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Engine directory for ticket #1
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70
Engine/source/platformWin32/winProcessControl.cpp
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70
Engine/source/platformWin32/winProcessControl.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platformWin32/platformWin32.h"
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#include "core/strings/stringFunctions.h"
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void Platform::postQuitMessage(const U32 in_quitVal)
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{
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if (!Platform::getWebDeployment())
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PostQuitMessage(in_quitVal);
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}
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void Platform::debugBreak()
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{
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DebugBreak();
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}
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void Platform::forceShutdown(S32 returnValue)
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{
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// Don't do an ExitProcess here or you'll wreak havoc in a multithreaded
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// environment.
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exit( returnValue );
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}
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void Platform::outputDebugString( const char *string, ... )
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{
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// Expand string.
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char buffer[ 2048 ];
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va_list args;
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va_start( args, string );
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dVsprintf( buffer, sizeof( buffer ), string, args );
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va_end( args );
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// Append a newline to buffer. This is better than calling OutputDebugStringA
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// twice as in a multi-threaded environment, some other thread may output some
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// stuff in between the two calls.
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U32 length = strlen( buffer );
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if( length == ( sizeof( buffer ) - 1 ) )
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length --;
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buffer[ length ] = '\n';
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buffer[ length + 1 ] = '\0';
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OutputDebugStringA( buffer );
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}
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