mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
594
Engine/source/sfx/sfxCommon.h
Normal file
594
Engine/source/sfx/sfxCommon.h
Normal file
|
|
@ -0,0 +1,594 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _SFXCOMMON_H_
|
||||
#define _SFXCOMMON_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _MMATHFN_H_
|
||||
#include "math/mMathFn.h"
|
||||
#endif
|
||||
#ifndef _MRANDOM_H_
|
||||
#include "math/mRandom.h"
|
||||
#endif
|
||||
#ifndef _MMATRIX_H_
|
||||
#include "math/mMatrix.h"
|
||||
#endif
|
||||
#ifndef _MPOINT3_H_
|
||||
#include "math/mPoint3.h"
|
||||
#endif
|
||||
#ifndef _TYPETRAITS_H_
|
||||
#include "platform/typetraits.h"
|
||||
#endif
|
||||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
class SFXEnvironment;
|
||||
class SFXPlayList;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SFXStatus.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
/// The sound playback state.
|
||||
enum SFXStatus
|
||||
{
|
||||
/// Initial state; no operation yet performed on sound.
|
||||
SFXStatusNull,
|
||||
|
||||
/// Sound is playing.
|
||||
SFXStatusPlaying,
|
||||
|
||||
/// Sound has been stopped.
|
||||
SFXStatusStopped,
|
||||
|
||||
/// Sound is paused.
|
||||
SFXStatusPaused,
|
||||
|
||||
/// Sound stream is starved and playback blocked.
|
||||
SFXStatusBlocked,
|
||||
|
||||
/// Temporary state while transitioning to another state. This is used when multiple
|
||||
/// threads concurrently maintain a status and need to perform a sequence of actions before
|
||||
/// being able to fully go from a previous to a new current state. In this case, the
|
||||
/// transition state marks the status as being under update on another thread.
|
||||
///
|
||||
/// @note Not all places that use SFXStatus actually use this state.
|
||||
SFXStatusTransition,
|
||||
};
|
||||
|
||||
DefineEnumType( SFXStatus );
|
||||
|
||||
|
||||
inline const char* SFXStatusToString( SFXStatus status )
|
||||
{
|
||||
switch ( status )
|
||||
{
|
||||
case SFXStatusPlaying: return "playing";
|
||||
case SFXStatusStopped: return "stopped";
|
||||
case SFXStatusPaused: return "paused";
|
||||
case SFXStatusBlocked: return "blocked";
|
||||
case SFXStatusTransition: return "transition";
|
||||
|
||||
case SFXStatusNull:
|
||||
default: ;
|
||||
}
|
||||
|
||||
return "null";
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SFXChannel.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
/// Animatable channels in the SFX system.
|
||||
enum SFXChannel
|
||||
{
|
||||
SFXChannelVolume,
|
||||
SFXChannelPitch,
|
||||
SFXChannelPriority,
|
||||
SFXChannelPositionX,
|
||||
SFXChannelPositionY,
|
||||
SFXChannelPositionZ,
|
||||
SFXChannelRotationX,
|
||||
SFXChannelRotationY,
|
||||
SFXChannelRotationZ,
|
||||
SFXChannelVelocityX,
|
||||
SFXChannelVelocityY,
|
||||
SFXChannelVelocityZ,
|
||||
SFXChannelMinDistance,
|
||||
SFXChannelMaxDistance,
|
||||
SFXChannelConeInsideAngle,
|
||||
SFXChannelConeOutsideAngle,
|
||||
SFXChannelConeOutsideVolume,
|
||||
SFXChannelCursor,
|
||||
SFXChannelStatus,
|
||||
SFXChannelUser0,
|
||||
SFXChannelUser1,
|
||||
SFXChannelUser2,
|
||||
SFXChannelUser3,
|
||||
|
||||
/// Total number of animatable channels.
|
||||
SFX_NUM_CHANNELS
|
||||
};
|
||||
|
||||
DefineEnumType( SFXChannel );
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SFXDistanceModel.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
/// Rolloff curve used for distance volume attenuation of 3D sounds.
|
||||
enum SFXDistanceModel
|
||||
{
|
||||
SFXDistanceModelLinear, ///< Volume decreases linearly from min to max where it reaches zero.
|
||||
SFXDistanceModelLogarithmic, ///< Volume halves every min distance steps starting from min distance; attenuation stops at max distance.
|
||||
};
|
||||
|
||||
DefineEnumType( SFXDistanceModel );
|
||||
|
||||
/// Compute the distance attenuation based on the given distance model.
|
||||
///
|
||||
/// @param minDistance Reference distance; attenuation starts here.
|
||||
/// @param maxDistance
|
||||
/// @param distance Actual distance of sound from listener.
|
||||
/// @param volume Unattenuated volume.
|
||||
/// @param rolloffFactor Rolloff curve scale factor.
|
||||
///
|
||||
/// @return The attenuated volume.
|
||||
inline F32 SFXDistanceAttenuation( SFXDistanceModel model, F32 minDistance, F32 maxDistance, F32 distance, F32 volume, F32 rolloffFactor )
|
||||
{
|
||||
F32 gain = 1.0f;
|
||||
|
||||
switch( model )
|
||||
{
|
||||
case SFXDistanceModelLinear:
|
||||
|
||||
distance = getMax( distance, minDistance );
|
||||
distance = getMin( distance, maxDistance );
|
||||
|
||||
gain = ( 1 - ( distance - minDistance ) / ( maxDistance - minDistance ) );
|
||||
break;
|
||||
|
||||
case SFXDistanceModelLogarithmic:
|
||||
|
||||
distance = getMax( distance, minDistance );
|
||||
distance = getMin( distance, maxDistance );
|
||||
|
||||
gain = minDistance / ( minDistance + rolloffFactor * ( distance - minDistance ) );
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return ( volume * gain );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SFXFormat.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
/// This class defines the various types of sound data that may be
|
||||
/// used in the sound system.
|
||||
///
|
||||
/// Unlike with most sound APIs, we consider each sample point to comprise
|
||||
/// all channels in a sound stream rather than only one value for a single
|
||||
/// channel.
|
||||
class SFXFormat
|
||||
{
|
||||
protected:
|
||||
|
||||
/// The number of sound channels in the data.
|
||||
U8 mChannels;
|
||||
|
||||
/// The number of bits per sound sample.
|
||||
U8 mBitsPerSample;
|
||||
|
||||
/// The frequency in samples per second.
|
||||
U32 mSamplesPerSecond;
|
||||
|
||||
public:
|
||||
|
||||
SFXFormat( U8 channels = 0,
|
||||
U8 bitsPerSample = 0,
|
||||
U32 samplesPerSecond = 0 )
|
||||
: mChannels( channels ),
|
||||
mSamplesPerSecond( samplesPerSecond ),
|
||||
mBitsPerSample( bitsPerSample )
|
||||
{}
|
||||
|
||||
/// Copy constructor.
|
||||
SFXFormat( const SFXFormat &format )
|
||||
: mChannels( format.mChannels ),
|
||||
mBitsPerSample( format.mBitsPerSample ),
|
||||
mSamplesPerSecond( format.mSamplesPerSecond )
|
||||
{}
|
||||
|
||||
public:
|
||||
|
||||
/// Sets the format.
|
||||
void set( U8 channels,
|
||||
U8 bitsPerSample,
|
||||
U32 samplesPerSecond )
|
||||
{
|
||||
mChannels = channels;
|
||||
mBitsPerSample = bitsPerSample;
|
||||
mSamplesPerSecond = samplesPerSecond;
|
||||
}
|
||||
|
||||
/// Comparision between formats.
|
||||
bool operator == ( const SFXFormat& format ) const
|
||||
{
|
||||
return mChannels == format.mChannels &&
|
||||
mBitsPerSample == format.mBitsPerSample &&
|
||||
mSamplesPerSecond == format.mSamplesPerSecond;
|
||||
}
|
||||
|
||||
/// Returns the number of sound channels.
|
||||
U8 getChannels() const { return mChannels; }
|
||||
|
||||
/// Returns true if there is a single sound channel.
|
||||
bool isMono() const { return mChannels == 1; }
|
||||
|
||||
/// Is true if there are two sound channels.
|
||||
bool isStereo() const { return mChannels == 2; }
|
||||
|
||||
/// Is true if there are more than two sound channels.
|
||||
bool isMultiChannel() const { return mChannels > 2; }
|
||||
|
||||
///
|
||||
U32 getSamplesPerSecond() const { return mSamplesPerSecond; }
|
||||
|
||||
/// The bits of data per channel.
|
||||
U8 getBitsPerChannel() const { return mBitsPerSample / mChannels; }
|
||||
|
||||
/// The number of bytes of data per channel.
|
||||
U8 getBytesPerChannel() const { return getBitsPerChannel() / 8; }
|
||||
|
||||
/// The number of bits per sound sample.
|
||||
U8 getBitsPerSample() const { return mBitsPerSample; }
|
||||
|
||||
/// The number of bytes of data per sample.
|
||||
/// @note Be aware that this comprises all channels.
|
||||
U8 getBytesPerSample() const { return mBitsPerSample / 8; }
|
||||
|
||||
/// Returns the duration from the sample count.
|
||||
U32 getDuration( U32 samples ) const
|
||||
{
|
||||
// Use 64bit types to avoid overflow during division.
|
||||
return ( (U64)samples * (U64)1000 ) / (U64)mSamplesPerSecond;
|
||||
}
|
||||
|
||||
///
|
||||
U32 getSampleCount( U32 ms ) const
|
||||
{
|
||||
return U64( mSamplesPerSecond ) * U64( ms ) / U64( 1000 );
|
||||
}
|
||||
|
||||
/// Returns the data length in bytes.
|
||||
U32 getDataLength( U32 ms ) const
|
||||
{
|
||||
U32 bytes = ( ( (U64)ms * (U64)mSamplesPerSecond ) * (U64)getBytesPerSample() ) / (U64)1000;
|
||||
return bytes;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SFXReverb.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
/// Reverb environment properties.
|
||||
///
|
||||
/// @note A given device may not implement all properties.
|
||||
class SFXReverbProperties
|
||||
{
|
||||
public:
|
||||
|
||||
typedef void Parent;
|
||||
|
||||
F32 mEnvSize;
|
||||
F32 mEnvDiffusion;
|
||||
S32 mRoom;
|
||||
S32 mRoomHF;
|
||||
S32 mRoomLF;
|
||||
F32 mDecayTime;
|
||||
F32 mDecayHFRatio;
|
||||
F32 mDecayLFRatio;
|
||||
S32 mReflections;
|
||||
F32 mReflectionsDelay;
|
||||
F32 mReflectionsPan[ 3 ];
|
||||
S32 mReverb;
|
||||
F32 mReverbDelay;
|
||||
F32 mReverbPan[ 3 ];
|
||||
F32 mEchoTime;
|
||||
F32 mEchoDepth;
|
||||
F32 mModulationTime;
|
||||
F32 mModulationDepth;
|
||||
F32 mAirAbsorptionHF;
|
||||
F32 mHFReference;
|
||||
F32 mLFReference;
|
||||
F32 mRoomRolloffFactor;
|
||||
F32 mDiffusion;
|
||||
F32 mDensity;
|
||||
S32 mFlags;
|
||||
|
||||
SFXReverbProperties()
|
||||
: mEnvSize( 7.5f ),
|
||||
mEnvDiffusion( 1.0f ),
|
||||
mRoom( -1000 ),
|
||||
mRoomHF( -100 ),
|
||||
mRoomLF( 0 ),
|
||||
mDecayTime( 1.49f ),
|
||||
mDecayHFRatio( 0.83f ),
|
||||
mDecayLFRatio( 1.0f ),
|
||||
mReflections( -2602 ),
|
||||
mReflectionsDelay( 0.007f ),
|
||||
mReverb( 200 ),
|
||||
mReverbDelay( 0.011f ),
|
||||
mEchoTime( 0.25f ),
|
||||
mEchoDepth( 0.0f ),
|
||||
mModulationTime( 0.25f ),
|
||||
mModulationDepth( 0.0f ),
|
||||
mAirAbsorptionHF( -5.0f ),
|
||||
mHFReference( 5000.0f ),
|
||||
mLFReference( 250.0f ),
|
||||
mRoomRolloffFactor( 0.0f ),
|
||||
mDiffusion( 100.0f ),
|
||||
mDensity( 100.0f ),
|
||||
mFlags( 0 )
|
||||
{
|
||||
mReflectionsPan[ 0 ] = 0.0f;
|
||||
mReflectionsPan[ 1 ] = 0.0f;
|
||||
mReflectionsPan[ 2 ] = 0.0f;
|
||||
|
||||
mReverbPan[ 0 ] = 0.0f;
|
||||
mReverbPan[ 1 ] = 0.0f;
|
||||
mReverbPan[ 2 ] = 0.0f;
|
||||
}
|
||||
|
||||
void validate()
|
||||
{
|
||||
mEnvSize = mClampF( mEnvSize, 1.0f, 100.0f );
|
||||
mEnvDiffusion = mClampF( mEnvDiffusion, 0.0f, 1.0f );
|
||||
mRoom = mClamp( mRoom, -10000, 0 );
|
||||
mRoomHF = mClamp( mRoomHF, -10000, 0 );
|
||||
mRoomLF = mClamp( mRoomLF, -10000, 0 );
|
||||
mDecayTime = mClampF( mDecayTime, 0.1f, 20.0f );
|
||||
mDecayHFRatio = mClampF( mDecayHFRatio, 0.1f, 2.0f );
|
||||
mDecayLFRatio = mClampF( mDecayLFRatio, 0.1f, 2.0f );
|
||||
mReflections = mClamp( mReflections, -10000, 1000 );
|
||||
mReflectionsDelay = mClampF( mReflectionsDelay, 0.0f, 0.3f );
|
||||
mReverb = mClamp( mReverb, -10000, 2000 );
|
||||
mReverbDelay = mClampF( mReverbDelay, 0.0f, 0.1f );
|
||||
mEchoTime = mClampF( mEchoTime, 0.075f, 0.25f );
|
||||
mEchoDepth = mClampF( mEchoDepth, 0.0f, 1.0f );
|
||||
mModulationTime = mClampF( mModulationTime, 0.04f, 4.0f );
|
||||
mModulationDepth = mClampF( mModulationDepth, 0.0f, 1.0f );
|
||||
mAirAbsorptionHF = mClampF( mAirAbsorptionHF, -100.0f, 0.0f );
|
||||
mHFReference = mClampF( mHFReference, 1000.0f, 20000.0f );
|
||||
mLFReference = mClampF( mLFReference, 20.0f, 1000.0f );
|
||||
mRoomRolloffFactor = mClampF( mRoomRolloffFactor, 0.0f, 10.0f );
|
||||
mDiffusion = mClampF( mDiffusion, 0.0f, 100.0f );
|
||||
mDensity = mClampF( mDensity, 0.0f, 100.0f );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SFXSoundReverbProperties.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
/// Sound reverb properties.
|
||||
///
|
||||
/// @note A given SFX device may not implement all properties.
|
||||
class SFXSoundReverbProperties
|
||||
{
|
||||
public:
|
||||
|
||||
typedef void Parent;
|
||||
|
||||
S32 mDirect;
|
||||
S32 mDirectHF;
|
||||
S32 mRoom;
|
||||
S32 mRoomHF;
|
||||
S32 mObstruction;
|
||||
F32 mObstructionLFRatio;
|
||||
S32 mOcclusion;
|
||||
F32 mOcclusionLFRatio;
|
||||
F32 mOcclusionRoomRatio;
|
||||
F32 mOcclusionDirectRatio;
|
||||
S32 mExclusion;
|
||||
F32 mExclusionLFRatio;
|
||||
S32 mOutsideVolumeHF;
|
||||
F32 mDopplerFactor;
|
||||
F32 mRolloffFactor;
|
||||
F32 mRoomRolloffFactor;
|
||||
F32 mAirAbsorptionFactor;
|
||||
S32 mFlags;
|
||||
|
||||
SFXSoundReverbProperties()
|
||||
: mDirect( 0 ),
|
||||
mDirectHF( 0 ),
|
||||
mRoom( 0 ),
|
||||
mRoomHF( 0 ),
|
||||
mObstruction( 0 ),
|
||||
mObstructionLFRatio( 0.0f ),
|
||||
mOcclusion( 0 ),
|
||||
mOcclusionLFRatio( 0.25f ),
|
||||
mOcclusionRoomRatio( 1.5f ),
|
||||
mOcclusionDirectRatio( 1.0f ),
|
||||
mExclusion( 0 ),
|
||||
mExclusionLFRatio( 1.0f ),
|
||||
mOutsideVolumeHF( 0 ),
|
||||
mDopplerFactor( 0.0f ),
|
||||
mRolloffFactor( 0.0f ),
|
||||
mRoomRolloffFactor( 0.0f ),
|
||||
mAirAbsorptionFactor( 1.0f ),
|
||||
mFlags( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
void validate()
|
||||
{
|
||||
mDirect = mClamp( mDirect, -10000, 1000 );
|
||||
mDirectHF = mClamp( mDirectHF, -10000, 0 );
|
||||
mRoom = mClamp( mRoom, -10000, 1000 );
|
||||
mRoomHF = mClamp( mRoomHF, -10000, 0 );
|
||||
mObstruction = mClamp( mObstruction, -10000, 0 );
|
||||
mObstructionLFRatio = mClampF( mObstructionLFRatio, 0.0f, 1.0f );
|
||||
mOcclusion = mClamp( mOcclusion, -10000, 0 );
|
||||
mOcclusionLFRatio = mClampF( mOcclusionLFRatio, 0.0f, 1.0f );
|
||||
mOcclusionRoomRatio = mClampF( mOcclusionRoomRatio, 0.0f, 10.0f );
|
||||
mOcclusionDirectRatio= mClampF( mOcclusionDirectRatio, 0.0f, 10.0f );
|
||||
mExclusion = mClamp( mExclusion, -10000, 0 );
|
||||
mExclusionLFRatio = mClampF( mExclusionLFRatio, 0.0f, 1.0f );
|
||||
mOutsideVolumeHF = mClamp( mOutsideVolumeHF, -10000, 0 );
|
||||
mDopplerFactor = mClampF( mDopplerFactor, 0.0f, 10.0f );
|
||||
mRolloffFactor = mClampF( mRolloffFactor, 0.0f, 10.0f );
|
||||
mRoomRolloffFactor = mClampF( mRoomRolloffFactor, 0.0f, 10.0f );
|
||||
mAirAbsorptionFactor = mClampF( mAirAbsorptionFactor, 0.0f, 10.0f );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SFXListenerProperties.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
///
|
||||
class SFXListenerProperties
|
||||
{
|
||||
public:
|
||||
|
||||
typedef void Parent;
|
||||
|
||||
/// Position and orientation of the listener.
|
||||
MatrixF mTransform;
|
||||
|
||||
///
|
||||
Point3F mVelocity;
|
||||
|
||||
SFXListenerProperties()
|
||||
: mTransform( true ),
|
||||
mVelocity( 0.0f, 0.0f, 0.0f ) {}
|
||||
|
||||
SFXListenerProperties( const MatrixF& transform, const Point3F& velocity )
|
||||
: mTransform( transform ),
|
||||
mVelocity( velocity ) {}
|
||||
|
||||
///
|
||||
const MatrixF& getTransform() const { return mTransform; }
|
||||
MatrixF& getTransform() { return mTransform; }
|
||||
|
||||
///
|
||||
const Point3F& getVelocity() const { return mVelocity; }
|
||||
Point3F& getVelocity() { return mVelocity; }
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SFXMaterialProperties.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
///
|
||||
class SFXMaterialProperties
|
||||
{
|
||||
public:
|
||||
|
||||
typedef void Parent;
|
||||
|
||||
///
|
||||
bool mDoubleSided;
|
||||
|
||||
///
|
||||
F32 mDirectOcclusion;
|
||||
|
||||
///
|
||||
F32 mReverbOcclusion;
|
||||
|
||||
SFXMaterialProperties()
|
||||
: mDoubleSided( false ),
|
||||
mDirectOcclusion( 0.5f ),
|
||||
mReverbOcclusion( 0.5f ) {}
|
||||
|
||||
void validate()
|
||||
{
|
||||
mDirectOcclusion = mClampF( mDirectOcclusion, 0.0f, 1.0f );
|
||||
mReverbOcclusion = mClampF( mReverbOcclusion, 0.0f, 1.0f );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SFXVariantFloat.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
/// An array of float values with optional random variances.
|
||||
template< int NUM_VALUES >
|
||||
struct SFXVariantFloat
|
||||
{
|
||||
/// Base value.
|
||||
F32 mValue[ NUM_VALUES ];
|
||||
|
||||
/// Variance of value. Final value will be
|
||||
///
|
||||
/// mClampF( randF( mValue + mVariance[ 0 ], mValue + mVariance[ 1 ] ), min, max )
|
||||
///
|
||||
/// with min and max being dependent on the context of the value.
|
||||
F32 mVariance[ NUM_VALUES ][ 2 ];
|
||||
|
||||
F32 getValue( U32 index = 0, F32 min = TypeTraits< F32 >::MIN, F32 max = TypeTraits< F32 >::MAX ) const
|
||||
{
|
||||
AssertFatal( index < NUM_VALUES, "SFXVariantFloat::getValue() - index out of range!" );
|
||||
|
||||
return mClampF( gRandGen.randF( mValue[ index ] + mVariance[ index ][ 0 ],
|
||||
mValue[ index ] + mVariance[ index ][ 1 ] ),
|
||||
min, max );
|
||||
}
|
||||
|
||||
void validate()
|
||||
{
|
||||
for( U32 i = 0; i < NUM_VALUES; ++ i )
|
||||
mVariance[ i ][ 0 ] = getMin( mVariance[ i ][ 0 ], mVariance[ i ][ 1 ] );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif // _SFXCOMMON_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue