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Engine directory for ticket #1
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Engine/source/platformWin32/winDirectInput.h
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Engine/source/platformWin32/winDirectInput.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _WINDIRECTINPUT_H_
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#define _WINDIRECTINPUT_H_
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#ifndef _PLATFORMWIN32_H_
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#include "platformWin32/platformWin32.h"
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#endif
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#ifndef _PLATFORMINPUT_H_
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#include "platform/platformInput.h"
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#endif
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#ifndef _WINDINPUTDEVICE_H_
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#include "platformWin32/winDInputDevice.h"
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#endif
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#include <xinput.h>
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// XInput related definitions
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typedef DWORD (WINAPI* FN_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
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typedef DWORD (WINAPI* FN_XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
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#define XINPUT_MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
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#define XINPUT_DEADZONE ( 0.24f * FLOAT(0x7FFF) ) // Default to 24% of the +/- 32767 range. This is a reasonable default value but can be altered if needed.
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struct XINPUT_CONTROLLER_STATE
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{
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XINPUT_STATE state;
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bool bConnected;
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};
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//------------------------------------------------------------------------------
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class DInputManager : public InputManager
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{
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private:
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typedef SimGroup Parent;
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// XInput state
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HMODULE mXInputLib;
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FN_XInputGetState mfnXInputGetState;
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FN_XInputSetState mfnXInputSetState;
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XINPUT_CONTROLLER_STATE mXInputStateOld[XINPUT_MAX_CONTROLLERS];
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XINPUT_CONTROLLER_STATE mXInputStateNew[XINPUT_MAX_CONTROLLERS];
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U32 mLastDisconnectTime[XINPUT_MAX_CONTROLLERS];
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bool mXInputStateReset;
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bool mXInputDeadZoneOn;
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/// Number of milliseconds to skip checking an xinput device if it was
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/// disconnected on last check.
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const static U32 csmDisconnectedSkipDelay = 250;
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HMODULE mDInputLib;
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LPDIRECTINPUT8 mDInputInterface;
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static bool smJoystickEnabled;
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static bool smXInputEnabled;
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bool mJoystickActive;
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bool mXInputActive;
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void enumerateDevices();
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static BOOL CALLBACK EnumDevicesProc( const DIDEVICEINSTANCE *pddi, LPVOID pvRef );
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bool acquire( U8 deviceType, U8 deviceID );
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void unacquire( U8 deviceType, U8 deviceID );
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// XInput worker functions
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void buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, float fValue );
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void fireXInputConnectEvent( int controllerID, bool condition, bool connected );
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void fireXInputMoveEvent( int controllerID, bool condition, InputObjectInstances objInst, float fValue );
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void fireXInputButtonEvent( int controllerID, bool forceFire, int button, InputObjectInstances objInst );
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void processXInput();
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public:
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DInputManager();
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bool enable();
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void disable();
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void onDeleteNotify( SimObject* object );
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bool onAdd();
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void onRemove();
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void process();
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// DirectInput functions:
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static void init();
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static bool enableJoystick();
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static void disableJoystick();
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static bool isJoystickEnabled();
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bool activateJoystick();
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void deactivateJoystick();
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bool isJoystickActive() { return( mJoystickActive ); }
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static bool enableXInput();
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static void disableXInput();
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static bool isXInputEnabled();
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bool activateXInput();
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void deactivateXInput();
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bool isXInputActive() { return( mXInputActive ); }
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void resetXInput() { mXInputStateReset = true; }
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bool isXInputConnected(int controllerID);
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int getXInputState(int controllerID, int property, bool current);
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// Console interface:
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const char* getJoystickAxesString( U32 deviceID );
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bool rumble( const char *pDeviceName, float x, float y );
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};
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#endif // _H_WINDIRECTINPUT_
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