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Engine directory for ticket #1
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162
Engine/source/platformWin32/winDInputDevice.h
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162
Engine/source/platformWin32/winDInputDevice.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _WINDINPUTDEVICE_H_
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#define _WINDINPUTDEVICE_H_
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#ifndef _PLATFORMWIN32_H_
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#include "platformWin32/platformWin32.h"
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#endif
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#ifndef _PLATFORMINPUT_H_
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#include "platform/platformInput.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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class DInputDevice : public InputDevice
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{
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public:
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static LPDIRECTINPUT8 smDInputInterface;
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protected:
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enum Constants
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{
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QUEUED_BUFFER_SIZE = 128,
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SIZEOF_BUTTON = 1, // size of an object's data in bytes
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SIZEOF_KEY = 1,
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SIZEOF_AXIS = 4,
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SIZEOF_POV = 4,
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};
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static U8 smDeviceCount[ NUM_INPUT_DEVICE_TYPES ];
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static bool smInitialized;
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/// Are we an XInput device?
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bool mIsXInput;
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//--------------------------------------
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LPDIRECTINPUTDEVICE8 mDevice;
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DIDEVICEINSTANCE mDeviceInstance;
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DIDEVCAPS mDeviceCaps;
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U8 mDeviceType;
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U8 mDeviceID;
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bool mAcquired;
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bool mNeedSync;
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LPDIRECTINPUTEFFECT mForceFeedbackEffect; ///< Holds our DirectInput FF Effect
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DWORD mNumForceFeedbackAxes; ///< # axes (we only support 0, 1, or 2
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DWORD mForceFeedbackAxes[2]; ///< Force Feedback axes offsets into DIOBJECTFORMAT
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//--------------------------------------
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DIDEVICEOBJECTINSTANCE* mObjInstance;
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DIOBJECTDATAFORMAT* mObjFormat;
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ObjInfo* mObjInfo;
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U8* mObjBuffer1; // polled device input buffers
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U8* mObjBuffer2;
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U8* mPrevObjBuffer; // points to buffer 1 or 2
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// Hack for POV
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S32 mPrevPOVPos;
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U32 mObjBufferSize; // size of objBuffer*
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U32 mObjCount; // number of objects on this device
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U32 mObjEnumCount; // used during enumeration ONLY
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U32 mObjBufferOfs; // used during enumeration ONLY
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static BOOL CALLBACK EnumObjectsProc( const DIDEVICEOBJECTINSTANCE *doi, LPVOID pvRef );
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bool enumerateObjects();
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bool processAsync();
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bool processImmediate();
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DWORD findObjInstance( DWORD offset );
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bool buildEvent( DWORD offset, S32 newData, S32 oldData );
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public:
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DInputDevice( const DIDEVICEINSTANCE* deviceInst );
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~DInputDevice();
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static void init();
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bool create();
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void destroy();
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bool acquire();
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bool unacquire();
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bool isAcquired();
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bool isPolled();
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U8 getDeviceType();
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U8 getDeviceID();
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const char* getName();
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const char* getProductName();
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// Constant Effect Force Feedback
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void rumble( float x, float y );
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// Console interface functions:
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const char* getJoystickAxesString();
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static bool joystickDetected();
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//
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bool process();
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};
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//------------------------------------------------------------------------------
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inline bool DInputDevice::isAcquired()
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{
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return mAcquired;
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}
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//------------------------------------------------------------------------------
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inline bool DInputDevice::isPolled()
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{
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//return true;
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return ( mDeviceCaps.dwFlags & DIDC_POLLEDDEVICE ) != 0;
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}
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//------------------------------------------------------------------------------
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inline U8 DInputDevice::getDeviceType()
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{
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return mDeviceType;
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}
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//------------------------------------------------------------------------------
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inline U8 DInputDevice::getDeviceID()
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{
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return mDeviceID;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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InputObjectInstances DIK_to_Key( U8 dikCode );
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U8 Key_to_DIK( U16 keyCode );
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#endif // _H_WINDINPUTDEVICE_
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