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Engine directory for ticket #1
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161
Engine/source/sim/netStringTable.h
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161
Engine/source/sim/netStringTable.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _NETSTRINGTABLE_H_
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#define _NETSTRINGTABLE_H_
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#ifndef _DATACHUNKER_H_
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#include "core/dataChunker.h"
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#endif
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#ifndef _CONSOLE_H_
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#include "console/console.h"
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#endif
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class NetConnection;
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class NetStringHandle;
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extern U32 GameAddTaggedString(const char *string);
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class NetStringTable
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{
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friend class NetStringHandle;
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friend U32 GameAddTaggedString(const char *string);
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#ifdef TORQUE_DEBUG_NET
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friend class RemoteCommandEvent;
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#endif
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enum Constants {
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InitialSize = 16,
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InvalidEntry = 0xFFFFFFFF,
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HashTableSize = 2128,
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DataChunkerSize = 65536
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};
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struct Entry
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{
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char *string;
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U32 refCount;
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U32 scriptRefCount;
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U32 next;
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U32 link;
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U32 prevLink;
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U32 seq;
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};
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U32 size;
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U32 firstFree;
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U32 firstValid;
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U32 sequenceCount;
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Entry *table;
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U32 hashTable[HashTableSize];
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DataChunker *allocator;
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NetStringTable();
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~NetStringTable();
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U32 addString(const char *string);
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// XA: Moved this ones to public to avoid using the friend_ConsoleMethod hack.
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public:
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const char *lookupString(U32 id);
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void removeString(U32 id, bool script = false);
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void incStringRefScript(U32 id);
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private:
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void incStringRef(U32 id);
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void repack();
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public:
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static void create();
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static void destroy();
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static void expandString(NetStringHandle &string, char *buf, U32 bufSize, U32 argc, const char **argv);
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#if defined(TORQUE_DEBUG)
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void dumpToConsole();
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#endif // DEBUG
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};
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extern NetStringTable *gNetStringTable;
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// This class represents what is known as a "tagged string" in script.
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// It is essentially a networked version of the string table. The full string
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// is only transmitted once; then future references only need to transmit
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// the id.
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class NetStringHandle
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{
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U32 index;
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public:
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NetStringHandle() { index = 0; }
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NetStringHandle(const NetStringHandle &string) {
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index = string.index;
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if(index)
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gNetStringTable->incStringRef(index);
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}
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NetStringHandle(const char *string) {
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index = gNetStringTable->addString(string);
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}
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NetStringHandle(U32 initIndex)
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{
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index = initIndex;
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if(index)
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gNetStringTable->incStringRef(index);
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}
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~NetStringHandle()
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{
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if(index)
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gNetStringTable->removeString(index);
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}
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void setFromIndex(U32 newIndex)
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{
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if(index)
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gNetStringTable->removeString(index);
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index = newIndex;
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}
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bool operator==(const NetStringHandle &s) const { return index == s.index; }
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bool operator!=(const NetStringHandle &s) const { return index != s.index; }
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NetStringHandle &operator=(const NetStringHandle &s)
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{
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if(index)
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gNetStringTable->removeString(index);
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index = s.index;
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if(index)
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gNetStringTable->incStringRef(index);
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return *this;
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}
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const char *getString() const
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{
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if(index)
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return gNetStringTable->lookupString(index);
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else
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return NULL;
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}
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bool isNull() const { return index == 0; }
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bool isValidString() const { return index != 0; }
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U32 getIndex() const { return index; }
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};
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#endif
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