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Engine directory for ticket #1
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Engine/source/platformWin32/winTimer.cpp
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88
Engine/source/platformWin32/winTimer.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// Grab the win32 headers so we can access QPC
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include "platform/platformTimer.h"
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#include "math/mMath.h"
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class Win32Timer : public PlatformTimer
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{
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private:
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U32 mTickCountCurrent;
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U32 mTickCountNext;
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S64 mPerfCountCurrent;
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S64 mPerfCountNext;
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S64 mFrequency;
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F64 mPerfCountRemainderCurrent;
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F64 mPerfCountRemainderNext;
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bool mUsingPerfCounter;
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public:
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Win32Timer()
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{
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mPerfCountRemainderCurrent = 0.0f;
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// Attempt to use QPC for high res timing, otherwise fallback to GTC.
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mUsingPerfCounter = QueryPerformanceFrequency((LARGE_INTEGER *) &mFrequency);
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if(mUsingPerfCounter)
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mUsingPerfCounter = QueryPerformanceCounter((LARGE_INTEGER *) &mPerfCountCurrent);
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if(!mUsingPerfCounter)
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mTickCountCurrent = GetTickCount();
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}
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const S32 getElapsedMs()
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{
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if(mUsingPerfCounter)
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{
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// Use QPC, update remainders so we don't leak time, and return the elapsed time.
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QueryPerformanceCounter( (LARGE_INTEGER *) &mPerfCountNext);
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F64 elapsedF64 = (1000.0 * F64(mPerfCountNext - mPerfCountCurrent) / F64(mFrequency));
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elapsedF64 += mPerfCountRemainderCurrent;
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U32 elapsed = (U32)mFloor(elapsedF64);
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mPerfCountRemainderNext = elapsedF64 - F64(elapsed);
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return elapsed;
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}
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else
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{
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// Do something naive with GTC.
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mTickCountNext = GetTickCount();
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return mTickCountNext - mTickCountCurrent;
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}
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}
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void reset()
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{
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// Do some simple copying to reset the timer to 0.
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mTickCountCurrent = mTickCountNext;
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mPerfCountCurrent = mPerfCountNext;
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mPerfCountRemainderCurrent = mPerfCountRemainderNext;
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}
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};
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PlatformTimer *PlatformTimer::create()
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{
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return new Win32Timer();
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}
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