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Engine directory for ticket #1
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139
Engine/source/renderInstance/renderImposterMgr.h
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Engine/source/renderInstance/renderImposterMgr.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _IMPOSTERRENDERMGR_H_
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#define _IMPOSTERRENDERMGR_H_
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#ifndef _RENDERBINMANAGER_H_
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#include "renderInstance/renderBinManager.h"
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#endif
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#ifndef _GFXPRIMITIVEBUFFER_H_
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#include "gfx/gfxPrimitiveBuffer.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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#ifndef _TSLASTDETAIL_H_
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#include "ts/tsLastDetail.h"
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#endif
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class TSLastDetail;
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class GFXTextureObject;
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class RenderPrePassMgr;
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struct ImposterRenderInst;
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/*
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GFXDeclareVertexFormat( ImposterCorner )
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{
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/// billboard corner index
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float corner;
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};
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*/
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/// This is a special render manager for processing single
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/// billboard imposters typically generated by the tsLastDetail
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/// class. It tries to render them in large batches with as
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/// few state changes as possible. For an example of use see
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/// TSLastDetail::render().
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class RenderImposterMgr : public RenderBinManager
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{
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protected:
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typedef RenderBinManager Parent;
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static const U32 smImposterBatchSize = 1000;
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static U32 smRendered;
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static U32 smBatches;
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static U32 smDrawCalls;
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static U32 smPolyCount;
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static U32 smRTChanges;
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ImposterState mBuffer[smImposterBatchSize*4];
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GFXPrimitiveBufferHandle mIB;
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//GFXVertexBufferHandle<ImposterCorner> mCornerVB;
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void _innerRender( const SceneRenderState *state, RenderPrePassMgr *prePassBin );
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void _renderPrePass( const SceneRenderState *state, RenderPrePassMgr *prePassBin, bool startPrePass );
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static bool _clearStats( GFXDevice::GFXDeviceEventType type );
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public:
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static const RenderInstType RIT_Imposter;
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static const RenderInstType RIT_ImposterBatch;
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RenderImposterMgr( F32 renderOrder = 1.0f, F32 processAddOrder = 1.0f );
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virtual ~RenderImposterMgr();
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// ConsoleObject
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DECLARE_CONOBJECT(RenderImposterMgr);
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static void initPersistFields();
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// RenderBinManager
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virtual void render( SceneRenderState *state );
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};
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/// This is a shared base render instance type TSLastDetail imposters.
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/// @see TSLastDetail
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/// @see RenderImposterMgr
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struct ImposterBaseRenderInst : public RenderInst
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{
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/// The material for this imposter.
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BaseMatInstance *mat;
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};
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/// This is a render instance for a single imposter.
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struct ImposterRenderInst : public ImposterBaseRenderInst
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{
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/// The imposter state.
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ImposterState state;
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/// Helper for setting this instance to a default state.
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void clear()
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{
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dMemset( this, 0, sizeof( ImposterRenderInst ) );
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type = RenderImposterMgr::RIT_Imposter;
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}
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};
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/// This is a render instance for a cached multiple imposter batch.
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struct ImposterBatchRenderInst : public ImposterBaseRenderInst
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{
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/// The pre-built vertex buffer batch of imposters.
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GFXVertexBufferHandleBase *vertBuff;
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/// Helper for setting this instance to a default state.
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void clear()
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{
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dMemset( this, 0, sizeof( ImposterBatchRenderInst ) );
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type = RenderImposterMgr::RIT_ImposterBatch;
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}
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};
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#endif // _TSIMPOSTERRENDERMGR_H_
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