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Engine directory for ticket #1
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Engine/source/ts/loader/appSequence.h
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Engine/source/ts/loader/appSequence.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _APPSEQUENCE_H_
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#define _APPSEQUENCE_H_
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShape.h"
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#endif
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class AppSequence
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{
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public:
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S32 fps;
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public:
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AppSequence() { }
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virtual ~AppSequence() { }
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virtual void setActive(bool active) { }
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virtual S32 getNumTriggers() const { return 0; }
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virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0;}
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virtual const char* getName() const { return "ambient"; }
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virtual F32 getStart() const { return 0.0f; }
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virtual F32 getEnd() const { return 0.0f; }
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virtual U32 getFlags() const { return 0; }
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virtual F32 getPriority() const { return 5; }
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virtual F32 getBlendRefTime() const { return 0.0f; }
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};
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#endif // _APPSEQUENCE_H_
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