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Engine directory for ticket #1
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198
Engine/source/sim/connectionStringTable.cpp
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198
Engine/source/sim/connectionStringTable.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "core/dnet.h"
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#include "console/simBase.h"
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#include "sim/netConnection.h"
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#include "core/stream/bitStream.h"
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#include "console/consoleTypes.h"
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class NetStringEvent : public NetEvent
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{
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NetStringHandle mString;
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U32 mIndex;
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public:
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typedef NetEvent Parent;
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NetStringEvent(U32 index = 0, NetStringHandle string = NetStringHandle())
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{
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mIndex = index;
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mString = string;
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}
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virtual void pack(NetConnection* /*ps*/, BitStream *bstream)
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{
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bstream->writeInt(mIndex, ConnectionStringTable::EntryBitSize);
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bstream->writeString(mString.getString());
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}
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virtual void write(NetConnection* /*ps*/, BitStream *bstream)
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{
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bstream->writeInt(mIndex, ConnectionStringTable::EntryBitSize);
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bstream->writeString(mString.getString());
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}
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virtual void unpack(NetConnection* /*con*/, BitStream *bstream)
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{
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char buf[256];
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mIndex = bstream->readInt(ConnectionStringTable::EntryBitSize);
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bstream->readString(buf);
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mString = NetStringHandle(buf);
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}
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virtual void notifyDelivered(NetConnection *ps, bool madeit)
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{
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if(madeit)
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ps->confirmStringReceived(mString, mIndex);
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}
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virtual void process(NetConnection *connection)
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{
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Con::printf("Mapping string: %s to index: %d", mString.getString(), mIndex);
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connection->mapString(mIndex, mString);
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}
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#ifdef TORQUE_DEBUG_NET
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const char *getDebugName()
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{
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static char buffer[512];
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dSprintf(buffer, sizeof(buffer), "%s - \"", getClassName());
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expandEscape(buffer + dStrlen(buffer), mString.getString());
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dStrcat(buffer, "\"");
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return buffer;
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}
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#endif
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DECLARE_CONOBJECT(NetStringEvent);
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};
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IMPLEMENT_CO_NETEVENT_V1(NetStringEvent);
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ConsoleDocClass( NetStringEvent,
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"@brief Internal event used for transmitting strings across the server.\n\n"
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"For internal use only, not intended for TorqueScript or game development\n\n"
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"@internal\n"
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);
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//--------------------------------------------------------------------
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ConnectionStringTable::ConnectionStringTable(NetConnection *parent)
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{
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mParent = parent;
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for(U32 i = 0; i < EntryCount; i++)
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{
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mEntryTable[i].nextHash = NULL;
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mEntryTable[i].nextLink = &mEntryTable[i+1];
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mEntryTable[i].prevLink = &mEntryTable[i-1];
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mEntryTable[i].index = i;
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mHashTable[i] = NULL;
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}
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mLRUHead.nextLink = &mEntryTable[0];
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mEntryTable[0].prevLink = &mLRUHead;
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mLRUTail.prevLink = &mEntryTable[EntryCount-1];
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mEntryTable[EntryCount-1].nextLink = &mLRUTail;
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}
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U32 ConnectionStringTable::getNetSendId(NetStringHandle &string)
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{
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// see if the entry is in the hash table right now
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U32 hashIndex = string.getIndex() % EntryCount;
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for(Entry *walk = mHashTable[hashIndex]; walk; walk = walk->nextHash)
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if(walk->string == string)
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return walk->index;
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AssertFatal(0, "Net send id is not in the table. Error!");
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return 0;
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}
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U32 ConnectionStringTable::checkString(NetStringHandle &string, bool *isOnOtherSide)
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{
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// see if the entry is in the hash table right now
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U32 hashIndex = string.getIndex() % EntryCount;
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for(Entry *walk = mHashTable[hashIndex]; walk; walk = walk->nextHash)
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{
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if(walk->string == string)
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{
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pushBack(walk);
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if(isOnOtherSide)
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*isOnOtherSide = walk->receiveConfirmed;
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return walk->index;
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}
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}
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// not in the hash table, means we have to add it
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Entry *newEntry;
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// pull the new entry from the LRU list.
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newEntry = mLRUHead.nextLink;
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pushBack(newEntry);
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// remove the string from the hash table
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Entry **hashWalk;
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for (hashWalk = &mHashTable[newEntry->string.getIndex() % EntryCount]; *hashWalk; hashWalk = &((*hashWalk)->nextHash))
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{
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if(*hashWalk == newEntry)
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{
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*hashWalk = newEntry->nextHash;
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break;
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}
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}
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newEntry->string = string;
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newEntry->receiveConfirmed = false;
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newEntry->nextHash = mHashTable[hashIndex];
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mHashTable[hashIndex] = newEntry;
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mParent->postNetEvent(new NetStringEvent(newEntry->index, string));
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if(isOnOtherSide)
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*isOnOtherSide = false;
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return newEntry->index;
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}
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void ConnectionStringTable::mapString(U32 netId, NetStringHandle &string)
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{
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// the netId is sent by the other side... throw it in our mapping table:
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mRemoteStringTable[netId] = string;
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}
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void ConnectionStringTable::readDemoStartBlock(BitStream *stream)
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{
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// ok, reading the demo start block
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for(U32 i = 0; i < EntryCount; i++)
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{
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if(stream->readFlag())
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{
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char buffer[256];
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stream->readString(buffer);
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mRemoteStringTable[i] = NetStringHandle(buffer);
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}
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}
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}
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void ConnectionStringTable::writeDemoStartBlock(ResizeBitStream *stream)
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{
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// ok, writing the demo start block
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for(U32 i = 0; i < EntryCount; i++)
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{
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if(stream->writeFlag(mRemoteStringTable[i].isValidString()))
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{
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stream->writeString(mRemoteStringTable[i].getString());
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stream->validate();
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}
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}
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}
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