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Engine directory for ticket #1
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Engine/source/shaderGen/conditionerFeature.cpp
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Engine/source/shaderGen/conditionerFeature.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "shaderGen/conditionerFeature.h"
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#include "shaderGen/shaderOp.h"
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#include "shaderGen/featureMgr.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxStringEnumTranslate.h"
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#include "core/stream/fileStream.h"
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#include "materials/shaderData.h"
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#include "core/util/safeDelete.h"
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const String ConditionerFeature::ConditionerIncludeFileName = "autogenConditioners.h";
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bool ConditionerFeature::smDirtyConditioners = true;
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Vector<ConditionerFeature*> ConditionerFeature::smConditioners;
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ConditionerFeature::ConditionerFeature( const GFXFormat bufferFormat )
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: mBufferFormat(bufferFormat)
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{
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dMemset( mMethodDependency, 0, sizeof( mMethodDependency ) );
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smConditioners.push_back( this );
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smDirtyConditioners = true;
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}
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ConditionerFeature::~ConditionerFeature()
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{
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for( U32 i = 0; i < NumMethodTypes; i++ )
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SAFE_DELETE( mMethodDependency[i] );
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smConditioners.remove( this );
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smDirtyConditioners = true;
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}
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LangElement *ConditionerFeature::assignOutput( Var *unconditionedOutput, ShaderFeature::OutputTarget outputTarget /* = ShaderFeature::DefaultTarget*/ )
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{
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LangElement *assign;
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MultiLine *meta = new MultiLine;
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meta->addStatement( new GenOp( avar( "\r\n\r\n // output buffer format: %s\r\n", GFXStringTextureFormat[getBufferFormat()] ) ) );
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// condition the output
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Var *conditionedOutput = _conditionOutput( unconditionedOutput, meta );
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// search for color var
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Var *color = (Var*) LangElement::find( getOutputTargetVarName(outputTarget) );
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if ( !color )
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{
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// create color var
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color = new Var;
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if(GFX->getAdapterType() == OpenGL)
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{
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color->setName( getOutputTargetVarName(outputTarget) );
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color->setType( "vec4" );
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DecOp* colDecl = new DecOp(color);
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assign = new GenOp( "@ = vec4(@)", colDecl, conditionedOutput );
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}
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else
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{
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color->setType( "fragout" );
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color->setName( getOutputTargetVarName(outputTarget) );
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color->setStructName( "OUT" );
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assign = new GenOp( "@ = @", color, conditionedOutput );
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}
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}
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else
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{
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if (GFX->getAdapterType() == OpenGL)
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assign = new GenOp( "@ = vec4(@)", color, conditionedOutput);
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else
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assign = new GenOp( "@ = @", color, conditionedOutput );
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}
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meta->addStatement( new GenOp( " @;\r\n", assign ) );
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return meta;
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}
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Var *ConditionerFeature::_conditionOutput( Var *unconditionedOutput, MultiLine *meta )
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{
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meta->addStatement( new GenOp( " // generic conditioner: no conditioning performed\r\n" ) );
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return unconditionedOutput;
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}
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Var *ConditionerFeature::_unconditionInput( Var *conditionedInput, MultiLine *meta )
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{
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meta->addStatement( new GenOp( " // generic conditioner: no conditioning performed\r\n" ) );
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return conditionedInput;
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}
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const String &ConditionerFeature::getShaderMethodName( MethodType methodType )
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{
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if ( mConditionMethodName.isEmpty() )
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{
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const U32 hash = getName().getHashCaseInsensitive();
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mUnconditionMethodName = avar("autogen%s_%08x", "Uncondition", hash );
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mConditionMethodName = avar("autogen%s_%08x", "Condition", hash );
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}
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return methodType == UnconditionMethod ? mUnconditionMethodName : mConditionMethodName;
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}
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ConditionerMethodDependency* ConditionerFeature::getConditionerMethodDependency( MethodType methodType )
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{
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if ( mMethodDependency[methodType] == NULL )
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mMethodDependency[methodType] = new ConditionerMethodDependency( this, methodType );
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return mMethodDependency[methodType];
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}
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void ConditionerFeature::_print( Stream *stream )
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{
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_printMethod( ConditionMethod, getShaderMethodName( ConditionMethod ), *stream );
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LangElement::deleteElements();
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_printMethod( UnconditionMethod, getShaderMethodName( UnconditionMethod ), *stream );
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LangElement::deleteElements();
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}
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void ConditionerFeature::_updateConditioners()
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{
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smDirtyConditioners = false;
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String includePath = "shadergen:/" + ConditionerIncludeFileName;
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FileStream stream;
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if ( !stream.open( includePath, Torque::FS::File::Write ) )
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return;
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for ( U32 i=0; i < smConditioners.size(); i++ )
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smConditioners[i]->_print( &stream );
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}
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Var *ConditionerFeature::printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta )
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{
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Var *methodVar = new Var;
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methodVar->setName(methodName);
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DecOp *methodDecl = new DecOp(methodVar);
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const bool isCondition = (methodType == ConditionerFeature::ConditionMethod);
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Var *paramVar = new Var;
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paramVar->setName(avar("%sconditioned%sput", isCondition ? "un" : "", isCondition ? "Out" : "In"));
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DecOp *paramDecl = new DecOp(paramVar);
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if(GFX->getAdapterType() == OpenGL)
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{
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methodVar->setType("vec4");
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paramVar->setType("vec4");
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}
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else
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{
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methodVar->setType("inline float4");
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paramVar->setType("in float4");
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}
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// Method header and opening bracket
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meta->addStatement( new GenOp( "@(@)\r\n", methodDecl, paramDecl ) );
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meta->addStatement( new GenOp( "{\r\n" ) );
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return paramVar;
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}
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void ConditionerFeature::printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta )
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{
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// Return and closing bracket
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meta->addStatement( new GenOp( "\r\n return @;\r\n", retVar ) );
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meta->addStatement( new GenOp( "}\r\n" ) );
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}
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void ConditionerFeature::_printMethod( MethodType methodType, const String &methodName, Stream &stream )
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{
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MultiLine *meta = new MultiLine;
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printHeaderComment( methodType, methodName, stream, meta );
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Var *paramVar = printMethodHeader( methodType, methodName, stream, meta );
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Var *unconditionedInput = NULL;
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if( methodType == UnconditionMethod )
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unconditionedInput = _unconditionInput( paramVar, meta );
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else
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unconditionedInput = _conditionOutput( paramVar, meta );
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printMethodFooter( methodType, unconditionedInput, stream, meta );
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printFooterComment( methodType, methodName, stream, meta );
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meta->print(stream);
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}
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void ConditionerFeature::printHeaderComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta )
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{
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meta->addStatement( new GenOp( "//------------------------------------------------------------------------------\r\n" ) );
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meta->addStatement( new GenOp( avar( "// Autogenerated '%s' %s Method\r\n", getName().c_str(),
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methodType == ConditionMethod ? "Condition" : "Uncondition" ) ) );
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meta->addStatement( new GenOp( "//------------------------------------------------------------------------------\r\n" ) );
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}
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void ConditionerFeature::printFooterComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta )
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{
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meta->addStatement( new GenOp( "\r\n\r\n" ) );
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}
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void ConditionerMethodDependency::print( Stream &s ) const
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{
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mConditioner->_printMethod(mMethodType, mConditioner->getShaderMethodName(mMethodType), s);
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}
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void ConditionerMethodDependency::createMethodMacro( const String &methodName, Vector<GFXShaderMacro> ¯os )
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{
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GFXShaderMacro conditionerMethodMacro;
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conditionerMethodMacro.name = methodName;
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conditionerMethodMacro.value = mConditioner->getShaderMethodName(mMethodType);
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macros.push_back(conditionerMethodMacro);
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}
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