mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 23:54:35 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
65
Engine/source/ts/collada/colladaAppSequence.h
Normal file
65
Engine/source/ts/collada/colladaAppSequence.h
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _COLLADA_APPSEQUENCE_H_
|
||||
#define _COLLADA_APPSEQUENCE_H_
|
||||
|
||||
#ifndef _APPSEQUENCE_H_
|
||||
#include "ts/loader/appSequence.h"
|
||||
#endif
|
||||
|
||||
class domAnimation_clip;
|
||||
class ColladaExtension_animation_clip;
|
||||
|
||||
class ColladaAppSequence : public AppSequence
|
||||
{
|
||||
const domAnimation_clip* pClip;
|
||||
ColladaExtension_animation_clip* clipExt;
|
||||
|
||||
F32 seqStart;
|
||||
F32 seqEnd;
|
||||
|
||||
void setAnimationActive(const domAnimation* anim, bool active);
|
||||
|
||||
public:
|
||||
ColladaAppSequence(const domAnimation_clip* clip);
|
||||
~ColladaAppSequence();
|
||||
|
||||
void setActive(bool active);
|
||||
|
||||
const domAnimation_clip* getClip() const { return pClip; }
|
||||
|
||||
S32 getNumTriggers();
|
||||
void getTrigger(S32 index, TSShape::Trigger& trigger);
|
||||
|
||||
const char* getName() const;
|
||||
|
||||
F32 getStart() const { return seqStart; }
|
||||
F32 getEnd() const { return seqEnd; }
|
||||
void setEnd(F32 end) { seqEnd = end; }
|
||||
|
||||
U32 getFlags() const;
|
||||
F32 getPriority();
|
||||
F32 getBlendRefTime();
|
||||
};
|
||||
|
||||
#endif // _COLLADA_APPSEQUENCE_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue