mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
208
Engine/source/platformWin32/threads/thread.cpp
Normal file
208
Engine/source/platformWin32/threads/thread.cpp
Normal file
|
|
@ -0,0 +1,208 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef TORQUE_OS_XENON
|
||||
#include "platformWin32/platformWin32.h"
|
||||
#endif
|
||||
#include "platform/threads/thread.h"
|
||||
#include "platform/threads/semaphore.h"
|
||||
#include "platform/platformIntrinsics.h"
|
||||
#include "core/util/safeDelete.h"
|
||||
|
||||
#include <process.h> // [tom, 4/20/2006] for _beginthread()
|
||||
|
||||
ThreadManager::MainThreadId ThreadManager::smMainThreadId;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Thread data
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class PlatformThreadData
|
||||
{
|
||||
public:
|
||||
ThreadRunFunction mRunFunc;
|
||||
void* mRunArg;
|
||||
Thread* mThread;
|
||||
HANDLE mThreadHnd;
|
||||
Semaphore mGateway;
|
||||
U32 mThreadID;
|
||||
U32 mDead;
|
||||
|
||||
PlatformThreadData()
|
||||
{
|
||||
mRunFunc = NULL;
|
||||
mRunArg = 0;
|
||||
mThread = 0;
|
||||
mThreadHnd = 0;
|
||||
mDead = false;
|
||||
};
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Static Functions/Methods
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function: ThreadRunHandler
|
||||
// Summary: Calls Thread::run() with the thread's specified run argument.
|
||||
// Neccesary because Thread::run() is provided as a non-threaded
|
||||
// way to execute the thread's run function. So we have to keep
|
||||
// track of the thread's lock here.
|
||||
static unsigned int __stdcall ThreadRunHandler(void * arg)
|
||||
{
|
||||
PlatformThreadData* mData = reinterpret_cast<PlatformThreadData*>(arg);
|
||||
mData->mThreadID = GetCurrentThreadId();
|
||||
|
||||
ThreadManager::addThread(mData->mThread);
|
||||
mData->mThread->run(mData->mRunArg);
|
||||
ThreadManager::removeThread(mData->mThread);
|
||||
|
||||
bool autoDelete = mData->mThread->autoDelete;
|
||||
|
||||
mData->mThreadHnd = NULL; // mark as dead
|
||||
dCompareAndSwap( mData->mDead, false, true );
|
||||
mData->mGateway.release(); // don't access data after this.
|
||||
|
||||
if( autoDelete )
|
||||
delete mData->mThread; // Safe as we own the data.
|
||||
|
||||
_endthreadex( 0 );
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Constructor/Destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
Thread::Thread(ThreadRunFunction func /* = 0 */, void *arg /* = 0 */, bool start_thread /* = true */, bool autodelete /*= false*/)
|
||||
: autoDelete( autodelete )
|
||||
{
|
||||
AssertFatal( !start_thread, "Thread::Thread() - auto-starting threads from ctor has been disallowed since the run() method is virtual" );
|
||||
|
||||
mData = new PlatformThreadData;
|
||||
mData->mRunFunc = func;
|
||||
mData->mRunArg = arg;
|
||||
mData->mThread = this;
|
||||
}
|
||||
|
||||
Thread::~Thread()
|
||||
{
|
||||
stop();
|
||||
if( isAlive() )
|
||||
join();
|
||||
|
||||
SAFE_DELETE(mData);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Public Methods
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void Thread::start( void* arg )
|
||||
{
|
||||
AssertFatal( !mData->mThreadHnd,
|
||||
"Thread::start() - thread already started" );
|
||||
|
||||
// cause start to block out other pthreads from using this Thread,
|
||||
// at least until ThreadRunHandler exits.
|
||||
mData->mGateway.acquire();
|
||||
|
||||
// reset the shouldStop flag, so we'll know when someone asks us to stop.
|
||||
shouldStop = false;
|
||||
|
||||
mData->mDead = false;
|
||||
|
||||
if( !mData->mRunArg )
|
||||
mData->mRunArg = arg;
|
||||
|
||||
mData->mThreadHnd = (HANDLE)_beginthreadex(0, 0, ThreadRunHandler, mData, 0, 0);
|
||||
}
|
||||
|
||||
bool Thread::join()
|
||||
{
|
||||
mData->mGateway.acquire();
|
||||
AssertFatal( !isAlive(), "Thread::join() - thread still alive after join" );
|
||||
mData->mGateway.release(); // release for further joins
|
||||
return true;
|
||||
}
|
||||
|
||||
void Thread::run(void *arg /* = 0 */)
|
||||
{
|
||||
if(mData->mRunFunc)
|
||||
mData->mRunFunc(arg);
|
||||
}
|
||||
|
||||
bool Thread::isAlive()
|
||||
{
|
||||
return ( !mData->mDead );
|
||||
}
|
||||
|
||||
U32 Thread::getId()
|
||||
{
|
||||
return mData->mThreadID;
|
||||
}
|
||||
|
||||
void Thread::_setName( const char* name )
|
||||
{
|
||||
#if defined( TORQUE_DEBUG ) && defined( TORQUE_COMPILER_VISUALC ) && defined( TORQUE_OS_WIN32 )
|
||||
|
||||
// See http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
|
||||
|
||||
#define MS_VC_EXCEPTION 0x406D1388
|
||||
|
||||
#pragma pack(push,8)
|
||||
typedef struct tagTHREADNAME_INFO
|
||||
{
|
||||
DWORD dwType; // Must be 0x1000.
|
||||
LPCSTR szName; // Pointer to name (in user addr space).
|
||||
DWORD dwThreadID; // Thread ID (-1=caller thread).
|
||||
DWORD dwFlags; // Reserved for future use, must be zero.
|
||||
} THREADNAME_INFO;
|
||||
#pragma pack(pop)
|
||||
|
||||
Sleep(10);
|
||||
THREADNAME_INFO info;
|
||||
info.dwType = 0x1000;
|
||||
info.szName = name;
|
||||
info.dwThreadID = getId();
|
||||
info.dwFlags = 0;
|
||||
|
||||
__try
|
||||
{
|
||||
RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
|
||||
}
|
||||
__except(EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
U32 ThreadManager::getCurrentThreadId()
|
||||
{
|
||||
return GetCurrentThreadId();
|
||||
}
|
||||
|
||||
bool ThreadManager::compare(U32 threadId_1, U32 threadId_2)
|
||||
{
|
||||
return (threadId_1 == threadId_2);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue