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Engine directory for ticket #1
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Engine/source/ts/collada/colladaShapeLoader.h
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Engine/source/ts/collada/colladaShapeLoader.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _COLLADA_SHAPELOADER_H_
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#define _COLLADA_SHAPELOADER_H_
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#ifndef _TSSHAPELOADER_H_
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#include "ts/loader/tsShapeLoader.h"
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#endif
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class domCOLLADA;
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class domAnimation;
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struct AnimChannels;
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//-----------------------------------------------------------------------------
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class ColladaShapeLoader : public TSShapeLoader
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{
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friend TSShape* loadColladaShape(const Torque::Path &path);
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domCOLLADA* root;
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Vector<AnimChannels*> animations; ///< Holds all animation channels for deletion after loading
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void processAnimation(const domAnimation* anim, F32& maxEndTime, F32& minFrameTime);
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void cleanup();
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public:
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ColladaShapeLoader(domCOLLADA* _root);
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~ColladaShapeLoader();
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void enumerateScene();
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bool ignoreNode(const String& name);
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bool ignoreMesh(const String& name);
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void computeBounds(Box3F& bounds);
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static bool canLoadCachedDTS(const Torque::Path& path);
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static bool checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath);
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static domCOLLADA* getDomCOLLADA(const Torque::Path& path);
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static domCOLLADA* readColladaFile(const String& path);
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};
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#endif // _COLLADA_SHAPELOADER_H_
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