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Engine directory for ticket #1
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374
Engine/source/sfx/sfxProfile.cpp
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374
Engine/source/sfx/sfxProfile.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "sfx/sfxProfile.h"
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#include "sfx/sfxDescription.h"
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#include "sfx/sfxSystem.h"
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#include "sfx/sfxStream.h"
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#include "sim/netConnection.h"
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#include "core/stream/bitStream.h"
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#include "core/resourceManager.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CO_DATABLOCK_V1( SFXProfile );
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ConsoleDocClass( SFXProfile,
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"@brief Encapsulates a single sound file for playback by the sound system.\n\n"
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"SFXProfile combines a sound description (SFXDescription) with a sound file such that it can be played "
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"by the sound system. To be able to play a sound file, the sound system will always require a profile "
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"for it to be created. However, several of the SFX functions (sfxPlayOnce(), sfxCreateSource()) perform "
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"this creation internally for convenience using temporary profile objects.\n\n"
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"Sound files can be in either OGG or WAV format. However, extended format support is available when using FMOD. "
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"See @ref SFX_formats.\n\n"
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"@section SFXProfile_loading Profile Loading\n\n"
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"By default, the sound data referenced by a profile will be loaded when the profile is first played and the "
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"data then kept until either the profile is deleted or until the sound device on which the sound data is held "
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"is deleted.\n\n"
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"This initial loading my incur a small delay when the sound is first played. To avoid this, a profile may be "
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"expicitly set to load its sound data immediately when the profile is added to the system. This is done by "
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"setting the #preload property to true.\n\n"
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"@note Sounds using streamed playback (SFXDescription::isStreaming) cannot be preloaded and will thus "
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"ignore the #preload flag.\n\n"
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"@tsexample\n"
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"datablock SFXProfile( Shore01Snd )\n"
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"{\n"
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" fileName = \"art/sound/Lakeshore_mono_01\";\n"
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" description = Shore01Looping3d;\n"
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" preload = true;\n"
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"};\n"
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"@endtsexample\n\n"
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"@ingroup SFX\n"
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"@ingroup Datablocks\n"
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);
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//-----------------------------------------------------------------------------
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SFXProfile::SFXProfile()
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: mPreload( false )
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{
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}
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//-----------------------------------------------------------------------------
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SFXProfile::SFXProfile( SFXDescription* desc, const String& filename, bool preload )
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: Parent( desc ),
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mFilename( filename ),
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mPreload( preload )
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{
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}
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//-----------------------------------------------------------------------------
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SFXProfile::~SFXProfile()
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{
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}
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//-----------------------------------------------------------------------------
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void SFXProfile::initPersistFields()
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{
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addGroup( "Sound" );
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addField( "filename", TypeStringFilename, Offset( mFilename, SFXProfile ),
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"%Path to the sound file.\n"
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"If the extension is left out, it will be inferred by the sound system. This allows to "
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"easily switch the sound format without having to go through the profiles and change the "
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"filenames there, too.\n" );
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addField( "preload", TypeBool, Offset( mPreload, SFXProfile ),
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"Whether to preload sound data when the profile is added to system.\n"
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"@note This flag is ignored by streamed sounds.\n\n"
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"@ref SFXProfile_loading" );
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endGroup( "Sound" );
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Parent::initPersistFields();
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}
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//-----------------------------------------------------------------------------
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bool SFXProfile::onAdd()
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{
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if( !Parent::onAdd() )
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return false;
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// If we're a streaming profile we don't preload
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// or need device events.
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if( SFX && !mDescription->mIsStreaming )
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{
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// If preload is enabled we load the resource
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// and device buffer now to avoid a delay on
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// first playback.
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if( mPreload && !_preloadBuffer() )
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Con::errorf( "SFXProfile(%s)::onAdd: The preload failed!", getName() );
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}
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_registerSignals();
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return true;
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}
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//-----------------------------------------------------------------------------
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void SFXProfile::onRemove()
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{
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_unregisterSignals();
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Parent::onRemove();
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}
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//-----------------------------------------------------------------------------
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bool SFXProfile::preload( bool server, String &errorStr )
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{
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if ( !Parent::preload( server, errorStr ) )
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return false;
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// TODO: Investigate how NetConnection::filesWereDownloaded()
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// effects the system.
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// Validate the datablock... has nothing to do with mPreload.
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if( !server &&
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NetConnection::filesWereDownloaded() &&
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( mFilename.isEmpty() || !SFXResource::exists( mFilename ) ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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void SFXProfile::packData(BitStream* stream)
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{
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Parent::packData( stream );
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char buffer[256];
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if ( mFilename.isEmpty() )
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buffer[0] = 0;
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else
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dStrncpy( buffer, mFilename.c_str(), 256 );
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stream->writeString( buffer );
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stream->writeFlag( mPreload );
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}
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//-----------------------------------------------------------------------------
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void SFXProfile::unpackData(BitStream* stream)
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{
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Parent::unpackData( stream );
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char buffer[256];
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stream->readString( buffer );
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mFilename = buffer;
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mPreload = stream->readFlag();
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}
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//-----------------------------------------------------------------------------
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bool SFXProfile::isLooping() const
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{
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return getDescription()->mIsLooping;
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}
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//-----------------------------------------------------------------------------
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void SFXProfile::_registerSignals()
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{
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SFX->getEventSignal().notify( this, &SFXProfile::_onDeviceEvent );
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ResourceManager::get().getChangedSignal().notify( this, &SFXProfile::_onResourceChanged );
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}
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//-----------------------------------------------------------------------------
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void SFXProfile::_unregisterSignals()
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{
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ResourceManager::get().getChangedSignal().remove( this, &SFXProfile::_onResourceChanged );
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if( SFX )
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SFX->getEventSignal().remove( this, &SFXProfile::_onDeviceEvent );
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}
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//-----------------------------------------------------------------------------
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void SFXProfile::_onDeviceEvent( SFXSystemEventType evt )
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{
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switch( evt )
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{
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case SFXSystemEvent_CreateDevice:
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{
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if( mPreload && !mDescription->mIsStreaming && !_preloadBuffer() )
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Con::errorf( "SFXProfile::_onDeviceEvent: The preload failed! %s", getName() );
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break;
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}
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default:
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break;
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}
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}
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//-----------------------------------------------------------------------------
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void SFXProfile::_onResourceChanged( const Torque::Path& path )
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{
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if( path != Path( mFilename ) )
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return;
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// Let go of the old resource and buffer.
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mResource = NULL;
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mBuffer = NULL;
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// Load the new resource.
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getResource();
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if( mPreload && !mDescription->mIsStreaming )
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{
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if( !_preloadBuffer() )
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Con::errorf( "SFXProfile::_onResourceChanged() - failed to preload '%s'", mFilename.c_str() );
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}
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mChangedSignal.trigger( this );
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}
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//-----------------------------------------------------------------------------
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bool SFXProfile::_preloadBuffer()
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{
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AssertFatal( !mDescription->mIsStreaming, "SFXProfile::_preloadBuffer() - must not be called for streaming profiles" );
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mBuffer = _createBuffer();
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return ( !mBuffer.isNull() );
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}
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//-----------------------------------------------------------------------------
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Resource<SFXResource>& SFXProfile::getResource()
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{
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if( !mResource && !mFilename.isEmpty() )
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mResource = SFXResource::load( mFilename );
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return mResource;
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}
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//-----------------------------------------------------------------------------
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SFXBuffer* SFXProfile::getBuffer()
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{
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if ( mDescription->mIsStreaming )
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{
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// Streaming requires unique buffers per
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// source, so this creates a new buffer.
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if ( SFX )
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return _createBuffer();
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return NULL;
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}
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if ( mBuffer.isNull() )
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_preloadBuffer();
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return mBuffer;
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}
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//-----------------------------------------------------------------------------
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SFXBuffer* SFXProfile::_createBuffer()
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{
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SFXBuffer* buffer = 0;
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// Try to create through SFXDevie.
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if( !mFilename.isEmpty() && SFX )
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{
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buffer = SFX->_createBuffer( mFilename, mDescription );
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if( buffer )
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{
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#ifdef TORQUE_DEBUG
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const SFXFormat& format = buffer->getFormat();
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Con::printf( "%s SFX: %s (%i channels, %i kHz, %.02f sec, %i kb)",
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mDescription->mIsStreaming ? "Streaming" : "Loaded", mFilename.c_str(),
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format.getChannels(),
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format.getSamplesPerSecond() / 1000,
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F32( buffer->getDuration() ) / 1000.0f,
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format.getDataLength( buffer->getDuration() ) / 1024 );
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#endif
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}
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}
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// If that failed, load through SFXResource.
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if( !buffer )
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{
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Resource< SFXResource >& resource = getResource();
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if( resource != NULL && SFX )
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{
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#ifdef TORQUE_DEBUG
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const SFXFormat& format = resource->getFormat();
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Con::printf( "%s SFX: %s (%i channels, %i kHz, %.02f sec, %i kb)",
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mDescription->mIsStreaming ? "Streaming" : "Loading", resource->getFileName().c_str(),
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format.getChannels(),
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format.getSamplesPerSecond() / 1000,
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F32( resource->getDuration() ) / 1000.0f,
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format.getDataLength( resource->getDuration() ) / 1024 );
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#endif
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ThreadSafeRef< SFXStream > sfxStream = resource->openStream();
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buffer = SFX->_createBuffer( sfxStream, mDescription );
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}
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}
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return buffer;
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}
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//-----------------------------------------------------------------------------
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U32 SFXProfile::getSoundDuration()
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{
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Resource< SFXResource >& resource = getResource();
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if( resource != NULL )
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return mResource->getDuration();
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else
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return 0;
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}
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//-----------------------------------------------------------------------------
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DefineEngineMethod( SFXProfile, getSoundDuration, F32, (),,
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"Return the length of the sound data in seconds.\n\n"
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"@return The length of the sound data in seconds or 0 if the sound referenced by the profile could not be found." )
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{
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return ( F32 ) object->getSoundDuration() * 0.001f;
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}
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