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Engine directory for ticket #1
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417
Engine/source/platform/test/testThreading.cpp
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417
Engine/source/platform/test/testThreading.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "platform/threads/thread.h"
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#include "platform/threads/semaphore.h"
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#include "platform/threads/mutex.h"
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#include "unit/test.h"
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#include "core/util/tVector.h"
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#include "console/console.h"
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using namespace UnitTesting;
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class ThreadTestHarness
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{
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U32 mStartTime, mEndTime, mCleanupTime;
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void (*mThreadBody)(void*);
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S32 mThreadCount;
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Thread **mThreads;
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public:
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ThreadTestHarness()
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{
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mStartTime = mEndTime = mCleanupTime = 0;
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mThreadBody = NULL;
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mThreadCount = 1;
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mThreads = NULL;
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}
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void startThreads(void (*threadBody)(void*), void *arg, U32 threadCount)
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{
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mThreadCount = threadCount;
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mThreadBody = threadBody;
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// Start up threadCount threads...
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mThreads = new Thread*[threadCount];
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mStartTime = Platform::getRealMilliseconds();
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//Con::printf(" Running with %d threads...", threadCount);
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for(S32 i=0; i<mThreadCount; i++)
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{
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mThreads[i] = new Thread(threadBody, arg);
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mThreads[i]->start();
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}
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}
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void waitForThreadExit(U32 checkFrequencyMs)
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{
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// And wait for them to complete.
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bool someAlive = true;
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S32 liveCount = mThreadCount;
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while(someAlive)
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{
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//Con::printf(" - Sleeping for %dms with %d live threads.", checkFrequencyMs, liveCount);
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Platform::sleep(checkFrequencyMs);
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someAlive = false;
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liveCount = 0;
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for(S32 i=0; i<mThreadCount; i++)
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{
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if(!mThreads[i]->isAlive())
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continue;
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someAlive = true;
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liveCount++;
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}
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}
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mEndTime = Platform::getRealMilliseconds();
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// Clean up memory at this point.
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for(S32 i=0; i<mThreadCount; i++)
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delete mThreads[i];
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delete[] mThreads;
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// Make sure we didn't take a long time to complete.
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mCleanupTime = Platform::getRealMilliseconds();
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// And dump some stats.
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Con::printf(" Took approximately %dms (+/- %dms) to run %d threads, and %dms to cleanup.",
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(mEndTime - mStartTime),
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checkFrequencyMs,
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mThreadCount,
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mCleanupTime - mEndTime);
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}
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};
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CreateUnitTest( ThreadSanityCheck, "Platform/Threads/BasicSanity")
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{
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const static S32 amountOfWork = 100;
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const static S32 numberOfThreads = 8;
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static void threadBody(void *)
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{
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S32 work = 0x381f4fd3;
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// Spin on some work, then exit.
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for(S32 i=0; i<amountOfWork; i++)
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{
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// Do a little computation...
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work ^= (i + work | amountOfWork);
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// And sleep a slightly variable bit.
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Platform::sleep(10 + ((work+i) % 10));
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}
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}
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void runNThreads(S32 threadCount)
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{
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ThreadTestHarness tth;
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tth.startThreads(&threadBody, NULL, threadCount);
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tth.waitForThreadExit(32);
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}
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void run()
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{
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for(S32 i=0; i<numberOfThreads; i++)
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runNThreads(i);
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}
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};
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CreateUnitTest( MutexStressTest, "Platform/Threads/MutexStress")
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{
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const static S32 numberOfLocks = 100;
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const static S32 numberOfThreads = 4;
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void *mMutex;
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static void threadBody(void *mutex)
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{
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// Acquire the mutex numberOfLocks times. Sleep for 1ms, acquire, sleep, release.
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S32 lockCount = numberOfLocks;
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while(lockCount--)
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{
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Platform::sleep(1);
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Mutex::lockMutex(mutex, true);
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Platform::sleep(1);
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Mutex::unlockMutex(mutex);
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}
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}
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void runNThreads(S32 threadCount)
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{
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ThreadTestHarness tth;
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mMutex = Mutex::createMutex();
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tth.startThreads(&threadBody, mMutex, threadCount);
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// We fudge the wait period to be about the expected time assuming
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// perfect execution speed.
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tth.waitForThreadExit(32); //threadCount * 2 * numberOfLocks + 100);
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Mutex::destroyMutex(mMutex);
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}
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void run()
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{
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for(S32 i=0; i<numberOfThreads; i++)
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runNThreads(i);
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}
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};
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CreateUnitTest( MemoryStressTest, "Platform/Threads/MemoryStress")
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{
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const static S32 numberOfAllocs = 1000;
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const static S32 minAllocSize = 13;
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const static S32 maxAllocSize = 1024 * 1024;
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const static S32 numberOfThreads = 4;
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void *mMutex;
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// Cheap little RNG so we can vary our allocations more uniquely per thread.
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static U32 threadRandom(U32 &seed, U32 min, U32 max)
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{
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seed = (1664525 * seed + 1013904223);
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U32 res = seed;
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res %= (max - min);
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return res + min;
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}
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static void threadBody(void *mutex)
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{
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// Acquire the mutex numberOfLocks times. Sleep for 1ms, acquire, sleep, release.
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S32 allocCount = numberOfAllocs;
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U32 seed = (U32)((U32)mutex + (U32)&allocCount);
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while(allocCount--)
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{
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U8 *mem = new U8[threadRandom(seed, minAllocSize, maxAllocSize)];
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delete[] mem;
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}
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}
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void runNThreads(S32 threadCount)
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{
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ThreadTestHarness tth;
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mMutex = Mutex::createMutex();
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tth.startThreads(&threadBody, mMutex, threadCount);
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// We fudge the wait period to be about the expected time assuming
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// perfect execution speed.
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tth.waitForThreadExit(32);
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Mutex::destroyMutex(mMutex);
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}
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void run()
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{
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for(S32 i=0; i<numberOfThreads; i++)
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runNThreads(i);
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}
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};
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CreateUnitTest( ThreadGymnastics, "Platform/Threads/BasicSynchronization")
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{
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void run()
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{
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// We test various scenarios wrt to locking and unlocking, in a single
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// thread, just to make sure our basic primitives are working in the
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// most basic case.
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void *mutex1 = Mutex::createMutex();
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test(mutex1, "First Mutex::createMutex call failed - that's pretty bad!");
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void *mutex2 = Mutex::createMutex();
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test(mutex2, "Second Mutex::createMutex call failed - that's pretty bad, too!");
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test(Mutex::lockMutex(mutex1, false), "Nonblocking call to brand new mutex failed - should not be.");
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test(Mutex::lockMutex(mutex1, true), "Failed relocking a mutex from the same thread - should be able to do this.");
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// Unlock & kill mutex 1
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Mutex::unlockMutex(mutex1);
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Mutex::unlockMutex(mutex1);
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Mutex::destroyMutex(mutex1);
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// Kill mutex2, which was never touched.
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Mutex::destroyMutex(mutex2);
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// Now we can test semaphores.
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Semaphore *sem1 = new Semaphore(1);
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Semaphore *sem2 = new Semaphore(1);
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// Test that we can do non-blocking acquires that succeed.
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test(sem1->acquire(false), "Should succeed at acquiring a new semaphore with count 1.");
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test(sem2->acquire(false), "This one should succeed too, see previous test.");
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// Test that we can do non-blocking acquires that fail.
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test(sem1->acquire(false)==false, "Should failed, as we've already got the sem.");
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sem1->release();
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test(sem2->acquire(false)==false, "Should also fail.");
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sem2->release();
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// Test that we can do blocking acquires that succeed.
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test(sem1->acquire(true)==true, "Should succeed as we just released.");
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test(sem2->acquire(true)==true, "Should succeed as we just released.");
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// Can't test blocking acquires that never happen... :)
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// Clean up.
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delete sem1;
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delete sem2;
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}
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};
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CreateUnitTest( SemaphoreWaitTest, "Platform/Threads/SemaphoreWaitTest")
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{
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static void threadBody(void *self)
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{
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SemaphoreWaitTest *me = (SemaphoreWaitTest*)self;
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// Wait for the semaphore to get released.
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me->mSemaphore->acquire();
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// Increment the counter.
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Mutex::lockMutex(me->mMutex);
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me->mDoneCount++;
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Mutex::unlockMutex(me->mMutex);
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// Signal back to the main thread we're done.
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me->mPostbackSemaphore->release();
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}
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Semaphore *mSemaphore;
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Semaphore *mPostbackSemaphore;
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void *mMutex;
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U32 mDoneCount;
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const static int csmThreadCount = 10;
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void run()
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{
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ThreadTestHarness tth;
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mDoneCount = 0;
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mSemaphore = new Semaphore(0);
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mPostbackSemaphore = new Semaphore(0);
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mMutex = Mutex::createMutex();
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tth.startThreads(&threadBody, this, csmThreadCount);
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Platform::sleep(500);
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Mutex::lockMutex(mMutex);
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test(mDoneCount == 0, "no threads should have touched the counter yet.");
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Mutex::unlockMutex(mMutex);
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// Let 500 come out.
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for(S32 i=0; i<csmThreadCount/2; i++)
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mSemaphore->release();
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// And wait for 500 postbacks.
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for(S32 i=0; i<csmThreadCount/2; i++)
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mPostbackSemaphore->acquire();
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Mutex::lockMutex(mMutex);
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test(mDoneCount == csmThreadCount / 2, "Didn't get expected number of done threads! (a)");
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Mutex::unlockMutex(mMutex);
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// Ok, now do the rest.
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// Let 500 come out.
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for(S32 i=0; i<csmThreadCount/2; i++)
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mSemaphore->release();
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// And wait for 500 postbacks.
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for(S32 i=0; i<csmThreadCount/2; i++)
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mPostbackSemaphore->acquire();
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Mutex::lockMutex(mMutex);
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test(mDoneCount == csmThreadCount, "Didn't get expected number of done threads! (b)");
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Mutex::unlockMutex(mMutex);
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// Wait for the threads to exit - shouldn't have to wait ever though.
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tth.waitForThreadExit(10);
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// Make sure no one touched our data after shutdown time.
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Mutex::lockMutex(mMutex);
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test(mDoneCount == csmThreadCount, "Didn't get expected number of done threads! (c)");
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Mutex::unlockMutex(mMutex);
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}
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};
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CreateUnitTest( MutexWaitTest, "Platform/Threads/MutexWaitTest")
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{
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static void threadBody(void *self)
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{
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MutexWaitTest *me = (MutexWaitTest*)self;
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// Increment the counter. We'll block until the mutex
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// is open.
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Mutex::lockMutex(me->mMutex);
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me->mDoneCount++;
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Mutex::unlockMutex(me->mMutex);
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}
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void *mMutex;
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U32 mDoneCount;
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const static int csmThreadCount = 10;
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void run()
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{
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mMutex = Mutex::createMutex();
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mDoneCount = 0;
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// We lock the mutex before we create any threads, so that all the threads
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// block on the mutex. Then we unlock it and let them all work their way
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// through the increment.
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Mutex::lockMutex(mMutex);
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ThreadTestHarness tth;
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tth.startThreads(&threadBody, this, csmThreadCount);
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Platform::sleep(5000);
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// Check count is still zero.
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test(mDoneCount == 0, "Uh oh - a thread somehow didn't get blocked by the locked mutex!");
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// Open the flood gates...
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Mutex::unlockMutex(mMutex);
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// Wait for the threads to all finish executing.
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tth.waitForThreadExit(10);
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Mutex::lockMutex(mMutex);
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test(mDoneCount == csmThreadCount, "Hmm - all threads reported done, but we didn't get the expected count.");
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Mutex::unlockMutex(mMutex);
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// Kill the mutex.
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Mutex::destroyMutex(mMutex);
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}
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};
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