mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
436
Engine/source/terrain/terrData.h
Normal file
436
Engine/source/terrain/terrData.h
Normal file
|
|
@ -0,0 +1,436 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _TERRDATA_H_
|
||||
#define _TERRDATA_H_
|
||||
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef __RESOURCE_H__
|
||||
#include "core/resource.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _TSIGNAL_H_
|
||||
#include "core/util/tSignal.h"
|
||||
#endif
|
||||
#ifndef _TERRFILE_H_
|
||||
#include "terrain/terrFile.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
class GBitmap;
|
||||
class TerrainBlock;
|
||||
class TerrCell;
|
||||
class PhysicsBody;
|
||||
class TerrainCellMaterial;
|
||||
|
||||
class TerrainBlock : public SceneObject
|
||||
{
|
||||
typedef SceneObject Parent;
|
||||
|
||||
friend class TerrainEditor;
|
||||
friend class TerrainCellMaterial;
|
||||
|
||||
protected:
|
||||
|
||||
enum
|
||||
{
|
||||
TransformMask = Parent::NextFreeMask,
|
||||
FileMask = Parent::NextFreeMask << 1,
|
||||
SizeMask = Parent::NextFreeMask << 2,
|
||||
MaterialMask = Parent::NextFreeMask << 3,
|
||||
HeightMapChangeMask = Parent::NextFreeMask << 4,
|
||||
MiscMask = Parent::NextFreeMask << 5,
|
||||
|
||||
NextFreeMask = Parent::NextFreeMask << 6,
|
||||
};
|
||||
|
||||
Box3F mBounds;
|
||||
|
||||
///
|
||||
GBitmap *mLightMap;
|
||||
|
||||
/// The lightmap dimensions in pixels.
|
||||
U32 mLightMapSize;
|
||||
|
||||
/// The lightmap texture.
|
||||
GFXTexHandle mLightMapTex;
|
||||
|
||||
/// The terrain data file.
|
||||
Resource<TerrainFile> mFile;
|
||||
|
||||
/// The TerrainFile CRC sent from the server.
|
||||
U32 mCRC;
|
||||
|
||||
///
|
||||
FileName mTerrFileName;
|
||||
|
||||
/// The maximum detail distance found in the material list.
|
||||
F32 mMaxDetailDistance;
|
||||
|
||||
///
|
||||
Vector<GFXTexHandle> mBaseTextures;
|
||||
|
||||
///
|
||||
GFXTexHandle mLayerTex;
|
||||
|
||||
/// The shader used to generate the base texture map.
|
||||
GFXShaderRef mBaseShader;
|
||||
|
||||
///
|
||||
GFXStateBlockRef mBaseShaderSB;
|
||||
|
||||
///
|
||||
GFXShaderConstBufferRef mBaseShaderConsts;
|
||||
|
||||
///
|
||||
GFXShaderConstHandle *mBaseTexScaleConst;
|
||||
GFXShaderConstHandle *mBaseTexIdConst;
|
||||
GFXShaderConstHandle *mBaseLayerSizeConst;
|
||||
|
||||
///
|
||||
GFXTextureTargetRef mBaseTarget;
|
||||
|
||||
/// The base texture.
|
||||
GFXTexHandle mBaseTex;
|
||||
|
||||
///
|
||||
bool mDetailsDirty;
|
||||
|
||||
///
|
||||
bool mLayerTexDirty;
|
||||
|
||||
/// The desired size for the base texture.
|
||||
U32 mBaseTexSize;
|
||||
|
||||
///
|
||||
TerrCell *mCell;
|
||||
|
||||
/// The shared base material which is used to render
|
||||
/// cells that are outside the detail map range.
|
||||
TerrainCellMaterial *mBaseMaterial;
|
||||
|
||||
/// A dummy material only used for shadow
|
||||
/// material generation.
|
||||
BaseMatInstance *mDefaultMatInst;
|
||||
|
||||
F32 mSquareSize;
|
||||
|
||||
PhysicsBody *mPhysicsRep;
|
||||
|
||||
U32 mScreenError;
|
||||
|
||||
/// The shared primitive buffer used in rendering.
|
||||
GFXPrimitiveBufferHandle mPrimBuffer;
|
||||
|
||||
/// The cells used in the last render pass
|
||||
/// when doing debug rendering.
|
||||
/// @see _renderDebug
|
||||
Vector<TerrCell*> mDebugCells;
|
||||
|
||||
/// Set to enable debug rendering of the terrain. It
|
||||
/// is exposed to the console via $terrain::debugRender.
|
||||
static bool smDebugRender;
|
||||
|
||||
/// Allows the terrain to cast shadows onto itself and other objects.
|
||||
bool mCastShadows;
|
||||
|
||||
/// A global LOD scale used to tweak the default
|
||||
/// terrain screen error value.
|
||||
static F32 smLODScale;
|
||||
|
||||
/// A global detail scale used to tweak the
|
||||
/// material detail distances.
|
||||
static F32 smDetailScale;
|
||||
|
||||
/// True if the zoning needs to be recalculated for the terrain.
|
||||
bool mZoningDirty;
|
||||
|
||||
String _getBaseTexCacheFileName() const;
|
||||
|
||||
void _rebuildQuadtree();
|
||||
|
||||
void _updatePhysics();
|
||||
|
||||
void _renderBlock( SceneRenderState *state );
|
||||
void _renderDebug( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
|
||||
|
||||
/// The callback used to get texture events.
|
||||
/// @see GFXTextureManager::addEventDelegate
|
||||
void _onTextureEvent( GFXTexCallbackCode code );
|
||||
|
||||
/// Used to release terrain materials when
|
||||
/// the material manager flushes them.
|
||||
/// @see MaterialManager::getFlushSignal
|
||||
void _onFlushMaterials();
|
||||
|
||||
///
|
||||
bool _initBaseShader();
|
||||
|
||||
///
|
||||
void _updateMaterials();
|
||||
|
||||
///
|
||||
void _updateBaseTexture( bool writeToCache );
|
||||
|
||||
void _updateLayerTexture();
|
||||
|
||||
void _updateBounds();
|
||||
|
||||
void _onZoningChanged( SceneZoneSpaceManager *zoneManager );
|
||||
|
||||
void _updateZoning();
|
||||
|
||||
// Protected fields
|
||||
static bool _setTerrainFile( void *obj, const char *index, const char *data );
|
||||
static bool _setSquareSize( void *obj, const char *index, const char *data );
|
||||
static bool _setBaseTexSize( void *obj, const char *index, const char *data );
|
||||
static bool _setLightMapSize( void *obj, const char *index, const char *data );
|
||||
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
LightmapUpdate = BIT(0),
|
||||
HeightmapUpdate = BIT(1),
|
||||
LayersUpdate = BIT(2),
|
||||
EmptyUpdate = BIT(3)
|
||||
};
|
||||
|
||||
static Signal<void(U32,TerrainBlock*,const Point2I& ,const Point2I&)> smUpdateSignal;
|
||||
|
||||
///
|
||||
bool import( const GBitmap &heightMap,
|
||||
F32 heightScale,
|
||||
F32 metersPerPixel,
|
||||
const Vector<U8> &layerMap,
|
||||
const Vector<String> &materials );
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
bool exportHeightMap( const UTF8 *filePath, const String &format ) const;
|
||||
bool exportLayerMaps( const UTF8 *filePrefix, const String &format ) const;
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
TerrainBlock();
|
||||
virtual ~TerrainBlock();
|
||||
|
||||
U32 getCRC() const { return(mCRC); }
|
||||
|
||||
Resource<TerrainFile> getFile() const { return mFile; };
|
||||
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
|
||||
void onEditorEnable();
|
||||
void onEditorDisable();
|
||||
|
||||
/// Adds a new material as the top layer or
|
||||
/// inserts it at the specified index.
|
||||
void addMaterial( const String &name, U32 insertAt = -1 );
|
||||
|
||||
/// Removes the material at the index.
|
||||
void removeMaterial( U32 index );
|
||||
|
||||
/// Updates the material at the index.
|
||||
void updateMaterial( U32 index, const String &name );
|
||||
|
||||
/// Deletes all the materials on the terrain.
|
||||
void deleteAllMaterials();
|
||||
|
||||
//void setMaterialName( U32 index, const String &name );
|
||||
|
||||
/// Accessors and mutators for TerrainMaterialUndoAction.
|
||||
/// @{
|
||||
const Vector<TerrainMaterial*>& getMaterials() const { return mFile->mMaterials; }
|
||||
const Vector<U8>& getLayerMap() const { return mFile->mLayerMap; }
|
||||
void setMaterials( const Vector<TerrainMaterial*> &materials ) { mFile->mMaterials = materials; }
|
||||
void setLayerMap( const Vector<U8> &layers ) { mFile->mLayerMap = layers; }
|
||||
/// @}
|
||||
|
||||
TerrainMaterial* getMaterial( U32 index ) const;
|
||||
|
||||
const char* getMaterialName( U32 index ) const;
|
||||
|
||||
U32 getMaterialCount() const;
|
||||
|
||||
//BaseMatInstance* getMaterialInst( U32 x, U32 y );
|
||||
|
||||
void setHeight( const Point2I &pos, F32 height );
|
||||
F32 getHeight( const Point2I &pos );
|
||||
|
||||
// Performs an update to the selected range of the terrain
|
||||
// grid including the collision and rendering structures.
|
||||
void updateGrid( const Point2I &minPt,
|
||||
const Point2I &maxPt,
|
||||
bool updateClient = false );
|
||||
|
||||
void updateGridMaterials( const Point2I &minPt, const Point2I &maxPt );
|
||||
|
||||
Point2I getGridPos( const Point3F &worldPos ) const;
|
||||
|
||||
/// This returns true and the terrain z height for
|
||||
/// a 2d position in the terrains object space.
|
||||
///
|
||||
/// If the terrain at that point is within an empty block
|
||||
/// or the 2d position is outside of the terrain area then
|
||||
/// it returns false.
|
||||
///
|
||||
bool getHeight( const Point2F &pos, F32 *height ) const;
|
||||
|
||||
void getMinMaxHeight( F32 *minHeight, F32 *maxHeight ) const;
|
||||
|
||||
/// This returns true and the terrain normal for a
|
||||
/// 2d position in the terrains object space.
|
||||
///
|
||||
/// If the terrain at that point is within an empty block
|
||||
/// or the 2d position is outside of the terrain area then
|
||||
/// it returns false.
|
||||
///
|
||||
bool getNormal( const Point2F &pos,
|
||||
Point3F *normal,
|
||||
bool normalize = true,
|
||||
bool skipEmpty = true ) const;
|
||||
|
||||
/// This returns true and the smoothed terrain normal
|
||||
// for a 2d position in the terrains object space.
|
||||
///
|
||||
/// If the terrain at that point is within an empty block
|
||||
/// or the 2d position is outside of the terrain area then
|
||||
/// it returns false.
|
||||
///
|
||||
bool getSmoothNormal( const Point2F &pos,
|
||||
Point3F *normal,
|
||||
bool normalize = true,
|
||||
bool skipEmpty = true ) const;
|
||||
|
||||
/// This returns true and the terrain normal and z height
|
||||
/// for a 2d position in the terrains object space.
|
||||
///
|
||||
/// If the terrain at that point is within an empty block
|
||||
/// or the 2d position is outside of the terrain area then
|
||||
/// it returns false.
|
||||
///
|
||||
bool getNormalAndHeight( const Point2F &pos,
|
||||
Point3F *normal,
|
||||
F32 *height,
|
||||
bool normalize = true ) const;
|
||||
|
||||
/// This returns true and the terrain normal, z height, and
|
||||
/// material name for a 2d position in the terrains object
|
||||
/// space.
|
||||
///
|
||||
/// If the terrain at that point is within an empty block
|
||||
/// or the 2d position is outside of the terrain area then
|
||||
/// it returns false.
|
||||
///
|
||||
bool getNormalHeightMaterial( const Point2F &pos,
|
||||
Point3F *normal,
|
||||
F32 *height,
|
||||
StringTableEntry &matName ) const;
|
||||
|
||||
// only the editor currently uses this method - should always be using a ray to collide with
|
||||
bool collideBox( const Point3F &start, const Point3F &end, RayInfo* info )
|
||||
{
|
||||
return castRay( start, end, info );
|
||||
}
|
||||
|
||||
///
|
||||
void setLightMap( GBitmap *newLightMap );
|
||||
|
||||
/// Fills the lightmap with white.
|
||||
void clearLightMap();
|
||||
|
||||
/// Retuns the dimensions of the light map.
|
||||
U32 getLightMapSize() const { return mLightMapSize; }
|
||||
|
||||
const GBitmap* getLightMap() const { return mLightMap; }
|
||||
|
||||
GBitmap* getLightMap() { return mLightMap; }
|
||||
|
||||
///
|
||||
GFXTextureObject* getLightMapTex();
|
||||
|
||||
public:
|
||||
|
||||
bool setFile( const FileName& terrFileName );
|
||||
|
||||
void setFile( Resource<TerrainFile> file );
|
||||
|
||||
bool save(const char* filename);
|
||||
|
||||
F32 getSquareSize() const { return mSquareSize; }
|
||||
|
||||
/// Returns the dimensions of the terrain in world space.
|
||||
F32 getWorldBlockSize() const { return mSquareSize * (F32)mFile->mSize; }
|
||||
|
||||
/// Retuns the dimensions of the terrain in samples.
|
||||
U32 getBlockSize() const { return mFile->mSize; }
|
||||
|
||||
U32 getScreenError() const { return smLODScale * mScreenError; }
|
||||
|
||||
// SceneObject
|
||||
void setTransform( const MatrixF &mat );
|
||||
void setScale( const VectorF &scale );
|
||||
|
||||
void prepRenderImage ( SceneRenderState* state );
|
||||
|
||||
void buildConvex(const Box3F& box,Convex* convex);
|
||||
bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere);
|
||||
bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
|
||||
bool castRayI(const Point3F &start, const Point3F &end, RayInfo* info, bool emptyCollide);
|
||||
|
||||
bool castRayBlock( const Point3F &pStart,
|
||||
const Point3F &pEnd,
|
||||
const Point2I &blockPos,
|
||||
U32 level,
|
||||
F32 invDeltaX,
|
||||
F32 invDeltaY,
|
||||
F32 startT,
|
||||
F32 endT,
|
||||
RayInfo *info,
|
||||
bool collideEmpty );
|
||||
|
||||
const FileName& getTerrainFile() const { return mTerrFileName; }
|
||||
|
||||
void postLight(Vector<TerrainBlock *> &terrBlocks) {};
|
||||
|
||||
|
||||
DECLARE_CONOBJECT(TerrainBlock);
|
||||
static void initPersistFields();
|
||||
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
|
||||
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
||||
void inspectPostApply();
|
||||
};
|
||||
|
||||
#endif // _TERRDATA_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue