
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mFlags[i] |= TSMaterialList::NeverEnvMap;
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}
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return (s.getStatus() == Stream::Ok);
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}
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//--------------------------------------------------------------------------
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// Sets the specified material in the list to the specified texture. also
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// remaps mat instances based on the new texture name. Returns false if
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// the specified texture is not valid.
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//--------------------------------------------------------------------------
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bool TSMaterialList::renameMaterial(U32 i, const String& newName)
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{
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if (i > size() || newName.isEmpty())
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return false;
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// Check if already using this name
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if (newName.equal(mMaterialNames[i], String::NoCase))
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{
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// same material, return true since we aren't changing it
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return true;
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}
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// Allow the rename if the new name is mapped, or if there is a diffuse texture
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// available (for which a simple Material can be generated in mapMaterial)
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String mappedName = MATMGR->getMapEntry(newName);
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if (mappedName.isEmpty())
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{
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GFXTexHandle texHandle;
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if (mLookupPath.isEmpty())
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{
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texHandle.set( newName, &GFXDefaultStaticDiffuseProfile, avar("%s() - handle (line %d)", __FUNCTION__, __LINE__) );
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}
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else
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{
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String fullPath = String::ToString( "%s/%s", mLookupPath.c_str(), newName.c_str() );
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texHandle.set( fullPath, &GFXDefaultStaticDiffuseProfile, avar("%s() - handle (line %d)", __FUNCTION__, __LINE__) );
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}
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if (!texHandle.isValid())
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return false;
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}
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// change material name
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mMaterialNames[i] = newName;
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// Dump the old mat instance and remap the material.
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if( mMatInstList[ i ] )
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SAFE_DELETE( mMatInstList[ i ] );
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mapMaterial( i );
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return true;
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}
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void TSMaterialList::mapMaterial( U32 i )
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{
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Parent::mapMaterial( i );
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BaseMatInstance* matInst = mMatInstList[i];
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if (matInst && matInst->getMaterial()->isTranslucent())
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mFlags[i] |= Translucent;
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}
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