mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
170
Engine/source/renderInstance/renderBinManager.h
Normal file
170
Engine/source/renderInstance/renderBinManager.h
Normal file
|
|
@ -0,0 +1,170 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#ifndef _RENDERBINMANAGER_H_
|
||||
#define _RENDERBINMANAGER_H_
|
||||
|
||||
#ifndef _CONSOLEOBJECT_H_
|
||||
#include "console/consoleObject.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _BASEMATINSTANCE_H_
|
||||
#include "materials/baseMatInstance.h"
|
||||
#endif
|
||||
#ifndef _UTIL_DELEGATE_H_
|
||||
#include "core/util/delegate.h"
|
||||
#endif
|
||||
|
||||
class SceneRenderState;
|
||||
|
||||
|
||||
/// This delegate is used in derived RenderBinManager classes
|
||||
/// to allow material instances to be overriden.
|
||||
typedef Delegate<BaseMatInstance*(BaseMatInstance*)> MaterialOverrideDelegate;
|
||||
|
||||
|
||||
/// The RenderBinManager manages and renders lists of MainSortElem, which
|
||||
/// is a light wrapper around RenderInst.
|
||||
class RenderBinManager : public SimObject
|
||||
{
|
||||
typedef SimObject Parent;
|
||||
|
||||
friend class RenderPassManager;
|
||||
|
||||
public:
|
||||
|
||||
RenderBinManager( const RenderInstType& ritype = RenderInstType::Invalid,
|
||||
F32 renderOrder = 1.0f,
|
||||
F32 processAddOrder = 1.0f );
|
||||
virtual ~RenderBinManager() {}
|
||||
|
||||
// SimObject
|
||||
void onRemove();
|
||||
|
||||
virtual void addElement( RenderInst *inst );
|
||||
virtual void sort();
|
||||
virtual void render( SceneRenderState *state ) {}
|
||||
virtual void clear();
|
||||
|
||||
// Manager info
|
||||
F32 getProcessAddOrder() const { return mProcessAddOrder; }
|
||||
void setProcessAddOrder(F32 processAddOrder) { mProcessAddOrder = processAddOrder; }
|
||||
F32 getRenderOrder() const { return mRenderOrder; }
|
||||
void setRenderOrder(F32 renderOrder) { mRenderOrder = renderOrder; }
|
||||
|
||||
/// Returns the primary render instance type.
|
||||
const RenderInstType& getRenderInstType() { return mRenderInstType; }
|
||||
|
||||
/// Returns the render pass this bin is registered to.
|
||||
RenderPassManager* getRenderPass() const { return mRenderPass; }
|
||||
|
||||
/// QSort callback function
|
||||
static S32 FN_CDECL cmpKeyFunc(const void* p1, const void* p2);
|
||||
|
||||
DECLARE_CONOBJECT(RenderBinManager);
|
||||
static void initPersistFields();
|
||||
|
||||
MaterialOverrideDelegate& getMatOverrideDelegate() { return mMatOverrideDelegate; }
|
||||
|
||||
protected:
|
||||
|
||||
struct MainSortElem
|
||||
{
|
||||
RenderInst *inst;
|
||||
U32 key;
|
||||
U32 key2;
|
||||
};
|
||||
|
||||
void setRenderPass( RenderPassManager *rpm );
|
||||
|
||||
/// Called from derived bins to add additional
|
||||
/// render instance types to be notified about.
|
||||
void notifyType( const RenderInstType &type );
|
||||
|
||||
Vector< MainSortElem > mElementList; // List of our instances
|
||||
F32 mProcessAddOrder; // Where in the list do we process RenderInstance additions?
|
||||
F32 mRenderOrder; // Where in the list do we render?
|
||||
|
||||
/// The primary render instance type this bin supports.
|
||||
RenderInstType mRenderInstType;
|
||||
|
||||
/// The list of additional render instance types
|
||||
/// this bin wants to process.
|
||||
Vector<RenderInstType> mOtherTypes;
|
||||
|
||||
/// The render pass manager this bin is registered with.
|
||||
RenderPassManager *mRenderPass;
|
||||
|
||||
MaterialOverrideDelegate mMatOverrideDelegate;
|
||||
|
||||
virtual void setupSGData(MeshRenderInst *ri, SceneData &data );
|
||||
virtual void internalAddElement(RenderInst* inst);
|
||||
|
||||
/// A inlined helper method for testing if the next
|
||||
/// MeshRenderInst requires a new batch/pass.
|
||||
inline bool newPassNeeded( MeshRenderInst *ri, MeshRenderInst* nextRI ) const;
|
||||
|
||||
/// Inlined utility function which gets the material from the
|
||||
/// RenderInst if available, otherwise, return NULL.
|
||||
inline BaseMatInstance* getMaterial( RenderInst *inst ) const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
inline bool RenderBinManager::newPassNeeded( MeshRenderInst *ri, MeshRenderInst* nextRI ) const
|
||||
{
|
||||
if ( ri == nextRI )
|
||||
return false;
|
||||
|
||||
// We can depend completely on the state hint to check
|
||||
// for changes in the material as it uniquely identifies it.
|
||||
if ( ri->matInst->getStateHint() != nextRI->matInst->getStateHint() )
|
||||
return true;
|
||||
|
||||
if ( ri->vertBuff != nextRI->vertBuff ||
|
||||
ri->primBuff != nextRI->primBuff ||
|
||||
ri->prim != nextRI->prim ||
|
||||
ri->primBuffIndex != nextRI->primBuffIndex ||
|
||||
|
||||
// NOTE: Keep an eye on this... should we find a more
|
||||
// optimal test for light set changes?
|
||||
//
|
||||
dMemcmp( ri->lights, nextRI->lights, sizeof( ri->lights ) ) != 0 )
|
||||
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
inline BaseMatInstance* RenderBinManager::getMaterial( RenderInst *inst ) const
|
||||
{
|
||||
if ( inst->type == RenderPassManager::RIT_Mesh ||
|
||||
inst->type == RenderPassManager::RIT_Interior ||
|
||||
inst->type == RenderPassManager::RIT_Decal ||
|
||||
inst->type == RenderPassManager::RIT_Translucent )
|
||||
return static_cast<MeshRenderInst*>(inst)->matInst;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif // _RENDERBINMANAGER_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue