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Engine directory for ticket #1
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Engine/source/postFx/postEffectCommon.h
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Engine/source/postFx/postEffectCommon.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _POSTEFFECTCOMMON_H_
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#define _POSTEFFECTCOMMON_H_
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#ifndef _DYNAMIC_CONSOLETYPES_H_
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#include "console/dynamicTypes.h"
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#endif
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///
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enum PFXRenderTime
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{
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/// Before a RenderInstManager bin.
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PFXBeforeBin,
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/// After a RenderInstManager bin.
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PFXAfterBin,
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/// After the diffuse rendering pass.
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PFXAfterDiffuse,
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/// When the end of the frame is reached.
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PFXEndOfFrame,
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/// This PostEffect is not processed by the manager.
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/// It will generate its texture when it is requested.
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PFXTexGenOnDemand
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};
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DefineEnumType( PFXRenderTime );
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/// PFXTargetClear specifies whether and how
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/// often a given PostEffect's target will be cleared.
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enum PFXTargetClear
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{
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/// Never clear the PostEffect target.
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PFXTargetClear_None,
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/// Clear once on create.
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PFXTargetClear_OnCreate,
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/// Clear before every draw.
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PFXTargetClear_OnDraw,
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};
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DefineEnumType( PFXTargetClear );
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///
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struct PFXFrameState
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{
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MatrixF worldToCamera;
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MatrixF cameraToScreen;
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PFXFrameState()
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: worldToCamera( true ),
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cameraToScreen( true )
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{
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}
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};
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///
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GFX_DeclareTextureProfile( PostFxTextureProfile );
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///
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GFXDeclareVertexFormat( PFXVertex )
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{
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/// xyz position.
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Point3F point;
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/// The screen space texture coord.
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Point2F texCoord;
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///
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Point3F wsEyeRay;
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};
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#endif // _POSTEFFECTCOMMON_H_
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