mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-05 13:30:34 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
141
Engine/source/renderInstance/renderParticleMgr.h
Normal file
141
Engine/source/renderInstance/renderParticleMgr.h
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _RENDER_PARTICLE_MGR_H_
|
||||
#define _RENDER_PARTICLE_MGR_H_
|
||||
|
||||
#ifndef _TEXTARGETBIN_MGR_H_
|
||||
#include "renderInstance/renderTexTargetBinManager.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
GFXDeclareVertexFormat( CompositeQuadVert )
|
||||
{
|
||||
GFXVertexColor uvCoord;
|
||||
};
|
||||
|
||||
class RenderParticleMgr : public RenderTexTargetBinManager
|
||||
{
|
||||
typedef RenderTexTargetBinManager Parent;
|
||||
friend class RenderTranslucentMgr;
|
||||
|
||||
public:
|
||||
// Generic PrePass Render Instance Type
|
||||
static const RenderInstType RIT_Particles;
|
||||
|
||||
RenderParticleMgr();
|
||||
RenderParticleMgr( F32 renderOrder, F32 processAddOrder );
|
||||
virtual ~RenderParticleMgr();
|
||||
|
||||
// RenderBinManager
|
||||
void render(SceneRenderState * state);
|
||||
void sort();
|
||||
void clear();
|
||||
void addElement( RenderInst *inst );
|
||||
|
||||
// ConsoleObject
|
||||
DECLARE_CONOBJECT(RenderParticleMgr);
|
||||
|
||||
const static U8 HighResStencilRef = 0x80;
|
||||
const static U8 ParticleSystemStencilMask = 0x80; // We are using the top bit
|
||||
const static U32 OffscreenPoolSize = 5;
|
||||
|
||||
virtual void setTargetChainLength(const U32 chainLength);
|
||||
|
||||
protected:
|
||||
|
||||
// Override
|
||||
virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
|
||||
|
||||
bool _initShader();
|
||||
void _initGFXResources();
|
||||
void _onLMActivate( const char*, bool activate );
|
||||
|
||||
|
||||
// Not only a helper method, but a method for the RenderTranslucentMgr to
|
||||
// request a particle system draw
|
||||
void renderInstance(ParticleRenderInst *ri, SceneRenderState *state);
|
||||
|
||||
bool mOffscreenRenderEnabled;
|
||||
|
||||
/// The prepass render target used for the
|
||||
/// soft particle shader effect.
|
||||
NamedTexTargetRef mPrepassTarget;
|
||||
|
||||
/// The shader used for particle rendering.
|
||||
GFXShaderRef mParticleShader;
|
||||
|
||||
GFXShaderRef mParticleCompositeShader;
|
||||
NamedTexTargetRef mEdgeTarget;
|
||||
|
||||
struct OffscreenSystemEntry
|
||||
{
|
||||
S32 targetChainIdx;
|
||||
MatrixF clipMatrix;
|
||||
RectF screenRect;
|
||||
bool drawnThisFrame;
|
||||
Vector<ParticleRenderInst *> pInstances;
|
||||
};
|
||||
Vector<OffscreenSystemEntry> mOffscreenSystems;
|
||||
|
||||
struct ShaderConsts
|
||||
{
|
||||
GFXShaderConstBufferRef mShaderConsts;
|
||||
GFXShaderConstHandle *mModelViewProjSC;
|
||||
GFXShaderConstHandle *mFSModelViewProjSC;
|
||||
GFXShaderConstHandle *mOneOverFarSC;
|
||||
GFXShaderConstHandle *mOneOverSoftnessSC;
|
||||
GFXShaderConstHandle *mPrePassTargetParamsSC;
|
||||
GFXShaderConstHandle *mAlphaFactorSC;
|
||||
GFXShaderConstHandle *mAlphaScaleSC;
|
||||
|
||||
} mParticleShaderConsts;
|
||||
|
||||
struct CompositeShaderConsts
|
||||
{
|
||||
GFXShaderConstBufferRef mShaderConsts;
|
||||
GFXShaderConstHandle *mSystemDepth;
|
||||
GFXShaderConstHandle *mScreenRect;
|
||||
GFXShaderConstHandle *mEdgeTargetParamsSC;
|
||||
GFXShaderConstHandle *mOffscreenTargetParamsSC;
|
||||
} mParticleCompositeShaderConsts;
|
||||
|
||||
GFXVertexBufferHandle<CompositeQuadVert> mScreenQuadVertBuff;
|
||||
GFXPrimitiveBufferHandle mScreenQuadPrimBuff;
|
||||
|
||||
GFXStateBlockRef mStencilClearSB;
|
||||
GFXStateBlockRef mHighResBlocks[ParticleRenderInst::BlendStyle_COUNT];
|
||||
GFXStateBlockRef mOffscreenBlocks[ParticleRenderInst::BlendStyle_COUNT];
|
||||
GFXStateBlockRef mBackbufferBlocks[ParticleRenderInst::BlendStyle_COUNT];
|
||||
GFXStateBlockRef mMixedResBlocks[ParticleRenderInst::BlendStyle_COUNT];
|
||||
|
||||
GFXStateBlockRef _getHighResStateBlock(ParticleRenderInst *ri);
|
||||
GFXStateBlockRef _getMixedResStateBlock(ParticleRenderInst *ri);
|
||||
GFXStateBlockRef _getOffscreenStateBlock(ParticleRenderInst *ri);
|
||||
GFXStateBlockRef _getCompositeStateBlock(ParticleRenderInst *ri);
|
||||
};
|
||||
|
||||
|
||||
#endif // _RENDER_TRANSLUCENT_MGR_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue