mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 20:40:35 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
110
Engine/source/shaderGen/HLSL/shaderGenHLSLInit.cpp
Normal file
110
Engine/source/shaderGen/HLSL/shaderGenHLSLInit.cpp
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
|
||||
#include "shaderGen/shaderGen.h"
|
||||
#include "shaderGen/HLSL/shaderGenHLSL.h"
|
||||
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
|
||||
#include "shaderGen/featureMgr.h"
|
||||
#include "shaderGen/HLSL/bumpHLSL.h"
|
||||
#include "shaderGen/HLSL/pixSpecularHLSL.h"
|
||||
#include "shaderGen/HLSL/depthHLSL.h"
|
||||
#include "shaderGen/HLSL/paraboloidHLSL.h"
|
||||
#include "materials/materialFeatureTypes.h"
|
||||
#include "core/module.h"
|
||||
|
||||
|
||||
static ShaderGen::ShaderGenInitDelegate sInitDelegate;
|
||||
|
||||
void _initShaderGenHLSL( ShaderGen *shaderGen )
|
||||
{
|
||||
shaderGen->setPrinter( new ShaderGenPrinterHLSL );
|
||||
shaderGen->setComponentFactory( new ShaderGenComponentFactoryHLSL );
|
||||
shaderGen->setFileEnding( "hlsl" );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_VertTransform, new VertPositionHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_IsDXTnm, new NamedFeatureHLSL( "DXTnm" ) );
|
||||
FEATUREMGR->registerFeature( MFT_TexAnim, new TexAnimHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_DiffuseMap, new DiffuseMapFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_OverlayMap, new OverlayTexFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_DiffuseColor, new DiffuseFeatureHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_DiffuseVertColor, new DiffuseVertColorFeatureHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_AlphaTest, new AlphaTestHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_GlowMask, new GlowMaskHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_LightMap, new LightmapFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_VertLit, new VertLitHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_Parallax, new ParallaxFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_DetailNormalMap, new NamedFeatureHLSL( "Detail Normal Map" ) );
|
||||
FEATUREMGR->registerFeature( MFT_DetailMap, new DetailFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureHLSL( "Translucent" ) );
|
||||
FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureHLSL( "Translucent ZWrite" ) );
|
||||
FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_Fog, new FogFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_SpecularMap, new SpecularMapHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureHLSL( "Gloss Map" ) );
|
||||
FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureHLSL( "Lightbuffer MRT" ) );
|
||||
FEATUREMGR->registerFeature( MFT_RenderTarget1_Zero, new RenderTargetZeroHLSL( ShaderFeature::RenderTarget1 ) );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_DiffuseMapAtlas, new NamedFeatureHLSL( "Diffuse Map Atlas" ) );
|
||||
FEATUREMGR->registerFeature( MFT_NormalMapAtlas, new NamedFeatureHLSL( "Normal Map Atlas" ) );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_NormalsOut, new NormalsOutFeatHLSL );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_DepthOut, new DepthOutHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_EyeSpaceDepthOut, new EyeSpaceDepthOutHLSL() );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_HDROut, new HDROutHLSL );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_ParaboloidVertTransform, new ParaboloidVertTransformHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_IsSinglePassParaboloid, new NamedFeatureHLSL( "Single Pass Paraboloid" ) );
|
||||
FEATUREMGR->registerFeature( MFT_UseInstancing, new NamedFeatureHLSL( "Hardware Instancing" ) );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_Foliage, new FoliageFeatureHLSL );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_ParticleNormal, new ParticleNormalFeatureHLSL );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_InterlacedPrePass, new NamedFeatureHLSL( "Interlaced Pre Pass" ) );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_ForwardShading, new NamedFeatureHLSL( "Forward Shaded Material" ) );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_ImposterVert, new ImposterVertFeatureHLSL );
|
||||
}
|
||||
|
||||
MODULE_BEGIN( ShaderGenHLSL )
|
||||
|
||||
MODULE_INIT_AFTER( ShaderGen )
|
||||
MODULE_INIT_AFTER( ShaderGenFeatureMgr )
|
||||
|
||||
MODULE_INIT
|
||||
{
|
||||
sInitDelegate.bind(_initShaderGenHLSL);
|
||||
SHADERGEN->registerInitDelegate(Direct3D9, sInitDelegate);
|
||||
SHADERGEN->registerInitDelegate(Direct3D9_360, sInitDelegate);
|
||||
}
|
||||
|
||||
MODULE_END;
|
||||
Loading…
Add table
Add a link
Reference in a new issue