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Engine directory for ticket #1
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Engine/source/scene/fogStructs.h
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67
Engine/source/scene/fogStructs.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _FOGSTRUCTS_H_
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#define _FOGSTRUCTS_H_
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/// The aerial fog settings.
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struct FogData
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{
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F32 density;
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F32 densityOffset;
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F32 atmosphereHeight;
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ColorF color;
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FogData()
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{
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density = 0.0f;
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densityOffset = 0.0f;
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atmosphereHeight = 0.0f;
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color.set( 0.5f, 0.5f, 0.5f, 1.0f );
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}
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};
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/// The water fog settings.
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struct WaterFogData
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{
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F32 density;
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F32 densityOffset;
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F32 wetDepth;
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F32 wetDarkening;
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ColorI color;
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PlaneF plane;
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F32 depthGradMax;
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WaterFogData()
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{
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density = 0.0f;
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densityOffset = 0.0f;
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wetDepth = 0.0f;
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wetDarkening = 0.0f;
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color.set( 0.5f, 0.5f, 0.5f, 1.0f );
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plane.set( 0.0f, 0.0f, 1.0f );
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depthGradMax = 0.0f;
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}
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};
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#endif // _FOGSTRUCTS_H_
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