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Engine directory for ticket #1
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162
Engine/source/terrain/terrExport.cpp
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162
Engine/source/terrain/terrExport.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "terrain/terrData.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "terrain/terrMaterial.h"
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#include "core/stream/fileStream.h"
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#ifdef TORQUE_TOOLS
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bool TerrainBlock::exportHeightMap( const UTF8 *filePath, const String &format ) const
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{
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GBitmap output( mFile->mSize,
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mFile->mSize,
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false,
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GFXFormatR5G6B5 );
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// First capture the max height... we'll normalize
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// everything to this value.
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U16 maxHeight = 0;
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Vector<const U16>::iterator iBits = mFile->mHeightMap.begin();
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for ( S32 y = 0; y < mFile->mSize; y++ )
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{
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for ( S32 x = 0; x < mFile->mSize; x++ )
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{
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if ( *iBits > maxHeight )
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maxHeight = *iBits;
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++iBits;
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}
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}
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// Now write out the map.
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iBits = mFile->mHeightMap.begin();
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U16 *oBits = (U16*)output.getWritableBits();
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for ( S32 y = 0; y < mFile->mSize; y++ )
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{
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for ( S32 x = 0; x < mFile->mSize; x++ )
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{
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// PNG expects big endian.
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U16 height = (U16)( ( (F32)(*iBits) / (F32)maxHeight ) * (F32)U16_MAX );
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*oBits = convertHostToBEndian( height );
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++oBits;
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++iBits;
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}
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}
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FileStream stream;
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if ( !stream.open( filePath, Torque::FS::File::Write ) )
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{
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Con::errorf( "TerrainBlock::exportHeightMap() - Error opening file for writing: %s !", filePath );
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return false;
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}
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if ( !output.writeBitmap( format, stream ) )
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{
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Con::errorf( "TerrainBlock::exportHeightMap() - Error writing %s: %s !", format.c_str(), filePath );
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return false;
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}
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// Print out the map size in meters, so that the user
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// knows what values to use when importing it into
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// another terrain tool.
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S32 dim = mSquareSize * mFile->mSize;
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S32 height = fixedToFloat( maxHeight );
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Con::printf( "Saved heightmap with dimensions %d x %d x %d.", dim, dim, height );
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return true;
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}
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bool TerrainBlock::exportLayerMaps( const UTF8 *filePrefix, const String &format ) const
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{
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for(S32 i = 0; i < mFile->mMaterials.size(); i++)
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{
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Vector<const U8>::iterator iBits = mFile->mLayerMap.begin();
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GBitmap output( mFile->mSize,
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mFile->mSize,
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false,
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GFXFormatA8 );
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// Copy the layer data.
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U8 *oBits = (U8*)output.getWritableBits();
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dMemset( oBits, 0, mFile->mSize * mFile->mSize );
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for ( S32 y = 0; y < mFile->mSize; y++ )
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{
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for ( S32 x = 0; x < mFile->mSize; x++ )
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{
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if(*iBits == i)
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*oBits = 0xFF;
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++iBits;
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++oBits;
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}
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}
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// Whats the full file name for this layer.
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UTF8 filePath[1024];
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dSprintf( filePath, 1024, "%s_%d_%s.%s", filePrefix, i, mFile->mMaterials[i]->getInternalName(), format.c_str() );
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FileStream stream;
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if ( !stream.open( filePath, Torque::FS::File::Write ) )
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{
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Con::errorf( "TerrainBlock::exportLayerMaps() - Error opening file for writing: %s !", filePath );
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return false;
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}
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if ( !output.writeBitmap( format, stream ) )
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{
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Con::errorf( "TerrainBlock::exportLayerMaps() - Error writing %s: %s !", format.c_str(), filePath );
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return false;
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}
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}
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return true;
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}
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ConsoleMethod( TerrainBlock, exportHeightMap, bool, 3, 4, "(string filename, [string format]) - export the terrain block's heightmap to a bitmap file (default: png)" )
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{
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UTF8 fileName[1024];
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String format = "png";
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if( argc > 3 )
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format = argv[ 3 ];
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Con::expandScriptFilename( fileName, sizeof( fileName ), argv[2] );
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return object->exportHeightMap( fileName, format );
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}
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ConsoleMethod( TerrainBlock, exportLayerMaps, bool, 3, 4, "(string filePrefix, [string format]) - export the terrain block's layer maps to bitmap files (default: png)" )
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{
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UTF8 filePrefix[1024];
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String format = "png";
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if( argc > 3 )
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format = argv[3];
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Con::expandScriptFilename( filePrefix, sizeof( filePrefix ), argv[2] );
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return object->exportLayerMaps( filePrefix, format );
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}
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#endif
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