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Engine directory for ticket #1
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Engine/source/scene/zones/sceneTraversalState.cpp
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70
Engine/source/scene/zones/sceneTraversalState.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "scene/zones/sceneTraversalState.h"
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#include "scene/sceneManager.h"
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#include "scene/culling/sceneCullingState.h"
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#include "scene/culling/sceneCullingVolume.h"
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#include "scene/zones/sceneZoneSpaceManager.h"
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//-----------------------------------------------------------------------------
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SceneTraversalState::SceneTraversalState( SceneCullingState* cullingState )
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: mCullingState( cullingState ),
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mTraversedArea( 0.f )
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{
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VECTOR_SET_ASSOCIATION( mZoneStack );
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VECTOR_SET_ASSOCIATION( mCullingVolumeStack );
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// Push the polyhedron of the root frustum onto the traversal
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// stack as the current culling volume.
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pushCullingVolume( cullingState->getRootVolume() );
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}
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//-----------------------------------------------------------------------------
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SceneZoneSpace* SceneTraversalState::getZoneFromStack( U32 depth )
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{
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SceneZoneSpaceManager* zoneManager = getCullingState()->getSceneManager()->getZoneManager();
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U32 zoneId = getZoneIdFromStack( depth );
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return zoneManager->getZoneOwner( zoneId );
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}
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//-----------------------------------------------------------------------------
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void SceneTraversalState::pushCullingVolume( const SceneCullingVolume& volume )
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{
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mCullingVolumeStack.push_back( volume );
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}
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//-----------------------------------------------------------------------------
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void SceneTraversalState::popCullingVolume()
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{
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AssertFatal( mCullingVolumeStack.size() > 1, "SceneTraversalState::popCullingVolume - Must not pop root volume" );
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mCullingVolumeStack.pop_back();
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}
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