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Engine directory for ticket #1
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102
Engine/source/scene/zones/scenePolyhedralZone.cpp
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102
Engine/source/scene/zones/scenePolyhedralZone.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "scene/zones/scenePolyhedralZone.h"
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#include "scene/mixin/scenePolyhedralObject.impl.h"
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//-----------------------------------------------------------------------------
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ScenePolyhedralZone::ScenePolyhedralZone( const PolyhedronType& polyhedron )
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: Parent( polyhedron )
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{
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}
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//-----------------------------------------------------------------------------
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bool ScenePolyhedralZone::onAdd()
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{
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if( !Parent::onAdd() )
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return false;
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// Precompute polyhedron/AABB intersection data, if not
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// a trivial box polyhedron.
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if( !mIsBox )
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{
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_updateIntersector();
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// Also need to update OBB.
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_updateOrientedWorldBox();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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void ScenePolyhedralZone::setTransform( const MatrixF& mat )
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{
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Parent::setTransform( mat );
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// Recompute intersection data.
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if( !mIsBox )
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_updateIntersector();
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}
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//-----------------------------------------------------------------------------
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void ScenePolyhedralZone::_updateOrientedWorldBox()
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{
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if( mIsBox )
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Parent::_updateOrientedWorldBox();
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else
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mOrientedWorldBox.set( getTransform(), Point3F( mObjBox.len_x(), mObjBox.len_y(), mObjBox.len_z() ) );
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}
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//-----------------------------------------------------------------------------
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bool ScenePolyhedralZone::getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones )
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{
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// If a trivial box, let parent handle this.
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if( mIsBox )
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return Parent::getOverlappingZones( aabb, outZones, outNumZones );
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// Otherwise, use the intersector.
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OverlapTestResult overlap = mIntersector.test( aabb );
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if( overlap == GeometryOutside )
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{
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outNumZones = 0;
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return true;
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}
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outZones[ 0 ] = getZoneRangeStart();
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outNumZones = 1;
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return ( overlap != GeometryInside );
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}
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