mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-27 18:43:48 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
128
Engine/source/scene/sceneTracker.cpp
Normal file
128
Engine/source/scene/sceneTracker.cpp
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "scene/sceneTracker.h"
|
||||
|
||||
|
||||
//=============================================================================
|
||||
// SceneObjectLink.
|
||||
//=============================================================================
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
SceneObjectLink::SceneObjectLink( SceneTracker* tracker, SceneObject* object )
|
||||
: mTracker( tracker ),
|
||||
mObject( object ),
|
||||
mNextLink( NULL ),
|
||||
mPrevLink( NULL )
|
||||
{
|
||||
if( object )
|
||||
{
|
||||
mNextLink = object->mSceneObjectLinks;
|
||||
if( mNextLink )
|
||||
mNextLink->mPrevLink = this;
|
||||
object->mSceneObjectLinks = this;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
SceneObjectLink::~SceneObjectLink()
|
||||
{
|
||||
if( mObject )
|
||||
{
|
||||
// Unlink from SceneObject's tracker list.
|
||||
|
||||
if( mNextLink )
|
||||
mNextLink->mPrevLink = mPrevLink;
|
||||
if( mPrevLink )
|
||||
mPrevLink->mNextLink = mNextLink;
|
||||
else
|
||||
mObject->mSceneObjectLinks = mNextLink;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void SceneObjectLink::update()
|
||||
{
|
||||
getTracker()->updateObject( this );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
SceneObjectLink* SceneObjectLink::getLinkForTracker( SceneTracker* tracker, SceneObject* fromObject )
|
||||
{
|
||||
for( SceneObjectLink* link = fromObject->mSceneObjectLinks; link != NULL; link = link->getNextLink() )
|
||||
if( link->getTracker() == tracker )
|
||||
return link;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// SceneObjectLink.
|
||||
//=============================================================================
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
SceneTracker::SceneTracker( bool isClientTracker, U32 typeMask )
|
||||
: mIsClientTracker( isClientTracker ),
|
||||
mObjectTypeMask( typeMask )
|
||||
{
|
||||
// Hook up to SceneObject add/remove notifications.
|
||||
|
||||
SceneObject::smSceneObjectAdd.notify( this, &SceneTracker::registerObject );
|
||||
SceneObject::smSceneObjectRemove.notify( this, &SceneTracker::unregisterObject );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
SceneTracker::~SceneTracker()
|
||||
{
|
||||
SceneObject::smSceneObjectAdd.remove( this, &SceneTracker::registerObject );
|
||||
SceneObject::smSceneObjectRemove.remove( this, &SceneTracker::unregisterObject );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void SceneTracker::init()
|
||||
{
|
||||
// Register existing scene graph objects.
|
||||
|
||||
SceneContainer* container;
|
||||
if( isClientTracker() )
|
||||
container = &gClientContainer;
|
||||
else
|
||||
container = &gServerContainer;
|
||||
|
||||
container->findObjects( getObjectTypeMask(),
|
||||
( SceneContainer::FindCallback ) &_containerFindCallback,
|
||||
this );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void SceneTracker::_containerFindCallback( SceneObject* object, SceneTracker* tracker )
|
||||
{
|
||||
tracker->registerObject( object );
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue