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Engine directory for ticket #1
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725
Engine/source/ts/collada/colladaShapeLoader.cpp
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725
Engine/source/ts/collada/colladaShapeLoader.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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/*
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Resource stream -> Buffer
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Buffer -> Collada DOM
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Collada DOM -> TSShapeLoader
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TSShapeLoader installed into TSShape
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*/
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "ts/collada/colladaShapeLoader.h"
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#include "ts/collada/colladaUtils.h"
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#include "ts/collada/colladaAppNode.h"
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#include "ts/collada/colladaAppMesh.h"
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#include "ts/collada/colladaAppMaterial.h"
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#include "ts/collada/colladaAppSequence.h"
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#include "core/util/tVector.h"
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#include "core/strings/findMatch.h"
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#include "core/stream/fileStream.h"
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#include "core/fileObject.h"
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#include "ts/tsShape.h"
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#include "ts/tsShapeInstance.h"
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#include "materials/materialManager.h"
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#include "console/persistenceManager.h"
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#include "ts/tsShapeConstruct.h"
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#include "core/util/zip/zipVolume.h"
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#include "gfx/bitmap/gBitmap.h"
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//
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static DAE sDAE; // Collada model database (holds the last loaded file)
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static Torque::Path sLastPath; // Path of the last loaded Collada file
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static FileTime sLastModTime; // Modification time of the last loaded Collada file
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//-----------------------------------------------------------------------------
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// Custom warning/error message handler
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class myErrorHandler : public daeErrorHandler
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{
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void handleError( daeString msg )
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{
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Con::errorf("Error: %s", msg);
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}
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void handleWarning( daeString msg )
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{
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Con::errorf("Warning: %s", msg);
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}
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} sErrorHandler;
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//-----------------------------------------------------------------------------
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ColladaShapeLoader::ColladaShapeLoader(domCOLLADA* _root)
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: root(_root)
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{
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// Extract the global scale and up_axis from the top level <asset> element,
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F32 unit = 1.0f;
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domUpAxisType upAxis = UPAXISTYPE_Z_UP;
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if (root->getAsset()) {
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if (root->getAsset()->getUnit())
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unit = root->getAsset()->getUnit()->getMeter();
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if (root->getAsset()->getUp_axis())
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upAxis = root->getAsset()->getUp_axis()->getValue();
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}
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// Set import options (if they are not set to override)
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if (ColladaUtils::getOptions().unit <= 0.0f)
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ColladaUtils::getOptions().unit = unit;
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if (ColladaUtils::getOptions().upAxis == UPAXISTYPE_COUNT)
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ColladaUtils::getOptions().upAxis = upAxis;
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}
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ColladaShapeLoader::~ColladaShapeLoader()
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{
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// Delete all of the animation channels
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for (int iAnim = 0; iAnim < animations.size(); iAnim++) {
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for (int iChannel = 0; iChannel < animations[iAnim]->size(); iChannel++)
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delete (*animations[iAnim])[iChannel];
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delete animations[iAnim];
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}
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animations.clear();
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}
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void ColladaShapeLoader::processAnimation(const domAnimation* anim, F32& maxEndTime, F32& minFrameTime)
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{
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const char* sRGBANames[] = { ".R", ".G", ".B", ".A", "" };
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const char* sXYZNames[] = { ".X", ".Y", ".Z", "" };
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const char* sXYZANames[] = { ".X", ".Y", ".Z", ".ANGLE" };
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const char* sLOOKATNames[] = { ".POSITIONX", ".POSITIONY", ".POSITIONZ", ".TARGETX", ".TARGETY", ".TARGETZ", ".UPX", ".UPY", ".UPZ", "" };
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const char* sSKEWNames[] = { ".ROTATEX", ".ROTATEY", ".ROTATEZ", ".AROUNDX", ".AROUNDY", ".AROUNDZ", ".ANGLE", "" };
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const char* sNullNames[] = { "" };
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for (int iChannel = 0; iChannel < anim->getChannel_array().getCount(); iChannel++) {
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// Get the animation elements: <channel>, <sampler>
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domChannel* channel = anim->getChannel_array()[iChannel];
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domSampler* sampler = daeSafeCast<domSampler>(channel->getSource().getElement());
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if (!sampler)
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continue;
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// Find the animation channel target
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daeSIDResolver resolver(channel, channel->getTarget());
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daeElement* target = resolver.getElement();
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if (!target) {
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daeErrorHandler::get()->handleWarning(avar("Failed to resolve animation "
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"target: %s", channel->getTarget()));
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continue;
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}
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/*
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// If the target is a <source>, point it at the array instead
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// @todo:Only support targeting float arrays for now...
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if (target->getElementType() == COLLADA_TYPE::SOURCE)
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{
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domSource* source = daeSafeCast<domSource>(target);
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if (source->getFloat_array())
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target = source->getFloat_array();
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}
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*/
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// Get the target's animation channels (create them if not already)
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if (!AnimData::getAnimChannels(target)) {
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animations.push_back(new AnimChannels(target));
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}
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AnimChannels* targetChannels = AnimData::getAnimChannels(target);
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// Add a new animation channel to the target
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targetChannels->push_back(new AnimData());
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channel->setUserData(targetChannels->last());
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AnimData& data = *targetChannels->last();
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for (int iInput = 0; iInput < sampler->getInput_array().getCount(); iInput++) {
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const domInputLocal* input = sampler->getInput_array()[iInput];
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const domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
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if (!source)
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continue;
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// @todo:don't care about the input param names for now. Could
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// validate against the target type....
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if (dStrEqual(input->getSemantic(), "INPUT")) {
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data.input.initFromSource(source);
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// Adjust the maximum sequence end time
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maxEndTime = getMax(maxEndTime, data.input.getFloatValue((S32)data.input.size()-1));
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// Detect the frame rate (minimum time between keyframes)
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for (S32 iFrame = 1; iFrame < data.input.size(); iFrame++)
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{
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F32 delta = data.input.getFloatValue( iFrame ) - data.input.getFloatValue( iFrame-1 );
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if ( delta < 0 )
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{
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daeErrorHandler::get()->handleError(avar("<animation> INPUT '%s' "
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"has non-monotonic keys. Animation is unlikely to be imported correctly.", source->getID()));
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break;
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}
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minFrameTime = getMin( minFrameTime, delta );
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}
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}
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else if (dStrEqual(input->getSemantic(), "OUTPUT"))
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data.output.initFromSource(source);
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else if (dStrEqual(input->getSemantic(), "IN_TANGENT"))
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data.inTangent.initFromSource(source);
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else if (dStrEqual(input->getSemantic(), "OUT_TANGENT"))
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data.outTangent.initFromSource(source);
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else if (dStrEqual(input->getSemantic(), "INTERPOLATION"))
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data.interpolation.initFromSource(source);
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}
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// Set initial value for visibility targets that were added automatically (in colladaUtils.cpp
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if (dStrEqual(target->getElementName(), "visibility"))
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{
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domAny* visTarget = daeSafeCast<domAny>(target);
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if (visTarget && dStrEqual(visTarget->getValue(), ""))
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visTarget->setValue(avar("%g", data.output.getFloatValue(0)));
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}
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// Ignore empty animations
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if (data.input.size() == 0) {
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channel->setUserData(0);
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delete targetChannels->last();
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targetChannels->pop_back();
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continue;
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}
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// Determine the number and offset the elements of the target value
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// targeted by this animation
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switch (target->getElementType()) {
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case COLLADA_TYPE::COLOR: data.parseTargetString(channel->getTarget(), 4, sRGBANames); break;
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case COLLADA_TYPE::TRANSLATE: data.parseTargetString(channel->getTarget(), 3, sXYZNames); break;
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case COLLADA_TYPE::ROTATE: data.parseTargetString(channel->getTarget(), 4, sXYZANames); break;
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case COLLADA_TYPE::SCALE: data.parseTargetString(channel->getTarget(), 3, sXYZNames); break;
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case COLLADA_TYPE::LOOKAT: data.parseTargetString(channel->getTarget(), 3, sLOOKATNames); break;
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case COLLADA_TYPE::SKEW: data.parseTargetString(channel->getTarget(), 3, sSKEWNames); break;
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case COLLADA_TYPE::MATRIX: data.parseTargetString(channel->getTarget(), 16, sNullNames); break;
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case COLLADA_TYPE::FLOAT_ARRAY: data.parseTargetString(channel->getTarget(), daeSafeCast<domFloat_array>(target)->getCount(), sNullNames); break;
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default: data.parseTargetString(channel->getTarget(), 1, sNullNames); break;
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}
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}
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// Process child animations
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for (int iAnim = 0; iAnim < anim->getAnimation_array().getCount(); iAnim++)
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processAnimation(anim->getAnimation_array()[iAnim], maxEndTime, minFrameTime);
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}
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void ColladaShapeLoader::enumerateScene()
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{
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// Get animation clips
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Vector<const domAnimation_clip*> animationClips;
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for (int iClipLib = 0; iClipLib < root->getLibrary_animation_clips_array().getCount(); iClipLib++) {
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const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[iClipLib];
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for (int iClip = 0; iClip < libraryClips->getAnimation_clip_array().getCount(); iClip++)
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appSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
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}
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// Process all animations => this attaches animation channels to the targeted
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// Collada elements, and determines the length of the sequence if it is not
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// already specified in the Collada <animation_clip> element
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for (int iSeq = 0; iSeq < appSequences.size(); iSeq++) {
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ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(appSequences[iSeq]);
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F32 maxEndTime = 0;
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F32 minFrameTime = 1000.0f;
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for (int iAnim = 0; iAnim < appSeq->getClip()->getInstance_animation_array().getCount(); iAnim++) {
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domAnimation* anim = daeSafeCast<domAnimation>(appSeq->getClip()->getInstance_animation_array()[iAnim]->getUrl().getElement());
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if (anim)
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processAnimation(anim, maxEndTime, minFrameTime);
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}
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if (appSeq->getEnd() == 0)
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appSeq->setEnd(maxEndTime);
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// Collada animations can be stored as sampled frames or true keyframes. For
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// sampled frames, use the same frame rate as the DAE file. For true keyframes,
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// resample at a fixed frame rate.
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appSeq->fps = mClamp(1.0f / minFrameTime + 0.5f, TSShapeLoader::MinFrameRate, TSShapeLoader::MaxFrameRate);
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}
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// First grab all of the top-level nodes
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Vector<domNode*> sceneNodes;
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for (int iSceneLib = 0; iSceneLib < root->getLibrary_visual_scenes_array().getCount(); iSceneLib++) {
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const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[iSceneLib];
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for (int iScene = 0; iScene < libScenes->getVisual_scene_array().getCount(); iScene++) {
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const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[iScene];
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for (int iNode = 0; iNode < visualScene->getNode_array().getCount(); iNode++)
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sceneNodes.push_back(visualScene->getNode_array()[iNode]);
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}
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}
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// Set LOD option
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bool singleDetail = true;
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switch (ColladaUtils::getOptions().lodType)
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{
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case ColladaUtils::ImportOptions::DetectDTS:
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// Check for a baseXX->startXX hierarchy at the top-level, if we find
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// one, use trailing numbers for LOD, otherwise use a single size
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for (int iNode = 0; singleDetail && (iNode < sceneNodes.size()); iNode++) {
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domNode* node = sceneNodes[iNode];
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if (dStrStartsWith(_GetNameOrId(node), "base")) {
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for (int iChild = 0; iChild < node->getNode_array().getCount(); iChild++) {
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domNode* child = node->getNode_array()[iChild];
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if (dStrStartsWith(_GetNameOrId(child), "start")) {
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singleDetail = false;
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break;
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}
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}
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}
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}
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break;
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case ColladaUtils::ImportOptions::SingleSize:
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singleDetail = true;
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break;
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case ColladaUtils::ImportOptions::TrailingNumber:
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singleDetail = false;
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break;
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default:
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break;
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}
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ColladaAppMesh::fixDetailSize( singleDetail, ColladaUtils::getOptions().singleDetailSize );
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// Process the top level nodes
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for (S32 iNode = 0; iNode < sceneNodes.size(); iNode++) {
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ColladaAppNode* node = new ColladaAppNode(sceneNodes[iNode], 0);
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if (!processNode(node))
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delete node;
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}
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// Make sure that the scene has a bounds node (for getting the root scene transform)
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if (!boundsNode)
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{
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domVisual_scene* visualScene = root->getLibrary_visual_scenes_array()[0]->getVisual_scene_array()[0];
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domNode* dombounds = daeSafeCast<domNode>( visualScene->createAndPlace( "node" ) );
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dombounds->setName( "bounds" );
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ColladaAppNode *appBounds = new ColladaAppNode(dombounds, 0);
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if (!processNode(appBounds))
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delete appBounds;
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}
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}
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bool ColladaShapeLoader::ignoreNode(const String& name)
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{
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if (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().alwaysImport, name, false))
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return false;
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else
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return FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().neverImport, name, false);
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}
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bool ColladaShapeLoader::ignoreMesh(const String& name)
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{
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if (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().alwaysImportMesh, name, false))
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return false;
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else
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return FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().neverImportMesh, name, false);
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}
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void ColladaShapeLoader::computeBounds(Box3F& bounds)
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{
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TSShapeLoader::computeBounds(bounds);
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// Check if the model origin needs adjusting
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if ( bounds.isValidBox() &&
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(ColladaUtils::getOptions().adjustCenter ||
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ColladaUtils::getOptions().adjustFloor) )
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{
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// Compute shape offset
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Point3F shapeOffset = Point3F::Zero;
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if ( ColladaUtils::getOptions().adjustCenter )
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{
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bounds.getCenter( &shapeOffset );
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shapeOffset = -shapeOffset;
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}
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if ( ColladaUtils::getOptions().adjustFloor )
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shapeOffset.z = -bounds.minExtents.z;
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// Adjust bounds
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bounds.minExtents += shapeOffset;
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bounds.maxExtents += shapeOffset;
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// Now adjust all positions for root level nodes (nodes with no parent)
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for (S32 iNode = 0; iNode < shape->nodes.size(); iNode++)
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{
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if ( !appNodes[iNode]->isParentRoot() )
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continue;
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// Adjust default translation
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shape->defaultTranslations[iNode] += shapeOffset;
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// Adjust animated translations
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for (S32 iSeq = 0; iSeq < shape->sequences.size(); iSeq++)
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{
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const TSShape::Sequence& seq = shape->sequences[iSeq];
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if ( seq.translationMatters.test(iNode) )
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{
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for (S32 iFrame = 0; iFrame < seq.numKeyframes; iFrame++)
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{
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S32 index = seq.baseTranslation + seq.translationMatters.count(iNode)*seq.numKeyframes + iFrame;
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shape->nodeTranslations[index] += shapeOffset;
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}
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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/// Find the file extension for an extensionless texture
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String findTextureExtension(const Torque::Path &texPath)
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{
|
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Torque::Path path(texPath);
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for(S32 i = 0;i < GBitmap::sRegistrations.size();++i)
|
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{
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GBitmap::Registration ® = GBitmap::sRegistrations[i];
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for(S32 j = 0;j < reg.extensions.size();++j)
|
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{
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path.setExtension(reg.extensions[j]);
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if (Torque::FS::IsFile(path))
|
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return path.getExtension();
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}
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}
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return String();
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}
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//-----------------------------------------------------------------------------
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/// Copy a texture from a KMZ to a cache. Note that the texture filename is modified
|
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void copySketchupTexture(const Torque::Path &path, String &textureFilename)
|
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{
|
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if (textureFilename.isEmpty())
|
||||
return;
|
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|
||||
Torque::Path texturePath(textureFilename);
|
||||
texturePath.setExtension(findTextureExtension(texturePath));
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String cachedTexFilename = String::ToString("%s_%s.cached",
|
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TSShapeLoader::getShapePath().getFileName().c_str(), texturePath.getFileName().c_str());
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||||
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Torque::Path cachedTexPath;
|
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cachedTexPath.setRoot(path.getRoot());
|
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cachedTexPath.setPath(path.getPath());
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cachedTexPath.setFileName(cachedTexFilename);
|
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cachedTexPath.setExtension(texturePath.getExtension());
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FileStream *source;
|
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FileStream *dest;
|
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if ((source = FileStream::createAndOpen(texturePath.getFullPath(), Torque::FS::File::Read)) == NULL)
|
||||
return;
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||||
|
||||
if ((dest = FileStream::createAndOpen(cachedTexPath.getFullPath(), Torque::FS::File::Write)) == NULL)
|
||||
{
|
||||
delete source;
|
||||
return;
|
||||
}
|
||||
|
||||
dest->copyFrom(source);
|
||||
|
||||
delete dest;
|
||||
delete source;
|
||||
|
||||
// Update the filename in the material
|
||||
cachedTexPath.setExtension("");
|
||||
textureFilename = cachedTexPath.getFullPath();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/// Add collada materials to materials.cs
|
||||
void updateMaterialsScript(const Torque::Path &path, bool copyTextures = false)
|
||||
{
|
||||
#ifdef DAE2DTS_TOOL
|
||||
if (!ColladaUtils::getOptions().forceUpdateMaterials)
|
||||
return;
|
||||
#endif
|
||||
|
||||
Torque::Path scriptPath(path);
|
||||
scriptPath.setFileName("materials");
|
||||
scriptPath.setExtension("cs");
|
||||
|
||||
// First see what materials we need to update
|
||||
PersistenceManager persistMgr;
|
||||
for ( U32 iMat = 0; iMat < AppMesh::appMaterials.size(); iMat++ )
|
||||
{
|
||||
ColladaAppMaterial *mat = dynamic_cast<ColladaAppMaterial*>( AppMesh::appMaterials[iMat] );
|
||||
if ( mat )
|
||||
{
|
||||
Material *mappedMat;
|
||||
if ( Sim::findObject( MATMGR->getMapEntry( mat->getName() ), mappedMat ) )
|
||||
{
|
||||
// Only update existing materials if forced to
|
||||
if ( ColladaUtils::getOptions().forceUpdateMaterials )
|
||||
persistMgr.setDirty( mappedMat );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create a new material definition
|
||||
persistMgr.setDirty( mat->createMaterial( scriptPath ), scriptPath.getFullPath() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( persistMgr.getDirtyList().empty() )
|
||||
return;
|
||||
|
||||
// If importing a sketchup file, the paths will point inside the KMZ so we need to cache them.
|
||||
if (copyTextures)
|
||||
{
|
||||
for (int iMat = 0; iMat < persistMgr.getDirtyList().size(); iMat++)
|
||||
{
|
||||
Material *mat = dynamic_cast<Material*>( persistMgr.getDirtyList()[iMat].getObject() );
|
||||
|
||||
copySketchupTexture(path, mat->mDiffuseMapFilename[0]);
|
||||
copySketchupTexture(path, mat->mNormalMapFilename[0]);
|
||||
copySketchupTexture(path, mat->mSpecularMapFilename[0]);
|
||||
}
|
||||
}
|
||||
|
||||
persistMgr.saveDirty();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/// Check if an up-to-date cached DTS is available for this DAE file
|
||||
bool ColladaShapeLoader::canLoadCachedDTS(const Torque::Path& path)
|
||||
{
|
||||
// Generate the cached filename
|
||||
Torque::Path cachedPath(path);
|
||||
cachedPath.setExtension("cached.dts");
|
||||
|
||||
// Check if a cached DTS newer than this file is available
|
||||
FileTime cachedModifyTime;
|
||||
if (Platform::getFileTimes(cachedPath.getFullPath(), NULL, &cachedModifyTime))
|
||||
{
|
||||
bool forceLoadDAE = Con::getBoolVariable("$collada::forceLoadDAE", false);
|
||||
|
||||
FileTime daeModifyTime;
|
||||
if (!Platform::getFileTimes(path.getFullPath(), NULL, &daeModifyTime) ||
|
||||
(!forceLoadDAE && (Platform::compareFileTimes(cachedModifyTime, daeModifyTime) >= 0) ))
|
||||
{
|
||||
// DAE not found, or cached DTS is newer
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ColladaShapeLoader::checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath)
|
||||
{
|
||||
bool isSketchup = path.getExtension().equal("kmz", String::NoCase);
|
||||
if (isSketchup)
|
||||
{
|
||||
// Mount the zip so files can be found (it will be unmounted before we return)
|
||||
mountPoint = String("sketchup_") + path.getFileName();
|
||||
String zipPath = path.getFullPath();
|
||||
if (!Torque::FS::Mount(mountPoint, new Torque::ZipFileSystem(zipPath)))
|
||||
return false;
|
||||
|
||||
Vector<String> daeFiles;
|
||||
Torque::Path findPath;
|
||||
findPath.setRoot(mountPoint);
|
||||
S32 results = Torque::FS::FindByPattern(findPath, "*.dae", true, daeFiles);
|
||||
if (results == 0 || daeFiles.size() == 0)
|
||||
{
|
||||
Torque::FS::Unmount(mountPoint);
|
||||
return false;
|
||||
}
|
||||
|
||||
daePath = daeFiles[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
daePath = path;
|
||||
}
|
||||
|
||||
return isSketchup;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/// Get the root collada DOM element for the given DAE file
|
||||
domCOLLADA* ColladaShapeLoader::getDomCOLLADA(const Torque::Path& path)
|
||||
{
|
||||
daeErrorHandler::setErrorHandler(&sErrorHandler);
|
||||
|
||||
TSShapeLoader::updateProgress(TSShapeLoader::Load_ReadFile, path.getFullFileName().c_str());
|
||||
|
||||
// Check if we can use the last loaded file
|
||||
FileTime daeModifyTime;
|
||||
if (Platform::getFileTimes(path.getFullPath(), NULL, &daeModifyTime))
|
||||
{
|
||||
if ((path == sLastPath) && (Platform::compareFileTimes(sLastModTime, daeModifyTime) >= 0))
|
||||
return sDAE.getRoot(path.getFullPath().c_str());
|
||||
}
|
||||
|
||||
sDAE.clear();
|
||||
sDAE.setBaseURI("");
|
||||
|
||||
TSShapeLoader::updateProgress(TSShapeLoader::Load_ParseFile, "Parsing XML...");
|
||||
domCOLLADA* root = readColladaFile(path.getFullPath());
|
||||
if (!root)
|
||||
{
|
||||
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Import failed");
|
||||
sDAE.clear();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sLastPath = path;
|
||||
sLastModTime = daeModifyTime;
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
domCOLLADA* ColladaShapeLoader::readColladaFile(const String& path)
|
||||
{
|
||||
// Check if this file is already loaded into the database
|
||||
domCOLLADA* root = sDAE.getRoot(path.c_str());
|
||||
if (root)
|
||||
return root;
|
||||
|
||||
// Load the Collada file into memory
|
||||
FileObject fo;
|
||||
if (!fo.readMemory(path))
|
||||
{
|
||||
daeErrorHandler::get()->handleError(avar("Could not read %s into memory", path.c_str()));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
root = sDAE.openFromMemory(path.c_str(), (const char*)fo.buffer());
|
||||
if (!root || !root->getLibrary_visual_scenes_array().getCount()) {
|
||||
daeErrorHandler::get()->handleError(avar("Could not parse %s", path.c_str()));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Fixup issues in the model
|
||||
ColladaUtils::applyConditioners(root);
|
||||
|
||||
// Recursively load external DAE references
|
||||
TSShapeLoader::updateProgress(TSShapeLoader::Load_ExternalRefs, "Loading external references...");
|
||||
for (S32 iRef = 0; iRef < root->getDocument()->getReferencedDocuments().getCount(); iRef++) {
|
||||
String refPath = (daeString)root->getDocument()->getReferencedDocuments()[iRef];
|
||||
if (refPath.endsWith(".dae") && !readColladaFile(refPath))
|
||||
daeErrorHandler::get()->handleError(avar("Failed to load external reference: %s", refPath.c_str()));
|
||||
}
|
||||
return root;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/// This function is invoked by the resource manager based on file extension.
|
||||
TSShape* loadColladaShape(const Torque::Path &path)
|
||||
{
|
||||
#ifndef DAE2DTS_TOOL
|
||||
// Generate the cached filename
|
||||
Torque::Path cachedPath(path);
|
||||
cachedPath.setExtension("cached.dts");
|
||||
|
||||
// Check if an up-to-date cached DTS version of this file exists, and
|
||||
// if so, use that instead.
|
||||
if (ColladaShapeLoader::canLoadCachedDTS(path))
|
||||
{
|
||||
FileStream cachedStream;
|
||||
cachedStream.open(cachedPath.getFullPath(), Torque::FS::File::Read);
|
||||
if (cachedStream.getStatus() == Stream::Ok)
|
||||
{
|
||||
TSShape *shape = new TSShape;
|
||||
bool readSuccess = shape->read(&cachedStream);
|
||||
cachedStream.close();
|
||||
|
||||
if (readSuccess)
|
||||
{
|
||||
#ifdef TORQUE_DEBUG
|
||||
Con::printf("Loaded cached Collada shape from %s", cachedPath.getFullPath().c_str());
|
||||
#endif
|
||||
return shape;
|
||||
}
|
||||
else
|
||||
delete shape;
|
||||
}
|
||||
|
||||
Con::warnf("Failed to load cached COLLADA shape from %s", cachedPath.getFullPath().c_str());
|
||||
}
|
||||
#endif // DAE2DTS_TOOL
|
||||
|
||||
if (!Torque::FS::IsFile(path))
|
||||
{
|
||||
// DAE file does not exist, bail.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef DAE2DTS_TOOL
|
||||
ColladaUtils::ImportOptions cmdLineOptions = ColladaUtils::getOptions();
|
||||
#endif
|
||||
|
||||
// Allow TSShapeConstructor object to override properties
|
||||
ColladaUtils::getOptions().reset();
|
||||
TSShapeConstructor* tscon = TSShapeConstructor::findShapeConstructor(path.getFullPath());
|
||||
if (tscon)
|
||||
{
|
||||
ColladaUtils::getOptions() = tscon->mOptions;
|
||||
|
||||
#ifdef DAE2DTS_TOOL
|
||||
// Command line overrides certain options
|
||||
ColladaUtils::getOptions().forceUpdateMaterials = cmdLineOptions.forceUpdateMaterials;
|
||||
ColladaUtils::getOptions().useDiffuseNames = cmdLineOptions.useDiffuseNames;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Check if this is a Sketchup file (.kmz) and if so, mount the zip filesystem
|
||||
// and get the path to the DAE file.
|
||||
String mountPoint;
|
||||
Torque::Path daePath;
|
||||
bool isSketchup = ColladaShapeLoader::checkAndMountSketchup(path, mountPoint, daePath);
|
||||
|
||||
// Load Collada model and convert to 3space
|
||||
TSShape* tss = 0;
|
||||
domCOLLADA* root = ColladaShapeLoader::getDomCOLLADA(daePath);
|
||||
if (root)
|
||||
{
|
||||
ColladaShapeLoader loader(root);
|
||||
tss = loader.generateShape(daePath);
|
||||
if (tss)
|
||||
{
|
||||
#ifndef DAE2DTS_TOOL
|
||||
// Cache the Collada model to a DTS file for faster loading next time.
|
||||
FileStream dtsStream;
|
||||
if (dtsStream.open(cachedPath.getFullPath(), Torque::FS::File::Write))
|
||||
{
|
||||
Con::printf("Writing cached COLLADA shape to %s", cachedPath.getFullPath().c_str());
|
||||
tss->write(&dtsStream);
|
||||
}
|
||||
#endif // DAE2DTS_TOOL
|
||||
|
||||
// Add collada materials to materials.cs
|
||||
updateMaterialsScript(path, isSketchup);
|
||||
}
|
||||
}
|
||||
|
||||
// Close progress dialog
|
||||
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Import complete");
|
||||
|
||||
if (isSketchup)
|
||||
{
|
||||
// Unmount the zip if we mounted it
|
||||
Torque::FS::Unmount(mountPoint);
|
||||
}
|
||||
|
||||
return tss;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue